a Master Ninja
Member
Let's talk about DLC. To get the conversation started, I've decided to shine a light on the "experiments" Namco has done this generation with DLC. It seems like Namcos exclusivity deal with Microsoft must have involved them being given have free reign to go hog-wild on the Marketplace. With Idolm@ster in particular, its paying off for Namco big time. Take a look at the list Ive compiled below on what Namco has made available. Ive omitted things like themes and gamerpics, which are fundamentally dumb, but if you check yourself youll notice Namco has way more themes and pics available to buy than just about anyone else.
Ridge Racer 6
$41.00 worth of additional songs (41 songs, $1 each)
Ridge Racer 7
$14.99 for all 20 additional songs, or you can buy them a la carte for $1 each
Ace Combat 6
$21.88 worth of new missions and multiplayer modes
$83.75 worth of plane DLC (almost entirely new paint jobs, $3-$5 each, not new planes by the way)
Whenever Namco adds plane DLC to the game, they make one item free and charge for the rest. The reason for this is the free download actually has all the new content, but you need to pay to access the rest by separate transactions. This is done so everybody who plays online has all the content on their system already.
Idolm@ster
I cant read Japanese, but there appears to be a whopping 43,250 Microsoft points of dress-ups available, which would equal over $540 US. Even if I am somehow misinterptreting how the content is bundled, that mere fact that it's possible to spend hundreds of space bucks on dress-ups for your loli-dolly is mind boggling. HOLY SHIT
Beautiful Katamari
$17.50 for all 7 of the levels locked away on the disc, which can only be accessed by buying them for 200pts each.
Rather than spending $60 for the entire game, Namco decide to sell the game at $40 with a good chunk of the content locked away.
$23.13 total to unlock all the accessories and characters in the game, but you could also do this by just playing the game rather than paying for "cheat codes"
Soul Calibur IV
(WARNING: Contains speculation on my part)
It was just confirmed that people who buy the $80 collectors edition of the game will get access to exclusive customization content. Im fairly confident that to ensure that people who bought the CE can play online with people that didnt, those with the CE will get an unlock code that lets them access the accessories which are locked away on the disc. Virtua Fighter 5 does the same thing with its item packs. I would also imagine if Vader and Yoda were to ever appear on the 360 and PS3 respectively, Namco would just have them locked away on the discs from the start. I fully expect Namco to sell other customization parts that are already on the disc to us.
Since online play is appearing in just about every game these days, the issue of making sure everybody who is playing together has access to the same content arises. Im aware of three possible solutions to this, and Namco has been known to use the latter two.
(a.) force the opponent who doesnt have the content to temporarily download whatever new content the other guy has so they can play together [like UNO]
(b.) force everyone to download the DLC packs, but the people that pay can access all the content, maybe make some of the DLC pack misinterpretingavailable to all for free [Crackdown and AC6 do this]
(c.) have all DLC ready when the game launches and locked away on the disc [like Beautiful Katamari and VF5]
So what are your general thoughts on DLC's role in video games? Which are your opinions on the various experiments in DLC you've seen this gen? What DLC practices needs to stop? What DLC will you support and why?
Ridge Racer 6
$41.00 worth of additional songs (41 songs, $1 each)
Ridge Racer 7
$14.99 for all 20 additional songs, or you can buy them a la carte for $1 each
Ace Combat 6
$21.88 worth of new missions and multiplayer modes
$83.75 worth of plane DLC (almost entirely new paint jobs, $3-$5 each, not new planes by the way)
Whenever Namco adds plane DLC to the game, they make one item free and charge for the rest. The reason for this is the free download actually has all the new content, but you need to pay to access the rest by separate transactions. This is done so everybody who plays online has all the content on their system already.
Idolm@ster
I cant read Japanese, but there appears to be a whopping 43,250 Microsoft points of dress-ups available, which would equal over $540 US. Even if I am somehow misinterptreting how the content is bundled, that mere fact that it's possible to spend hundreds of space bucks on dress-ups for your loli-dolly is mind boggling. HOLY SHIT
Beautiful Katamari
$17.50 for all 7 of the levels locked away on the disc, which can only be accessed by buying them for 200pts each.
Rather than spending $60 for the entire game, Namco decide to sell the game at $40 with a good chunk of the content locked away.
$23.13 total to unlock all the accessories and characters in the game, but you could also do this by just playing the game rather than paying for "cheat codes"
Soul Calibur IV
(WARNING: Contains speculation on my part)
It was just confirmed that people who buy the $80 collectors edition of the game will get access to exclusive customization content. Im fairly confident that to ensure that people who bought the CE can play online with people that didnt, those with the CE will get an unlock code that lets them access the accessories which are locked away on the disc. Virtua Fighter 5 does the same thing with its item packs. I would also imagine if Vader and Yoda were to ever appear on the 360 and PS3 respectively, Namco would just have them locked away on the discs from the start. I fully expect Namco to sell other customization parts that are already on the disc to us.
Since online play is appearing in just about every game these days, the issue of making sure everybody who is playing together has access to the same content arises. Im aware of three possible solutions to this, and Namco has been known to use the latter two.
(a.) force the opponent who doesnt have the content to temporarily download whatever new content the other guy has so they can play together [like UNO]
(b.) force everyone to download the DLC packs, but the people that pay can access all the content, maybe make some of the DLC pack misinterpretingavailable to all for free [Crackdown and AC6 do this]
(c.) have all DLC ready when the game launches and locked away on the disc [like Beautiful Katamari and VF5]
So what are your general thoughts on DLC's role in video games? Which are your opinions on the various experiments in DLC you've seen this gen? What DLC practices needs to stop? What DLC will you support and why?