rakka said:i thought they did.
I thought that GAF thought they did.
Actually wait..I didn't think that..I knew it.
rakka said:i thought they did.
dfyb said:...there's a 3D metroid prime game for DS that plays just like metroid prime on console (with differences in aiming).
but would it be good news or bad news?
The only reason why the fans are angry is because of the graphics
It absolutely does when it's a game that's been built from the ground up and refined over the course of every iteration on it's control and combat system which is then going to be either directly adapted to waggly non-sense and be a complete failure of a game. Or it's going to be changed drastically to work as a waggle game.Lobster said:Like Smash Bros? Like Zelda? Like Galaxy? Like Prime 3? Like RE4? Like Trauma Centre?
Just because a game is on Wii doesn't mean it turns into a shitty waggle fest.
MH3 was never in doubt of coming out. almost all monster hunter fans would prefer sixaxis for MH3 because it's a very traditional game. and now it won't have high end power behind it. and now the online component will likely not be as good as it could. sure the wii is an improvement, but a small one compared to a potential next gen treatment -- and that's the whole point. why settle for a tiny improvement?Lobster said:Eh well. It would be good news that MP3 is actually coming out and that the series might get a huge sales bump. Bad news would be that it can't take advantage of the Wiimote.
MickeyKnox said:It absolutely does when it's a game that's been built from the ground up and refined over the course of every iteration on it's control and combat system which is then going to be either directly adapted to waggly non-sense and be a complete failure of a game. Or it's going to be changed drastically to work as a waggle game.
In either case, Monster Hunter fans never get a sequel to their favorite franchise.
MickeyKnox said:It absolutely does when it's a game that's been built from the ground up and refined over the course of every iteration on it's control and combat system which is then going to be either directly adapted to waggly non-sense and be a complete failure of a game. Or it's going to be changed drastically to work as a waggle game.
In either case, Monster Hunter fans never get a sequel to their favorite franchise.
zelda uses an automatic camera in addition to a lockon system. ps3 would have given it another analog stick for camera control. i don't have much difficulty maneuvering my left index finger on the PSP's d-pad to control the camera, but it would be nice to have a dual stick setup. i'd much prefer button presses to hand movement for attacks.Lobster said:What? The game could work exactly like Zelda...Aiming with a bow, Small slashes with the sword..
Jeeze all waggle does for some games is replace button presses. And newsflash, the Wii controller has more then enough buttons to make the game play traditionally.
...dualshock 3 is an upgrade from PSP and it's the same as ps2.Satter said:Or, it could've stayed on the PS3, and fans would've had to deal with awkward and cumbersome controls thanks to the sixaxis.
Hey, here's a thought. Why don't we wait until the game comes out to pass judgement?
Man, I could use some cheese and crackers with all this whine.
Jesus. Just take a step back and read what you've posted there.MickeyKnox said:This is about turning a hardcore mutiplayer action game into a shitty waggle fest.
dfyb said:i'd bet the ps3 game would have easily made a profit - a wii game simply means more profit. the game would have to bomb for a sequel's existance to be in question.
To see if it could be done and to help sedate Mickey, I looked up PSP version (the first one)'s controls and tried modifying them to working with the wiimote+nunchuk, completely ignoring waggle+pointer and not removing any abilities. I'm sure what I've done isn't the optimal, but I'm also sure Capcom will spend more than 5 minutes thinking about it. Misspellings mostly from the original:Lobster said:Jeeze all waggle does for some games is replace button presses. And newsflash, the Wii controller has more then enough buttons to make the game play traditionally.
they like money.KTallguy said:What's the point of putting it on Wii if there are no motion controls?
speculawyer said:OK . . . I thought I was the only person that never really heard of this game.
To see if it could be done and to help sedate Mickey, I looked up PSP version (the first one)'s controls and tried modifying them to working with the wiimote+nunchuk, completely ignoring waggle+pointer and not removing any abilities. I'm sure what I've done isn't the optimal, but I'm also sure Capcom will spend more than 5 minutes thinking about it. Misspellings mostly from the original:
KTallguy said:What's the point of putting it on Wii if there are no motion controls?
by what calculations? a 30 million dollar budget? killzone 2's budget is 21 million. capcom already has their engine -- budget shouldn't be more than 10 million.Armada said:A PS3 game with the production values you're talking about needs to sell around 500,000 copies to break even. The last console Monster Hunter game sold around 500,000 copies in total on the most popular video game console of all time. I really don't see how this could not be of concern to any fan of the series.
Ynos Yrros said:There are so many areas in which this game should be improved, and none of them are controls. If you think otherwise, please give me an idea of how this game could be improved on the Wii.
Not really. But don't worry, the series is ruined for thousands of hardcore fans, if million people who never played the game want it to be simplfied or stand in place then hey, democracy and capitalism.PataHikari said:Considering the Wii is much stronger then the PS2 it could be improved from the past versions in terms of A.I, area size, physics...
if its any consolation, Okami was ruined by Ps2 controls.Ynos Yrros said:Not really. But don't worry, the series is ruined for thousands of hardcore fans, if million people who never played the game want it to be simplfied or stand in place then hey, democracy and capitalism.
Ynos Yrros said:Not really. But don't worry, the series is ruined for thousands of hardcore fans, if million people who never played the game want it to be simplfied or stand in place then hey, democracy and capitalism.
So I take it you've played it and it is simplified and ruined.Ynos Yrros said:Not really. But don't worry, the series is ruined for thousands of hardcore fans, if million people who never played the game want it to be simplfied or stand in place then hey, democracy and capitalism.
And weak hardware as well, it would have been so much better on 360 or PS3 with amazing HD painting like graphics. Only now can we truely see the power of cell shading.Innotech said:if its any consolation, Okami was ruined by Ps2 controls.
It probably won't be when compared to PS2/PSP versions, unless they are going to try and come up with new frmula and controls for the game. Anyone who played i for extensie period would tell you that the game is made for pad controls.So I take it you've played it and it is simplified and ruined.
I don't think so.JoshuaJSlone said:Cramp inducing, non-functional, ergonomic nightmare.
EDarkness said:Saying things like it's going to be a "wagglefest" really doesn't show much objectivity, especially since we know very little about the game right now.
dfyb said:by what calculations? a 30 million dollar budget? killzone 2's budget is 21 million. capcom already has their engine -- budget shouldn't be more than 10 million.
Nikkei said that PS3 development costs 2 Billion Yen ($17.28 Million) and with an average game price of 8000 yen ($69) would break even at 500,000 sold.
For the PS2, they said the development cost was 100 million yen ($864,000) and the break even point with an average price of 6000 yen ($51.83) was 50,000 sold.
Ynos Yrros said:And weak hardware as well, it would have been so much better on 360 or PS3 with amazing HD painting like graphics. Only now can we truely see the power of cell shading.
Ynos Yrros said:Only now can we truely see the power of cell shading.
.
Did you play Okami? Occassional slowdowns were pretty annoying. And cell shading as shown on 360 is really where's it's at. One of Okami's ke points was to look like a painting, it did a great job achieving it on PS2, but on 360 or PS3 it would absolutely get there.Lobster said:What?
It seems that you think HD graphics make everything 10x better.
Ynos Yrros said:And weak hardware as well, it would have been so much better on 360 or PS3 with amazing HD painting like graphics.
Ynos Yrros said:And weak hardware as well, it would have been so much better on 360 or PS3 with amazing HD painting like graphics. Only now can we truely see the power of cell shading.
It probably won't be when compared to PS2/PSP versions, unless they are going to try and come up with new frmula and controls for the game. Anyone who played i for extensie period would tell you that the game is made for pad controls.
I expect a bit better graphics (as shown), new areas/items/wyverns and that's basically it. Wii's power won't allow for robust AI/physics systems, and robust animation/graphics engine. So to me, the series isn't progressing at all, or isn't progressing the way I would like it to, therefor I'm not interested in the series anymore, and many, if not most other hardcore fans share the sentiments with me.
Ynos Yrros said:Did you play Okami? Occassional slowdowns were pretty annoying. And cell shading as shown on 360 is really where's it's at. One of Okami's ke points was to look like a painting, it did a great job achieving it on PS2, but on 360 or PS3 it would absolutely get there.
Lobster said:What?
It seems that you think HD graphics make everything 10x better.
slidewinder said:Oh Lord, if they add a lock-on system to this game to make it work with the Wiimote, THEN you guys'll see meltdowns!
GhettoGamer said:Im sorry but didnt Shadow of Collaous(sp?) have some pretty sweet big ass monsters? and that was on the PS2, and the Wii is powerful then PS2. Im pretty sure Capcom is capable of fully using the Wii.
Segata Sanshiro said:Oh Snapple-de-Apple.
personally i'm not one of the people who said AI and physics. i still think online functionality could have been a lot better on a ps3 title.mepaco said:For those complaining, I think everyone can understand your disappointment that the next game in the series won't have the awesome HD visuals that you have been dreaming of. But be honest with your argument; that is all that will really be different.
The arguments that the physics and AI will suffer are just dumb. The examples stated have been perfect examples of poor programming, not hardware limitations. This is especially true with AI, where it is all about the talent of the developers.
The Wii is perfectly capable of producing expansive environments along with large and varied enemies. The assumption that Capcom will turn it into a dumbed down waggle fest is also ridiculous. I saw many assume that PES on Wii would be the same and now that the controls have been revealed, it turns out they are doing some really cool stuff. You either have faith in Capcom or you don't. You either think they are good developers or you don't. There is nothing inherent in the platform the forces developers to turn it into a stupid wagglefest and you know it. Give it a damn chance.
I know it's big on PSP in Japan. I meant to ask if it's big on PSP in the west. My wording was kind of misleading.slaughterking said:It's even bigger on PSP. Like millionseller-big.
:lol Sure fans were eager to try it out, but both the Q2 camp as well as the Q1 camp were bitching about certain aspects of the game not living up to their expectations. I guess you weren't active in the scene?Ynos Yrros said:A series is getting slaughtered, Capcom is fcking over fans, and you guys talk about GC vs PS2? Just shows how much you really care about the game itself.
Oh and Phife, people were extatic jumping onto Quake 3, don't spread BS.
:lol OMG!dfyb said:...there's a 3D metroid prime game for DS that plays just like metroid prime on console (with differences in aiming). i thought graphics didn't matter.
We don't know anything about the game ffs. If it indeed turns out to be dumbed down shit no one would argue with your bitching. And like I said before this may come out in the west and is on a home console, if this were on PS3 you wouldn't see a localized version for sure.MickeyKnox said:It absolutely does when it's a game that's been built from the ground up and refined over the course of every iteration on it's control and combat system which is then going to be either directly adapted to waggly non-sense and be a complete failure of a game. Or it's going to be changed drastically to work as a waggle game.
In either case, Monster Hunter fans never get a sequel to their favorite franchise.
Huh? Are you one of those people that have problems accessing the + and - buttons? Could never understand those complaints.MickeyKnox said:I don't think so.
I'll spend more time with my Wiimote+chuck trying to come up with possible control schemes, along with my predictions for the final one used in game.
It seems that you think HD graphics make everything 10x better.