Motherf-
I got rid of my WiiU as I didn't see myself playing it much. Looks like ill have to get another.
Did you think there would never be a zelda game on it or something?
Motherf-
I got rid of my WiiU as I didn't see myself playing it much. Looks like ill have to get another.
Give Link dialogue?
Too much?
ouch.
and given japanese devs timetable, read that as 2016 if you're lucky...
basically, zelda wii u aint coming anytime soon, kids.
Did you think there would never be a zelda game on it or something?
Absolutely my worry with non-linear Zelda.I'm worried about making the game too non-linear. If you make the dungeons doable in any order you inevitably have to reduce the puzzle complexity and use of items that define the 3D games.
I really dislike the outer/inner dungeon mechanic personally. I don't really enjoy SS dungeons but I'm beginning to wonder if it can be attributed partially to this change in pacing. The whole damn game becomes interconnected micro-tasks and dungeons loose their purpose of being a focused challenge. Luckily for me this would probably have to go in a more non-linear Zelda.The outer/inner dungeon mechanic was brilliant. Everything on the ground really did feel like on giant dungeon. Now they just need to keep that aspect and vastly expand the scope. It needs an infusion of Xenoblade in the respect.
Give Link dialogue?
Too much?
The real question: Will we finally have voices?
Absolutely my worry with non-linear Zelda.
I'm hoping they can address this by gradually increasing the amount of available dungeons. Maybe not all of them in any order but the first 3 then the next 3 or 4.
Seems like an oxymoron in the title.
I'd like this.
Well, not if the conventions have been introduced after the first games. In my eyes they thought of the conventions introduced with the 3D games (and partly LTTP) and instead want to go back to the basics of the very first Zelda which was somewhat non-linear.
The real question: Will we finally have voices?
I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.
As for open world I'll take it. I just don't want motion control sword swinging like SS, much less fetch quests and waaaay less handholding.
I'm willing to bet you wouldn't like what the end result would probably be though. Everyone else should have dialogue but I think people have this idea of Link in their head and no voice would fit for most people.
I like that. I like it alot.Here's another thought: what if the interior of a dungeon changes depending on your progress in the game? The item which you get in a given dungeon, and the visual theme and enemies you face in that dungeon are always the same, but the layout and puzzles are altered depending on how many other dungeons you have beaten at this point and what items you have available.
This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway.
Something like this could make the game much more fun to replay too.
Give Link dialogue?
Too much?
I'm not so sure if it's multiplayer as much as it is Miiverse stuff.
i don't trust you nintendo. the king has already been crowned:
LONG LIVE THE KING
Play GC version? On dolphin if you want to have it in HD.This is good. Please don't force me to use bad control gimmicks pleasepleaseplease
While we're at it port TP and SS with normal controls so I can catch up
I don't know...there's a 50/50 chance, true.
But hey, I was pleasantly surprised with Pit's voice in Kid Icarus Uprising. I think they could probably pull something good off.
This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
*sigh* multiplayer. I hope it's local with a gamepad and/or optional for the full experience at least. I don't have huge faith with Nintendo + online.
Well, this all guesses and "reading between the lines" so don't take this too serious. At least that they want to go away from the strict linear structure is what you can understand from the Nintendo Direct.
Here's another thought: what if the interior of a dungeon changes depending on your progress in the game? The item which you get in a given dungeon, and the visual theme and enemies you face in that dungeon are always the same, but the layout and puzzles are altered depending on how many other dungeons you have beaten at this point and what items you have available.
This wouldn't change the boss battles much either, because most of them are tied specifically to the item you get in that dungeon anyway.
Something like this could make the game much more fun to replay too.
This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
I had this thought years ago where dungeons could be done in any order and the dungeons change based on what items you have. It would add a ton of replayability to the game, but I think it would make the game too complex to develop. If there were 7 dungeons, you'd basically have to make 6 factorial + 1 dungeons. 721 dungeons.
This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
Since my message wasn't clear enough the last time, I guess I have to make an example of how unacceptable it is to try and derail a thread this way.