Its not like they showed gameplay or anything...........
Except they did, in 2010, and again in 2011, and two times in 2013, let me guess, you will say they mocked up 4 completely different trailers all longer than 1 minute, just to try and "trick" people into thinking it was real gameplay, and will try and bring up E3 2006's XIII trailer as if that has any relevance, ignoring how all the FFXIII trailers from 2008+ played just as the final game played, ignoring how the FF Type-0 pre-release trailer played just as the final release played.
But I love ff because they are turn based. They have been for 10 games.
Only four mainline FF games are turn based though, being FF I, II, III and X, so I guess you don't love FF as much as you claim.
FFI, II and III are strict turn based, these feature no time system.
FFIV, V, VI, VII, VIII and IX are ATB based, thus time based, not turn based, battles operate on the presence of time, enemies attack independently from the players input, the player standing idle can result in you dying, because time is constantly flowing, and no, not even wait mode makes it "turn based", because all that does is pause time when you are in a sub menu like Items or Magic, time still passes and ATB bars still load, the action of pausing time itself can only be done when time is present, thus cementing ATB based FF games as time based games, these games are time based but without any movement.
FFX uses the CTB system which is stocked turns, it differs from FFI-III, but is still one of the four only turn based mainline FF games.
FFXI is an MMORPG, and uses the RTB system, this is the real time battle system that has enemies who roam on the overworld, it also uses a cooldown system similar to the ATB system, it is time based with movement.
FFXII is a variant of the ATB system, using the ADB system which mixes real time movement with the ATB cooldowns, the player can freely switch between party members whenever they want, giving more control of your party in this game than in FFIV-IX, where in those games you are forced to give up control of a single character after a single input, thus restricting the gameplay by restricting how often you can control a given character, and thus giving less freedom to the player, while in FFXII there is no such restriction, for the duration you control one given character the other two party members function via AI that you can manually set up, and you can freely switch to them at any time, it is time based with movement.
FFXIII is another variant on the ATB system, using the CSB system, but this time more akin to IV-IX, but with more restrictions in place, limiting you to control only one character without the option to switch to another party member, instead you set up paradigms before battle which automate your other party members inputs, it is time based without any movement.
FFXIV uses a variation of the RTB system, which is real time combat, thus it's time based with movement.
FF Type-0 uses another variation on the ATB system, known as ATB Kai, it is essentially an ATB bar sped up to the point where it's instantly charged, and thus creates the sense of full real time combat and movement, thus it is time based with movement, it uses a party based system similar to FF12, where you directly control one character and the other two are AI, and you can freely switch between other party members whenever you want.
And now XV, much like Type-0, is fully real time in both combat and movement, also using the free party switching featured in FFXII and Type-0, and it being fully real time means it is offering the most freedom to the player out of any mainline FF game before it, since even 12 had the cooldowns adding some restrictions on inputs, while no such restriction is on XV, you can control a given party member for as long as you want and can freely switch to another party member at any time, with access to the full range of a characters abilities at will with no needless restriction in place to limit a play style, in addition since it mixes action elements, such as abilities and the like this offers more range of play styles for how you carry out anything, XV is time based with movement.
The majority of the FF series is known for being a time based series, not a turn based one, the spectrum of turn based to time based systems slowly introduced more time elements ranges from these
I, II, III +X = Turn based without cooldowns and without movement.
IV-IX+XIII= Time based with cooldowns and without movement.
XI, XII and XIV =Time based with cooldowns and with movement
XV = Time based without cooldowns and with movement.
There was a time when I was the only turn based FF, there was a time when IV was the only time based FF, there was a time when XI was the only FF with real time movement, now multiple of each of these elements exist.
Its calculated. I can plot my strategy out perfectly and see it all come together.
I don't see how a fully real time system which offers all the commands a "turn based" and "ATB" based system uses is in anyway not as "calculated", especially when the factor of real time movement increases the players input all the more, thus increasing what you must consider as opposed to in strict turn based, since in real time positioning is now a concern, be it aerial or ground, be it far or close, factoring in projectiles, factoring in enemy speed, factoring in your own movement speed and ability to maneuver around, factoring in real time blocking, dodging, dashing, air dashing etc, in addition to the standard command options, being Attack, Item, Summon, Magic and Game specific command menu options.
In a turn based game how is casting a fire spell with one party member, then using attack with another party member any more strategy than using a fire magic spell with one party member and then using another party member to attack in a fully real time RPG?
This game is "run around, and dodge dudes, and jump over that thing, and....you know what? Fuck it, its kingdom hearts."
No, it's more a mix of the party based combat of FF Type-0, mixed with the free movement of KH/Dissidia systems.