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commish
Jason Kidd murdered my dog in cold blood!
(01-24-2015, 11:00 PM)
commish's Avatar

Originally Posted by djblackice

Alright, just join on me (djblackice) and we can go from there.

I'd be up for it too. Added you
Namikaze1
Member
(01-24-2015, 11:00 PM)
Namikaze1's Avatar

Originally Posted by Navy Bean

Which middle perk is everyone using for Fatebringer (field scout, explosive rounds, etc.)?

I use Field Scout. I am not a fan of Explosive Rounds.
Robdraggoo
Member
(01-24-2015, 11:00 PM)
Robdraggoo's Avatar

Originally Posted by djblackice

I quoted the wrong post. Wasn't meant to reply to his nightfall one.

Sorry dj, I was like hey this isn't lfg site lol
Stubo
Member
(01-24-2015, 11:00 PM)
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Originally Posted by Navy Bean

Which middle perk is everyone using for Fatebringer (field scout, explosive rounds, etc.)?

Field scout for the extra shot and all the bonus reserve ammo.
Ambitious
Member
(01-24-2015, 11:01 PM)
Ambitious's Avatar

Originally Posted by Deku Tree

Does anyone know how to delete photos that were taken in game off your PS4? I have a ton that I don't really need or want just taking up space.

This reminds me: Is there a way to directly jump to the end of the screenshot list? I hate having to scroll through hundreds of screenshots every time I want to share the one I just made.
Namikaze1
Member
(01-24-2015, 11:01 PM)
Namikaze1's Avatar
Fig, I can go Eidolon Ally or Husk of the Pit. Which would you recommend?
figadapaura
Member
(01-24-2015, 11:02 PM)
figadapaura's Avatar

Originally Posted by todd360

This is taking forever.

Is it because it's boring?
everyday math
Member
(01-24-2015, 11:03 PM)
everyday math's Avatar
I wanna raid! 😡
figadapaura
Member
(01-24-2015, 11:03 PM)
figadapaura's Avatar

Originally Posted by Namikaze1

Fig, I can go Eidolon Ally or Husk of the Pit. Which would you recommend?

Husk, no question.
Byron Bluth
Banned
(01-24-2015, 11:03 PM)

Originally Posted by Namikaze1

*Guardian down!*


Let me dream dammit!

So you're only using it for the entire raid? No other shots fired from any other weapon and it is fully levelled except for the Crux bubble?
Namikaze1
Member
(01-24-2015, 11:04 PM)
Namikaze1's Avatar

Originally Posted by everyday math

I wanna raid! 😡

Let's two man this, Math!
LukeSmith
No more sharecropping
On Redmond's plantation
I took the Freedom Road
(01-24-2015, 11:04 PM)
LukeSmith's Avatar

Originally Posted by rodiard

The announcement of how upgrading exotics and purchasing new vendor gear works in HoW will draw first blood.

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:
  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.
Last edited by LukeSmith; 01-24-2015 at 11:06 PM.
Byron Bluth
Banned
(01-24-2015, 11:04 PM)

Originally Posted by Namikaze1

Fig, I can go Eidolon Ally or Husk of the Pit. Which would you recommend?

There is no way you can use Husk, it barely kills enemies in the cosmodrome. Unless you are carried all the way.
Namikaze1
Member
(01-24-2015, 11:05 PM)
Namikaze1's Avatar

Originally Posted by figadapaura

Husk, no question.

Wise choice. Husk it is!

Originally Posted by Byron Bluth

So you're only using it for the entire raid? No other shots fired from any other weapon and it is fully levelled except for the Crux bubble?

it's fully leveled and yes, I'm only using it. Fuck Gjallarhorn!
Byron Bluth
Banned
(01-24-2015, 11:05 PM)

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)

The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

MEGATON
Namikaze1
Member
(01-24-2015, 11:06 PM)
Namikaze1's Avatar

Originally Posted by Byron Bluth

There is no way you can use Husk, it barely kills enemies in the cosmodrome. Unless you are carried all the way.

I'll be carrying my team with my trusty Husk at my side.
figadapaura
Member
(01-24-2015, 11:07 PM)
figadapaura's Avatar

Originally Posted by Navy Bean

Which middle perk is everyone using for Fatebringer (field scout, explosive rounds, etc.)?

Field Scout in PvE, Explosive Rounds in PvP.


Luke! <3

Thanks for that.
rNilla
Member
(01-24-2015, 11:07 PM)
rNilla's Avatar

Originally Posted by LukeSmith

[awesome post]

Amazing! Thanks for taking the time to give us a peak behind the curtain.

I think the way loot has dropped in CE is greatly improved. In fact, it might even be too good... :P
Namikaze1
Member
(01-24-2015, 11:08 PM)
Namikaze1's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

I'm loving everything I'm reading here!
KINGofCRA5H
Member
(01-24-2015, 11:08 PM)
KINGofCRA5H's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Jinjo
Member
(01-24-2015, 11:08 PM)
Jinjo's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Holy shit! Get hyped!

Hawkian time to edit your sinoid graph again lol.
Byron Bluth
Banned
(01-24-2015, 11:09 PM)

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

I can attest to the fact that drop rates were much improved for CE compared to VoG.

It took me 43 hard mode clears of VoG to get the Vex between 3 characters.

We are glad you are listening and I look forward to how you will take our feelings and reactions into practice with House of Wolves.

Honestly, more than anything, I just want more Vault space. She's gonna blow!
Deku Tree
Member
(01-24-2015, 11:09 PM)
Deku Tree's Avatar

Originally Posted by EL CUCO

Haha Good times! I uploaded one of our Crota kills. The Warlockmasterrace one, ofcourse. Watch me poop my pants and almost die when getting back after that first sword
Thanks to glide for almost killing me

http://youtu.be/1cUlT8rzzQ4

Oh yeah that was some perfect sword work. You had to slow it down on the second sword to prevent the enrage. Good times!
LiK
(01-24-2015, 11:09 PM)
LiK's Avatar
I'm on, we raiding Crota's butt yet?
everyday math
Member
(01-24-2015, 11:09 PM)
everyday math's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

:O
Mah body is ready

Btw much appreciate you stopping bye and sharing this and discussing with us in this OT. It can be a sharkfest sometimes 😉
Robdraggoo
Member
(01-24-2015, 11:09 PM)
Robdraggoo's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Wow, thanks luke and thanks for stopping by!
dreday
Junior Member
(01-24-2015, 11:09 PM)
looking to join any hard mode for crota on ps4

psn: iiidredayiii
DNAbro
Member
(01-24-2015, 11:09 PM)
DNAbro's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

okay im getting a bit excited.

also this post needs to go on reddit. they were a bit mad at you today.
jaaz
Member
(01-24-2015, 11:09 PM)
jaaz's Avatar
Thank you Luke for coming into our Destiny community and giving us an insight into your design philosophy. We love your game as you can see!
Namikaze1
Member
(01-24-2015, 11:10 PM)
Namikaze1's Avatar

Originally Posted by LiK

I'm on, we raiding Crota's butt yet?

We're raiding. :)

We are just waiting for Todd to get on.
SnakeEyes
Member
(01-24-2015, 11:11 PM)
SnakeEyes's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Thanks Luke, much appreciated with the reply :)
Byron Bluth
Banned
(01-24-2015, 11:11 PM)
Regarding the limitations created by Shards Luke, I think the game is due for a currency conversion system.

Trade ascendants for radiants, vanguard marks for crucible marks, etc.

I have almost 600 shards with nothing to do with them.

Thanks so much for stopping by Luke!
Kadey
Mrs. Harvey
(01-24-2015, 11:12 PM)
Kadey's Avatar
The drop rate for CE is fine. Don't make it too easy.
jaaz
Member
(01-24-2015, 11:12 PM)
jaaz's Avatar
Luke's post needs to go into the OT!
Byron Bluth
Banned
(01-24-2015, 11:12 PM)

Originally Posted by Namikaze1

We're raiding. :)

We are just waiting for Todd to get on.

So you're using Husk as your primary and no other weapon will fire a shot?
Byron Bluth
Banned
(01-24-2015, 11:14 PM)

Originally Posted by jaaz

Luke's post needs to go into the OT!

Uhhhhh Luke's post?

Edit: haha yeah, saw you quote me. I was like wahhhh?
Deku Tree
Member
(01-24-2015, 11:14 PM)
Deku Tree's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Wow! Such great news! Thanks so much for communicating this to us! It means a lot...

In before planet destiny reports on this post as if they got a private interview with Luke Smith.
jaaz
Member
(01-24-2015, 11:14 PM)
jaaz's Avatar

Originally Posted by Byron Bluth

Uhhhhh Luke's post?

Sorry, lol. I was so excited to get this info I quoted your reply.
djblackice
Member
(01-24-2015, 11:14 PM)
djblackice's Avatar
Sorry guys, we got full.
Namikaze1
Member
(01-24-2015, 11:14 PM)
Namikaze1's Avatar

Originally Posted by Byron Bluth

So you're using Husk as your primary and no other weapon will fire a shot?

I'll actually be using Eidolon Ally and Gjallarhorn. Need to test out my theory. We're at Crota and everyone are now 32.
todd360
Member
(01-24-2015, 11:14 PM)
todd360's Avatar

Originally Posted by figadapaura

Is it because it's boring?

I listened to it unedited on my way to work today. It wasn't bad. It just felt like it was last night lol. Anyways its taking forever because of you. I did my best with the controller noises, but i'm a novice.
Mattiator
Member
(01-24-2015, 11:15 PM)
Mattiator's Avatar

Originally Posted by Stubo

My pick. Love this gun!

Awesome I was pretty stoked to get this when my previous nightfall landed me my second 4th horseman after I got my first 4th horseman from my first hard crota kill yesterday afternoon!
Vince DiCola
Member
(01-24-2015, 11:15 PM)
Vince DiCola's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

This is good news, good news indeed <3 Well chuffed
Robdraggoo
Member
(01-24-2015, 11:16 PM)
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Originally Posted by Deku Tree

Wow! Such great news! Thanks so much for communicating this to us! It means a lot...

In before planet destiny reports on this post as if they got a private interview with Luke Smith.

Thieves!
HawksWinStanley
Member
(01-24-2015, 11:16 PM)
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Just played against another crucible team using nothing but Hawkmoons and Fatebringers.

Must be nice being able to use OP'd weapons in multiplayer that you did nothing to earn.
LukeSmith
No more sharecropping
On Redmond's plantation
I took the Freedom Road
(01-24-2015, 11:16 PM)
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Originally Posted by Kadey

The drop rate for CE is fine. Don't make it too easy.

Agreed on both counts, Kadey.

As a player, I feel pretty good about the drops that come out of Crota's End.
WipedOut
Member
(01-24-2015, 11:16 PM)
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Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

Wow!!! Awesome News!

The real million dollar question or should I say request. How about letting us bring along our favorite weapons to the new level cap. IE Fatebringer!!! I don't have the new hand cannon yet but this is without a doubt still my favorite and most used gun in the game.

I understand maybe not the vanguard and faction weapons but I don't think RAID weapons should be made obsolete when new content comes out.

Wish List by most people
1. Upgrade RAID weapons
2. The ability to reroll legendary weapons like we can in Iron Banner. Give that poor gunsmith a bigger roll, he is feeling neglected.
Last edited by WipedOut; 01-24-2015 at 11:20 PM.
LiK
(01-24-2015, 11:17 PM)
LiK's Avatar

Originally Posted by LukeSmith

No it won't.

Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:

Mistakes like:

  • Vendor gear invalidating the effort of VOG Raiders
  • Upgrading an Exotic reseting its talents

Our philosophy about rewards/loot continue to evolve as we see how players play and react.

We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota's End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.


On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.

We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
  • increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
  • increase the variability of perks that a given piece can roll.
    the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn't work as well as we'd hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.

We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.

We're not intending to adjust the shard economy for this Tier -- we don't want to invalidate player effort (again). But removing the barrier between that new drop you're excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.

I need Hawkmoon, bro.

Originally Posted by LukeSmith

Agreed on both counts, Kadey.

As a player, I feel pretty good about the drops that come out of Crota's End.

As long as it's not his poop.
Jinjo
Member
(01-24-2015, 11:17 PM)
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Originally Posted by Byron Bluth

Regarding the limitations created by Shards Luke, I think the game is due for a currency conversion system.

Trade ascendants for radiants, vanguard marks for crucible marks, etc.

I have almost 600 shards with nothing to do with them.

Thanks so much for stopping by Luke!

Not more (convuluted) trading, less currencies and a more streamlined economy in general is what Bungie is striving for hopefully. The radiant shards were definitely a problem/bottleneck in levelling this time around. Going for a new better raid piece could send you back by almost a week even if you put in only one shard node.
iRAWRasaurus
Member
(01-24-2015, 11:18 PM)
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Still waiting for vault space, bugs and glitches information.

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