I agree. It can be called a JRPG, because "JRPGs" are synonymous with "turn-based RPGs".
So Wizardry is a JRPG, because it was a turn-based RPG before Japanese developers were even making them.
I agree. It can be called a JRPG, because "JRPGs" are synonymous with "turn-based RPGs".
Yes, those people wouldn't magically cease being Japanese.
Then why don't we use the J to every game made in Japan?
No, why don't we use the location to every game ever?
Why don't we use it to every other piece of entertainment?
Yes, it can be useful sometimes to describe the culture and the style, but the term JRPG used in the way it's commonly used is just utterly pointless unless you use it to describe the genre (and in this case it would still be bad).
No I really would not, speak for yourselfGenerally the word is used to refer to a bit more mature women. Women who are more like the stereotype of a mom.
Yeah right. There just are things in the way.
I ask the same thing.. its a role playing game from JapanIs Zelda a JRPG?
JPRG
- Focuses on characters and some kind of motif.
- Graphics might be colorful/artistic. Men pretty and women cute.
- Music with hooks, catchy patterns.
- Gimmick style of gameplay (linear storytelling, ATB, LMBS, crazy summons/over the top action/special effects).
- Rarely from first person view.
- Pre-defined characters with either customizable abilities (everyone becomes the same) or set ones for their personality (warrior, healer, mage).
WRPG
- Focuses on story and the lore/world.
- Graphics might be gritty/realistic. Men handsome/muscular and women beautiful.
- Atmospheric music, orchested.
- Overly complex gameplay (affinities, choices, character building with classes and limited stat points).
- Might use DnD rules
The definition is not really absolute as there are exceptions and variations, but they all originally had their distinct styles. There are games like Black Sigil (made by Canadians) which resembles to a JRPG in the way of Chrono Trigger. Vagrant Story (made by Japanese) which resembles to a dungeon crawling WRPG with deep customization and targeting in a battle system. When using these terms, it helps me to draw a certain image in my mind what kind of game we're talking about.
Not that I disagree with your main point, I'm a little concerned that you're using GameFAQs genre listings as the basis for the argument. I'm not sure what makes them any more credible than anything else.
Not that gamefaqs is the end all be all of categorization, but it's merely the easiest reference I can think of.
Dark Souls is not a JRPG. It is a Japanese take on a Western RPG. That is not to lessen it or to take anything away from it. It is still an amazing game.
So therefore by analogy JRPG is not based on the region where the game is developed, just like you agree that JPOP is not based on the region where the music is produced.
So it's based on the nationality of the artists, you say? What about a game with an American staff, developed in Japan? What about a game by a staff made up of 50% Japanese and 50% westerners? Maybe only the executive producer's nationality matters?
Oh wait, I get it. Their nationality only matters insofar as it influences the style of the game that they produce. Which is why JRPG refers to the style of the game in the first place.
Well RPGs are essentially about playing roles, the rest is fluffThe easy way to think of it would be Dragon Quest derivatives. I never understood why this was confusing, it's pretty obvious when someone says JRPG they mean something like FF6 and not something like King's Field.
There's no need to overthink it, and yet I've been arguing with people over this for like 15 years. That and those "it's an RPG because you play a role" people, ugh.
Actually, it is very much based on the region. If you stick to the analogy, the musicians moved there but are still playing the music they've learned, practiced and played elsewhere that is above all soaked with the traditions, culture and yes, style of the place. That's not something you can imitate, it would never feel authentic.
Zelda is a jrpg.....yes or no?
Wasn't Secret of Mana more or less the first JRPG to be released in Europe at least? It wasn't turn based.
And yet if you took a random person who knew nothing about games, and gave them Dark Souls, Final Fantasy, Dragon Age, and Tales of Vesperia, and then told them simply "place these into 2 groups, where the groups contain similar items", they would almost certainly group them as
Group 1: Dark Souls, Dragon Age
Group 2: Final Fantasy, Tales of Vesperia
And yet if you took a random person who knew nothing about games, and gave them Dark Souls, Final Fantasy, Dragon Age, and Tales of Vesperia, and then told them simply "place these into 2 groups, where the groups contain similar items", they would almost certainly group them as
Group 1: Dark Souls, Dragon Age
Group 2: Final Fantasy, Tales of Vesperia
And yet if you took a random person who knew nothing about games, and gave them Dark Souls, Final Fantasy, Dragon Age, Tales of Vesperia, and Dust: An Elysian Tale, made them play each one to completion, and then told them simply "place these into 2 groups, where the groups contain similar items", they would almost certainly group them as
Group 1: Dark Souls, Dragon Age
Group 2: Final Fantasy, Tales of Vesperia, Dust
The answer is: I dont use it.For the people who just use it as a regional thing, why do you use it at all? Does the fact that it just originates from Japan do anything? If it can describe any RPG that comes from Japan or a Japanese developer, then what is the point of even bringing it up? There must be some underlying difference for you to even consider the distinction to be necessary, right?
No I really would not, speak for yourself
I ask the same thing.. its a role playing game from Japan
Nobody should be using "JRPG" to describe anything other than country of origin. It twlks you absolutely nothing about the game. Better to use proper descriptors like "turn-based" "action" "strategy", etc. Same goes for western RPGs. The term can accurately describe Mass Effect, Might & Magic and everything in between.
The answer is: I dont use it.
For the people who just use it as a regional thing, why do you use it at all? Does the fact that it just originates from Japan do anything? If it can describe any RPG that comes from Japan or a Japanese developer, then what is the point of even bringing it up? There must be some underlying difference for you to even consider the distinction to be necessary, right?
So Wizardry is a JRPG, because it was a turn-based RPG before Japanese developers were even making them.
Zelda is not even a RPG.
Can I level up anything in Zelda like my character and weapons/tools?
For the people who just use it as a regional thing, why do you use it at all? Does the fact that it just originates from Japan do anything? If it can describe any RPG that comes from Japan or a Japanese developer, then what is the point of even bringing it up? There must be some underlying difference for you to even consider the distinction to be necessary, right?
I didn't even know the term existed untilvaround 2007. I'd just been using descriptors that actually described the games I was discussing.Which is what we should all be pushing towards.
Unfortunately that is the minority, otherwise this wouldnt even be a debate.
As mentioned earlier, any works of art originating in specific geographical locations often (but not always!!) have common attributes derived from their unique cultural influences and targeted audiences. It's an adjective used to provide additional detail about what qualities to expect and not expect.
I didn't even know the term existed untilvaround 2007. I'd just been using descriptors that actually described the games I was discussing.
I always think about it like this:
JRPG:
- turn-based battle system
- strong focus on narration
- many characters that that you form partys with
- certain japanese aesthetics in the game
Examples: Final Fantasy, Dragon Quest, Chrono Trigger, Skys of Arcadia, Grandia etc.
ARPG:
- no turn based system, but rather manually controlled characters/focus on few main characters
- not as strong focus on narration as in JRPGs, not too much "text" = story
- manual combat, hence "action" rpg
Exmaples: Secret of Mana, Zelda, Dark Souls
Then there are SRPGs and western RPGs/PC RPGs like Baldurs Gate, Planescape Torment etc.
So Wizardry is a JRPG, because it was a turn-based RPG before Japanese developers were even making them.
For the people who just use it as a regional thing, why do you use it at all? Does the fact that it just originates from Japan do anything? If it can describe any RPG that comes from Japan or a Japanese developer, then what is the point of even bringing it up? There must be some underlying difference for you to even consider the distinction to be necessary, right?
But of course! For me at least it is crystal clear. You can't tell me that the differences between games like The Elder Scrolls saga and Final Fantasy aren't noticeable. Even when I used such extreme examples of different genres to prove my point, the sort of sterotypes and lore you find in either Japan or Western RPGs are very different.
There are stereotypes that you will only find in japanese games in the same way you'll only find certain behavirs and stereotypes in western productions.
Bullshit.Because the role playing genre developed and was iterated by developers in both Japan and the west almost entirely independent of each other in the mid 90s to mid 00s, and as thus JRPGs have their own unique idiosyncrasies that the western side of the genre do not due to the decade+ of isolation.
Due to the traditional PC RPG developers moving to consoles in the back end of the 6th gen and in full force during the 7th, the lines are starting to blur again as the other side is getting a taste of the west again, and as such are being directly inspired by them.
Demon's/Dark Souls is an example of this. The director of the game played oblivion and was greatly inspired by it when he was conceptualizing the Souls series.
So Wizardry is a JRPG, because it was a turn-based RPG before Japanese developers were even making them.
I agree, its a broken term at this point, but it is so ingrained in popular rhetoric that I really don't see it going away.
My argument hinges that the term works as long as it is used to discuss the traditional genre lines when it was created. Using it as a blanket term is completely broken.
But if they have common attributes, then its not being used strictly to tell you which region it comes from, it means it is being used to give you ideas about how it should play/look/sound/whatever.
Totally inspired by Oblivion.It's mixed, imo. The director of the project was heavily inspired by Oblivion, thus the tile has obvious western inspirations, but the core is still inherently Japanese in both presentation and execution. In the end, it wouldn't the same without the western influence or without the Japanese, thus I'd say it's probably one of the first titles of the newly homogenized post-7th-gen-PC-developer-diaspora modern RPG world. Eventually, I forsee both J/W terms eventually being completely pointless as more and more Japanese designers continue to play and be directly inspired by western titles, thus obviously leading to more and more globalized titles in the RPG genre.
If we were to design a genre family tree, Wizardry would be placed as a parent of JRPGs, but not itself a JRPG.
In fact, for video game RPGs, the parents would be Wizardry and Ultima, each inspiring different branches of design in how to translate role-playing game aspects to a video game over the next couple of decades.
In the latest Zelda, yes to all. You can upgrade your hearts, magic bar and all of your weapons, tools and armor have an upgraded version or two. I'm not saying Zelda is an RPG.
How does this model fit in KH and Tales? They have the latter three aspects of JRPGs but are action games. I don't know why you'd separate certain games into region and abd certain games into how they play. Plus then what would you call games like Resonance of Fate or Valkyrie Profile 2 which are neither turn based yet strictly action either?
Totally inspired by Oblivion.
At least post an interview or something before making a claim like that. FROM Software's RPGs have had western Europe stylings for many years before Oblivion came out.