So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
Dev kit, not console specs.
So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
I did. it is still a strange amount of Vram. Not impossible or anything, but memory often comes in 1024mb multipliers. 256, 512, 1024, 2048 etc.
So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
Yeah, I don't know how it will work. It's one of the reasons why I have trouble holding a Vita i.e. to not touch the backpad. Let's see how this works.
So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
I somehow expect the VGleaks article to present wildly different specs.
Ignore the dev kit specs, it's pointless.So 8 gigs of ram, not 4, They don't say what kind it is, or would it not matter as the final console would be different?
The rear touchpad is easily the most worthless feature of the Vita, I hope this isn't true
Just a big "NO" to that controller rumor please. Dump the DS but dont replace it with that. Go with the split Move controller idea.
Its a PC devkit. I has to have more ram than in final console.
You have been already confused. Those are the rumoured old specs of the dev kit. It is being perhaps used to simulate 3.5GB (out of 4) GDDR5 RAM plus the overhead that is allotted to make the lives of programmers/debuggers easier.
It won't be a back "tap" anymore, you have to press it in to register as a button click. So that's how the rear touch pad will likely work.
Ok, that's what I thought. Another question... why and how does that work? wouldn't you want it to run the same on the devkit as the console? Do you develop and put it on the console and see how it runs? Ignorant question but I honestly don't know.
c'mon vgleaks give us something!
Also they clam to have access to a 90 pages tech doc and this is all we got?
Gemüsepizza;46805694 said:Or it could be an old dev kit from when Sony aimed for 2 GB GDDR5 RAM.
Gemüsepizza;46805811 said:I guess some of these docs are customized for each dev to make it possible to identify them, eg. certain values or even layout etc., which can make it hard to anonymize it. At least that's what I would do.
Highly unlikely given the ratio of ram in the dev kit to retail box. It's generally around 2:1 and that would be around 5:1
Ok, that's what I thought. Another question... why and how does that work? wouldn't you want it to run the same on the devkit as the console? Do you develop and put it on the console and see how it runs? Ignorant question but I honestly don't know.
Gemüsepizza;46805925 said:Hm, it could be just a normal PC with a 2 GB GPU (GDDR5) and 8 GB DDR3 RAM which serves as early dev kit?
Gemüsepizza;46805811 said:I guess some of these docs are customized for each dev to make it possible to identify them if something leaks, eg. certain values or even layout etc., which can make it hard to anonymize it. At least that's what I would do.
all of these rumors are driving me insane
Gemüsepizza;46805925 said:Hm, it could be just a normal PC with a 2 GB GPU (GDDR5) and 8 GB DDR3 RAM which serves as early dev kit?
That would be a new low for Sony's console documentation. I really doubt they'd lie about specs to developers, especially when something like the amount of VRAM can be so easily verified in multiple ways.
You mean this abomination?
LOLL!!!!
Can't think of any for games, but it would be nice for lists and as a touchpad for web browser.
If I still high-fived then now would be an appropriate time. That split Dual Shock is literally the worst of both worlds.No, I mean this, but without the stupid bulb:
https://encrypted-tbn1.gstatic.com/...grAt0WmTqtyOXqcOaq7KvbfAxeo0u_bJgCq7qm-WG1Lqj
Nvidia are cocky. AMD are cheaper.
all of these rumors are driving me insane
In what world does 2.2 GB = 2 GB?
The most likely explanation is that Kotaku is just being Kotaku once again.
In what world does 2.2 GB = 2 GB? Adding that extra .2 GB of RAM would be a needlessly complicated endeavor. It would require all sorts of funky multiplexing and there's just no reason for it.
The most likely explanation is that Kotaku is just being Kotaku once again.
You mean this abomination?
LOLL!!!!
It is really getting too much to handle. Every day a rand site comes up with something new
God I love that thing