You can use a combination of Squizzy and UniWS if your resolution is not listed in Squizzy. First extract the swkotor2.exe file to your Steam KOTOR2 install directory (back it up first, of course). Then instead of using the Squizzy patcher, use UniWS - it will then detect the game is installed and you can choose any resolution you like.The Squizzy patcher seems to let me pick 1440x900. Good enough I guess. Still wish I could get it to look like KoTOR 1 matching my resolution and with the nice HUD
You can use a combination of Squizzy and UniWS if your resolution is not listed in Squizzy. First extract the swkotor2.exe file to your Steam KOTOR2 install directory (back it up first, of course). Then instead of using the Squizzy patcher, use UniWS - it will then detect the game is installed and you can choose any resolution you like.
The reason this works is because the Steam version of swkotor2.exe is new for some reason, so UniWS doesn't detect it. I presume you'd get the same effect using a NoCD patch or something.
Nope it's worse in almost every way especially the writing. But sadly he is not in the minority. Everyone worships at Bioware's feet despite them always being a 2nd tier developer.
KOTOR and KOTOR 2 were my first Bioware and Obsidian games - I had zero preconceived notions before going into them.
I'm basing my opinion on playing only those two games and nothing earlier or later. I would later become a Bioware and Obsidian fan, but it has nothing to do with how I feel about KOTOR 1. I just felt KOTOR 1 had better companions/characters, music, and environments.
The intro level to Kotor 2 makes me want to kill myself every fucking time.
It's still a very abrupt and "What just happened ending".
I remember finishing the game and feeling like I'm missing 2-3 hours of content. I let the credits roll thinking it would pick up after it.
It's just a very weird ending.
I thought the same about The Witcher 2, but I see no one shitting on that game.
I thought the same about The Witcher 2, but I see no one shitting on that game.
I spent my time since writing that post on trying to find the reviews I had apparently misremembered saying that the controls hardly worked on consoles. I was wrong. Even so, don't the two versions have kind of different UIs to suit the controllers?
You can't get the exact same control setup on the PC version, though you can get decently close using something like Joy2Key.Yes, the console versions had a different UI that worked well with a controller.
You can use a combination of Squizzy and UniWS if your resolution is not listed in Squizzy. First extract the swkotor2.exe file to your Steam KOTOR2 install directory (back it up first, of course). Then instead of using the Squizzy patcher, use UniWS - it will then detect the game is installed and you can choose any resolution you like.
The reason this works is because the Steam version of swkotor2.exe is new for some reason, so UniWS doesn't detect it. I presume you'd get the same effect using a NoCD patch or something.
I would not recommend the restored content mod as it stands, it has more bugs (game breaking ones) than the original game had.
I tried a play through with the final version of the mod and the amount of crap i had to put with, including heavy use of the invisible debug console just to try to correct the bugs is annoying... i just gave up.
what is the first noticeable change with the restored content mod installed?
I played up to Nar Shaddaa, thats when stuff started to bug out, i got a weird bug when the Ebon Hawk was supposed to be boarded by mercenaries, then another when i was supposed to use the ship as a decoy with the freighter transponder, both were game breaking and stopped the story from progressing.
Concerning the new content, it has been so long since my previous play through that i honestly didn´t notice anything major, probably some of the dialogue was new, but that would be doing a disservice to the team and the massive change list that accompanied the mod, i´m sure a lot of stuff was changed it´s just that i didn´t remember details to compare with.
I ran the mod with a new installation and patch only, so no mod conflicts.
Well you did resolve the story in Witcher 2, you.finally caught and killed the main antagonist and his motivations were explained, setting it up for the next game
In KOTOR 2, the game just...ends. All it is 2 final boss fights, and Kreia answers some questions which don't really matter. As far as I've heard for the restored content, seems like the story they had planned was a lot more interesting.
I played up to Nar Shaddaa, thats when stuff started to bug out, i got a weird bug when the Ebon Hawk was supposed to be boarded by mercenaries, then another when i was supposed to use the ship as a decoy with the freighter transponder, both were game breaking and stopped the story from progressing.
Well you did resolve the story in Witcher 2, you.finally caught and killed the main antagonist and his motivations were explained, setting it up for the next game
Er, so I have to use a no cd crack in order to get widescreen to work with the steam version? Dammit, not going to risk a ban even if the chance of it happening are very low.
There is literally no chance of that happening. The only thing that could happen for is a VAC multiplayer game.
All Steam cares about is finding an .exe that matches the one it is told should start a game. I have spoofed tons of games .exes for custom stuff. Zdoom, Quake sourceports, Kotor 1, etc.
Er, so I have to use a no cd crack in order to get widescreen to work with the steam version? Dammit, not going to risk a ban even if the chance of it happening are very low.
This. I actually bought the retail collection re-release in the hopes that I could get widescreen working. Wasted an hour of my life with that Uni.ws thing and can't get the patch to work after following all of the instructions. Specifically it won't let me enter a custom resolution or patch it.
The retail re-release is a rip-off. Just, seriously, fuck Lucas Arts. Would it've been so hard to add widescreen resolution support in a 2012 re-release? I'm not going to play this in postage-stamp sized window mode.
I've bought Kotor 1 on Steam and the retail release. All I want to do is play the game in widescreen. I give up. It'd be easier just to track down the XBOX version at this point and play it on my 360.
The intro level is pretty bad but it's not any worse than 1's. The benefit is that it's not nearly as long as 1's.
edit: Note I'm counting intro as the first planet not the ship which is just the tutorial...for both games actually.
I used a combination of Squizzy and the UniWS patchers to get KotORII up and running at 1920x1200 in under half an hour.
Squizzy's patcher will provide you with the exe you need. Just make a back up of the Steam version of the exe in another folder and replace it with the exe that comes with Squizzy's patcher. The UniWS patcher is super easy to use and it works with the exe you get from Squizzy's patcher. Just run UniWS, select the game and the resolution you want in the patcher, it will tell you what in-game res you will have to pick to get that custom resolution to work. The final step is editing the .ini in the root of your Steam KotOR II dir in two places to get that custom res to work. If you then choose the proper res that UniWS replaced, the game will use that custom resolution.
In this case, playing with a controller was a much better experience even with long loading and bad framerate on the XBOX. The first KOTOR game feel like an epic journey, you generally feel excitement landing on a new planet and discovering its culture, 2 on the other hand felt like it was a self-indulgent story that has planets added as padding. Despite being just as long, it feels half as short.
I played up to Nar Shaddaa, thats when stuff started to bug out, i got a weird bug when the Ebon Hawk was supposed to be boarded by mercenaries, then another when i was supposed to use the ship as a decoy with the freighter transponder, both were game breaking and stopped the story from progressing.
"That beggar you gave 5 credits to will be mugged and killed, that killer will use your money to buy a gun that they will use to kill a powerful politician that will lead to civil war across the planet. You need to realize the impact your actions will have."
You know what? Fuck you and your stupid philosophy on life you blind old crone. How the fuck am I suppose to predict what butterfly effect my every action will cause? If I had more jedi characters in my party I would leave you on the damn ship.
I honestly did the same thing when I played Kotor 1 recently, but it was probably more that I played that game to death when it came out and I didn't care enough to read/listen to everything over again.She speaks that dialogue even if you do leave her on a ship lol.
I had just one bug in my playthrough of KotOR2, it was on Nar Shaada but was related to a sidequest so whatever.
Anyway, started playing KotOR1 and writing is much worse than 2's. I found myself skipping dialogues as much as possible, at which point I decided it's not worth playing anymore.
KOTOR and KOTOR 2 were my first Bioware and Obsidian games - I had zero preconceived notions before going into them. KOTOR 1 to me was just "the Star Wars RPG" and I had no clue who Bioware were. I'm basing my opinion on playing only those two games and nothing earlier or later.
I would later become a Bioware and Obsidian fan, but it has nothing to do with how I feel about KOTOR 1. I just felt KOTOR 1 had better companions/characters, music, and environments. The intro level to Kotor 2 makes me want to kill myself every fucking time.
I fucking loved KOTOR 1 and ended up buying BG2 and NWN a few months later to see what they were about and NWN was a huge disappointment and BG2 was great.
agreed with every single word
My man.
Oh and Taris is still one of the best RPG hubs ever. I would love if Star Wars 1313 part 2 was actually set in the Old Republic and in the underbelly of Taris.
Forgetting the smaller details and points of this game was actually a benefit as I feel like I'm being reintroduced to how good RPGs used to be as I replay it. The conversations I've had with Kreia and some other people just run circles around kotor 1's writing, not to mention how much Obsidian utilizes skill checks in conversation (speech and others). They do the same thing in most of their games so that's not surprising, it just feels so different when playing the prior games in the series they take over like this and Fallout 3.
Ebon Hawk is KOTORs' hub.
My man.
Oh and Taris is still one of the best RPG hubs ever. I would love if Star Wars 1313 part 2 was actually set in the Old Republic and in the underbelly of Taris.
Forgetting the smaller details and points of this game was actually a benefit as I feel like I'm being reintroduced to how good RPGs used to be as I replay it. The conversations I've had with Kreia and some other people just run circles around kotor 1's writing, not to mention how much Obsidian utilizes skill checks in conversation (speech and others). They do the same thing in most of their games so that's not surprising, it just feels so different when playing the prior games in the series they take over like this and Fallout 3.
I do prefer how Obsidian does dialogue, both their checks and their story. But I still like Bioware's characters much better. I think if Obsidian wrote Bioware's games, I'd be happy.
Was Fallout not technically Obsidian's to begin with before getting passed over to Bethesda?
I wish we were that lucky. I wish someone with a lot of funding would buy Obsidian and give them the proper budget and creative freedom they deserve but have never gotten on most of their games.
Basically but I was mostly just talking about Fallout 3 since New Vegas was using the same formula. Like how Kotor 2 uses the same gameplay and map design as 1, which is terrible IMO. I can't stand this dice roll combat and how it makes my people miss doors or lockers when I go to bash them or making me miss stunned enemies. It makes no sense and it's just frustrating to watch.
I think Obsidian needs more QA testers than anything. What was credited in New Vegas, like 2?
I can't remember for sure, but it was ridiculously low. Obsidian just needs more time with most of their projects. If you ever read about what they wanted to do with KOTOR2 and how much got shelved....it would have been such a more interesting game.
I don't know the QA situation on their older games but with New Vegas it was supposed to be handled by Zenimax/Bethesda and I don't believe they went out of their way to ensure the process was done correctly. Hell they don't even do that for their internally developed games, it's Bethesda after all. Kotor 2 definitely had severe publisher interference with time constraints and that's how it ended up with the ending that it did, which honestly I think is over criticized. As Water_Wendi explained you find out most of the stuff you need to know in order to reach some form of a conclusion, which is more than most games bother offering you anymore.