I'm surprised it hadn't happen sooner. One can only make so many stinkers. Turning Point and Legendary are some of the worst shooters I've ever played.
I'm surprised it hadn't happen sooner. One can only make so many stinkers. Turning Point and Legendary are some of the worst shooters I've ever played.
And nothing of value was lost.
And nothing of value was lost.
And nothing of value was lost.
I don't know about you but I liked Yaiba, it's no masterpiece but it's fun. The biggest problem it had was attaching the name Ninja Gaiden to it. People should have treated it like it's own IP instead of being part of the NG series and that includes it's publisher.
Don't be an ass.
Surprised they lasted this long honestly. Thought they were toast after Legendary.I'm surprised it hadn't happen sooner. One can only make so many stinkers. Turning Point and Legendary are some of the worst shooters I've ever played.
Still gotta try that.I enjoyed Lost Planet 3. Was a better game than Lost Planet 2, but Capcom hardly put any marketing into Lost Planet 3 when it released. It was sent to die.
I enjoyed Lost Planet 3. Was a better game than Lost Planet 2, but Capcom hardly put any marketing into Lost Planet 3 when it released. It was sent to die.
And nothing of value was lost.
John Butrovich, chief technical officer at Spark Unlimited, confirmed to Polygon that "it's the end of Spark as a game developer." Principal members of the studio "have decided to move on to other things," Butrovich said, and confirmed that Spark Unlimited co-founder Craig Allen resigned as president and CEO from the company late last year "to pursue other ventures and interests."
i actually really liked call of duty finest hour tbh
Spark Unlimited still has ongoing revenue streams, Butrovich said, including a 2014 movie called Nightmare Code that the company produced, which are going to a trustee.
I don't know about you but I liked Yaiba, it's no masterpiece but it's fun. The biggest problem it had was attaching the name Ninja Gaiden to it. People should have treated it like it's own IP instead of being part of the NG series and that includes it's publisher.
Spark Unlimited's best game was Lost Planet 3 and it was mediocre, saved only by the compelling narrative.
Good god, who the hell designed their tenant space? Exposed ductwork, what looks like an old and probably noisy air handler right out in the open in a room with no apparent sound dampening acoustical...anything, and a single, glary, open reflector pendant light over each set of tables? Surprised they got any work done at all.
I was always floored by how much business they did with Japanese third parties.
They likely accepted really low bids.
Didn't manage expectations well with the publisher. Seemed to underbid the contract and then hire a team made up almost entirely of junior people to try and cut costs. Many of the mistakes made were due to there being too many junior folks who were given no direction for what they were supposed to do.
Management is its own worst enemy. Burns bridges with publishers, juggles money between two teams when it can really only afford one, etc.
Only a tiny, core group of employees survive project-to-project -- everyone else gets "rolled-off," usually beginning at alpha. Management swears this is the only possible way to survive as an independent developer.
Great games ruined at the end by management missteps, roll-offs and plunging employee morale.
Spark burns every bridge that they cross. The number of publishers that they have not biblically pissed off is moving to zero.
Has no capability to effectively manage publishers expectations.
Dose not possess the project management skills to polish the product before it goes in the box.
Good god, who the hell designed their tenant space? Exposed ductwork, what looks like an old and probably noisy air handler right out in the open in a room with no apparent sound dampening acoustical...anything, and a single, glary, open reflector pendant light over each set of tables? Surprised they got any work done at all.