Parakeetman
No one wants a throne you've been sitting on!
Small import impression thread for SO5. Didnt want to bother with an OT as not doing too hot health wise so am unable to stay up as late as I used to at the moment.
Anyways so far with a couple hours into the game its pretty neat. Looks nice and runs well enough. Though for the most part I dont worry about stupid things like frame rate as far more important things to worry about.
Feels like a Star Ocean game so far. Though combat feels a bit sluggish with how it works currently. Plus the starting attack animations for the MC Fidel feel a bit off. The standard attacks and such that is. Does not feel like they flow well basically, though hopefully that will improve when more skills and other whatnots are unlocked.
Character models are what we have seen so nothing new there. One downside though is at the moment dialog scenes still play as normal so no real zooming in and whatnots. Which gives it a bit of an odd feel as you are detached from conversations. Dont like that too much.
Battles are seamless which is nice. And combat for the most part is fairly fast and the friendly AI does not seem to be too stupid, though you do need to help it if enemies start to gang up on it.
Am looking forward to seeing how deep the skill system goes along with crafting. Since will be impressive if they can out do Star Ocean 2. But wont have my hopes up. As that game was borderline excessive, but that is what made it awesome also. Esp with how you could break the game using it.
There are party skills also such as gathering is a starting one you get. Which allows you to gather vegetables and plants from collection points that appear once the skill is unlocked. What is nice too is you earn exp, money and SP (skill points) for collecting from said locations. Do appreciate that.
Music is nice also.
Though one issue with navigation around with your character is they did something kinda stupid and seemed to have attached the camera to the character so in the sense that the camera reacts to every little change in height with the terrain and that most def might make some sick. Others will find it jarring. Esp when running around.
Also the running animation for Fidel looks way unnatural. Mainly due to its just a "sped up" jog animation. So it looks like when you have 30 FPS animation in a 60 FPS game that isnt made for it basically.
With all of that aside am glad I picked this up and look forward to continuing through the game. At least it feels like a Star Ocean game so thats a good thing.
Finally do me a favor and go use ponpos thread for pointless bitching and moaning about whatever is not related to PLAYING the actual game.