Riposte
Member
IMHO, this whole "Tropes VS Women" thing boils down to people just wanting to find something to bitch about.
Well, good thing you said "IMHO", or else that would just be really rude and ban worthy lol.
IMHO, this whole "Tropes VS Women" thing boils down to people just wanting to find something to bitch about.
So... rescuing damsels in distress is a bad thing now? Honest question. I'm not going to watch a 28 minute video about something that I really don't consider a pressing issue. There are more important problems in the world. But that's the vibe I'm getting.
It's amazing that in the gaming community, videos like this exist, talking about objectifying women in video games, and how it's so terrible. But then, within the same community, you have these cosplaying females that dress so scantily, they might as well be nude... And this is not only accepted, but it is praised and encouraged.
So... rescuing damsels in distress is a bad thing now? Honest question. I'm not going to watch a 28 minute video about something that I really don't consider a pressing issue. There are more important problems in the world. But that's the vibe I'm getting.
It's amazing that in the gaming community, videos like this exist, talking about objectifying women in video games, and how it's so terrible. But then, within the same community, you have these cosplaying females that dress so scantily, they might as well be nude... And this is not only accepted, but it is praised and encouraged.
IMHO, this whole "Tropes VS Women" thing boils down to people just wanting to find something to bitch about.
Let me make this simple for all of you.
The day sex stops selling is the day that this issue will end.
When will that be you ask? Never.
IMHO Sex sells is such a lazy excuse to keep the status quo. There are various ways to create atmosphere, build hype, or garner interest that doesn't have to involve the sexual objectification of either gender.
https://twitter.com/femfreq/status/504517458917470208
She's one tough lady to regularly put up with this shit.
I still think the Dishonored bit in particular is dishonest and completely inaccurate.
Her points are interesting but I've felt many times now that certain games have been mis-represented. Ultimately doesn't sully her points, of course, but it does weaken the argument a bit.
Well judging from how bad Sin City 2 bombed, sex isn't selling as much anymore in the mainstream...
There's no contradiction there. A woman deciding to dress a particular way for cosplay is not the same thing as a bunch of dudes deciding that a female NPC needs to wear a revealing outfit and have sex with the player character because that'll help sell their product. If you think it's a matter of people thinking "sexy = bad," you are fundamentally misunderstanding what this entire thing is about.
Well judging from how bad Sin City 2 bombed, sex isn't selling as much anymore in the mainstream...
What would you change in dishonoured apart from removing the scenery entirely? Are there any videogames featuring brothels where it doesn't come off as exploitative?i see this argument a lot and i don't really feel it holds water unless you think her argument is that these example games are problematic and sexist throughout. i think what she's doing is pointing out why these tropes are a problem even when they exist in games that are otherwise totally fine or even progressive.
in dishonored the brothel is literally just window dressing. the suffering and despair of the women who live and work there isn't fleshed out or interesting at all, it's just a cheap way to say "this place sucks and the people who are in charge are bad" which is pretty much the entire point of the video. it's an easy and lazy way to force a particular tone into a game, and i agree with her that it's exploitative and could be done far better.
in fact i'm not sure why people are defending dishonored at all, since every female character in it is an object with no agency that exists either as background tone (the prostitutes and the madam who owns them), as a macguffin to move the story along (the empress and her daughter), or as a goal to be removed by killing or selling into presumed sexual slavery (lady boyle).
don't get me wrong, i really love the game itself, but story and character development were most definitely not its strong points. and yes, most of the men were also flat and uninteresting, but many of them were more than just objects.
The funny thing is that the brother wasn;t anything like that. Women there appeared to be quite content. Sure, some were tricked into the business, but quick stroll through Dunwall made it pretty clear they were one of the luckiest people in the city. Others had it far far worse unless they were the artistocracy. Unless we consider that every woman who works as prostitute is a helpless victim,which isn't really true. So the brother wasn;t really used as a place to show how bad the world is or to show how evil the people are. The woman who ran it wasn't really evil and the twins you had to kill there were monsters for completely different reasons, that had nothing to do with them using the services of this particular establishmentWhat would you change in dishonoured apart from removing the scenery entirely?
What would you change in dishonoured apart from removing the scenery entirely?
Granny Rags wasn't. Lady Boyle also was as strong character as any of the initial assassinatin targets. And everybody else, I think devs still are generally afraid to make gamer commit atrocities on women, even when they're every bit as evil as males.
Anyway, if you want Dishonored woman that had actual strong agency play the DLC.
Well judging from how bad Sin City 2 bombed, sex isn't selling as much anymore in the mainstream...
Looking for her indentity did provide gamer with more knowledge about her than some of the other assassination targets though. And I did feel bad for kiling her. Still better than the alternative though.granny rags was interesting, true. lady boyle wasn't. she wasn't even actively part of the coup, as i recall, she's just the regent's paramour and partial financier.
It was a small humorous scene.I don't see anything wrong with it.now i'm trying to remember other female characters and remembering the creepy peeping tom scientist. thinking back that game had some real issues with women.
sex isn't selling as much anymore in the mainstream...
She was more critiquing the mechanics of both Dishonored and Hitman when it's clear she didn't actually understand them. If she just wants to say "there's a brothel in this game, it's bad", that might be different.i see this argument a lot and i don't really feel it holds water unless you think her argument is that these example games are problematic and sexist throughout. i think what she's doing is pointing out why these tropes are a problem even when they exist in games that are otherwise totally fine or even progressive.
in dishonored the brothel is literally just window dressing. the suffering and despair of the women who live and work there isn't fleshed out or interesting at all, it's just a cheap way to say "this place sucks and the people who are in charge are bad" which is pretty much the entire point of the video. it's an easy and lazy way to force a particular tone into a game, and i agree with her that it's exploitative and could be done far better.
She was more critiquing the mechanics of both Dishonored and Hitman when it's clear she didn't actually understand them. If she just wants to say "there's a brothel in this game, it's bad", that might be different.
But when is a brothel more than background cruelty? In Deus Ex you help a prostitute finding her kidnapped friend and you can take down one of the pimps. Does that already make it more than a background?i think it's kind of a problem in that game particularly because none of the characters are fleshed out very well. you could have a brothel i would be fine with if it were more than just casual background cruelty, but that describes most of the bad things in that game (note to pedants: i think casual background cruelty is also a problem when it happens to characters other than women, but that goes beyond the scope of this thread).
personally i would just get rid of it. it's not essential in the slightest, especially since you're just there to kill/remove some noblemen and rescue the damsel princess all of whom could be anywhere.
i reeeeeally didn't get that from the video at all. the theme of this video was "women as background decorations" and the clips she showed of the prostitutes in dishonored most certainly fit.
and it's not bad that there's a brothel in the game, it's that the brothel and its occupants are inessential window dressing that only exist to show how shitty the city and its leaders are. this kind of thing being so prevalent across so many games is cheap, manipulative, and exploitative towards women in general and sex workers in particular.
I know that "window dressing" is the point of this video but what about the rest of the game? There are plenty of things that can be considered window dressing. You can't make every character that appears in a game important or central to the narrative.i reeeeeally didn't get that from the video at all. the theme of this video was "women as background decorations" and the clips she showed of the prostitutes in dishonored most certainly fit.
and it's not bad that there's a brothel in the game, it's that the brothel and its occupants are inessential window dressing that only exist to show how shitty the city and its leaders are. this kind of thing being so prevalent across so many games is cheap, manipulative, and exploitative towards women in general and sex workers in particular.
But when is a brothel more than background cruelty?
IMO are most settings just background for the player. Anita made the comparison of scripted scenes to a Disneyland attraction and that's kind of what all scripted games are guilty of.
At the same time, I'm not sure if "just don't do this anymore" is really the answer a designer is looking for.
I thought the video raised a lot of valid points. I absolutely do not understand why some gamers try to deny this stuff. Can't they just ignore the videos? The rage and threats make no sense.
Every time she gets abuse and death threats there are lots of news articles about it with links to her latest videos.
If I were a tinfoil hat kind of guy........
She was more critiquing the mechanics of both Dishonored and Hitman when it's clear she didn't actually understand them. If she just wants to say "there's a brothel in this game, it's bad", that might be different.
I know that "window dressing" is the point of this video but what about the rest of the game? There are plenty of things that can be considered window dressing. You can't make every character that appears in a game important or central to the narrative.
Locations in games are often selected to build atmosphere and the places chosen are designed to create a certain ambiance (whether positive or negative). Some games go too far with this aspect, of course, and those deserve critique, but I don't think simply having a place like a brothel with women not central to the story is inherently bad especially when the world around it consists of other window dressing characters as well from both sexes.
Is window dressing a bad thing then? It seems to depend on how it's executed in relation to the rest of the game. At this point, though, it seems more lazy than sexist.
I do not condone these actions let me put that out in the forefront...
She posts these videos as a one sided discussion, there is no way to counter them, she disables ratings/comments removes opposing twitter comments so on and so forth. Even talking about her here is walking in a very heavily laden mine-field.
I think that if she would at least try to let some sort of discussion happen, that something like this could be avoided....yes the internet is full of angry mobs and irrational assholes, but putting a leash on them isn't going to do much good, someone is gonna chew through that leash...
Sigh... how does it devolve to this? how?!
I know that "window dressing" is the point of this video but what about the rest of the game? There are plenty of things that can be considered window dressing. You can't make every character that appears in a game important or central to the narrative.
Locations in games are often selected to build atmosphere and the places chosen are designed to create a certain ambiance (whether positive or negative). Some games go too far with this aspect, of course, and those deserve critique, but I don't think simply having a place like a brothel with women not central to the story is inherently bad especially when the world around it consists of other window dressing characters as well from both sexes.
Is window dressing a bad thing then? It seems to depend on how it's executed in relation to the rest of the game. At this point, though, it seems more lazy than sexist.
Most developers would never dream of depicting a Mississippi lynching, because it's a real thing. Most would never attempt to show a concentration camp. Battlefield: Hardline has a huge obstacle to overcome in marketing now that it seems to depict police militarization at the absolute worst possible time. You won't see many games tackle child abuse. These real world tragedies and disgusting events clearly should not be exploited for cheap thrills and gasps in video games, and developers know this. The audience (mostly) knows it.
But the impulse to depict human trafficking, sexual harassment, and rape don't even seem worth a moment of contemplation. It's not even something shocking and new that comes across as attention seeking, because it's been done so much. It is lazy, yes, but the fact that the violation of female bodies is so normalized that it barely registers on the radar as a sensitive topic that should perhaps be treated with respect and consideration is why it's also tied up in many problems in society's sexist subconscious.
A lot of sexism is lazy. It's habitual and thoughtless, and that's why criticism is meant to be informative. It's what someone does in response to the information that the assumptions they take for granted are harmful that matters most.
To make a video game with a lazy and exploitative element is one thing. To continue to do so after it's been pointed out is another. Maybe it's optimistic to hope for a gradual change in the industry, but it's nice to see developers at least are listening and thinking.
I do not condone these actions let me put that out in the forefront...
She posts these videos as a one sided discussion, there is no way to counter them, she disables ratings/comments removes opposing twitter comments so on and so forth. Even talking about her here is walking in a very heavily laden mine-field.
I think that if she would at least try to let some sort of discussion happen, that something like this could be avoided....yes the internet is full of angry mobs and irrational assholes, but putting a leash on them isn't going to do much good, someone is gonna chew through that leash...
Good points. I'm out of my league here. I lack the conviction to really fire back with a convincing argument.Most developers would never dream of depicting a Mississippi lynching, because it's a real thing. Most would never attempt to show a concentration camp. Battlefield: Hardline has a huge obstacle to overcome in marketing now that it seems to depict police militarization at the absolute worst possible time. You won't see many games tackle child abuse. These real world tragedies and disgusting events clearly should not be exploited for cheap thrills and gasps in video games, and developers know this. The audience (mostly) knows it.
But the impulse to depict human trafficking, sexual harassment, and rape don't even seem worth a moment of contemplation. It's not even something shocking and new that comes across as attention seeking, because it's been done so much. It is lazy, yes, but the fact that the violation of female bodies is so normalized that it barely registers on the radar as a sensitive topic that should perhaps be treated with respect and consideration is why it's also tied up in many problems in society's sexist subconscious.
Has this been posted?
Bioshock 2 developers (Jordan Thomas, JP LeBreton, Ryan Mattson, David Pittman) reflected:
Also, Steve Gaynor (Bioshock 2, Gone Home):Seriously good on them. Glad it's had its intended effect on some developers.
What would you change in dishonoured apart from removing the scenery entirely? Are there any videogames featuring brothels where it doesn't come off as exploitative?
Every time she gets abuse and death threats there are lots of news articles about it with links to her latest videos.
If I were a tinfoil hat kind of guy........
How you mean? What do you think the premise of this series is?'Hurtful cliches' is why I do not really take the video series in the first place.
It's an unsubstantiated premise all around
Read the OP.
But the video actually answers the question in a way. "She thought she was going to a factory" or something like that. The Dishonored brothel stuff could have just been a Dickens-time factory, women substituted for orphans, poor people, whatever. But that's not the answer, really. And that's her point I think, these cases where you could just "pallete" swap your setting are vapid and cynically made. You're using some shorthand for "evil" to justify the hyperviolent actions of the Player/Character.
So you used (images of) people as a means and you pissed off Kant, and she's illustrating why that's a particular problem qua using women as a means because of the broader culture context in which women-as-means is a common or even dominant paradigm.
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You are suggesting the possibility in the first place. Don't use the "Some people say" excuse to throw out insinuations you know are silly.Saying that something could easily be insinuated by people is not the same as actually insinuating.
Hence, my use of the word "if".
Trust me. If I were going to insinuate it myself, I would just flat-out do it lol. I take bans on the chin.
This is a troubling trend among video game players; more than any other form of media (Except watching sports), I see them identify themselves with products. They're not "people who buy <x company's> products," they're "<x company> fans". It extends to this conflation of the product with one's own self-worth: "I want this game to review well and sell well because it validates me." And the problem with identifying with a product is that it's not something you do, it's something you consume, and so you have no control over what you see as important. You stop trying to control what actually affects your life because you're too invested in some faraway thing out of your control, and it's no longer "escapism" because you're invested in it through thick and thin.But then you might think the people who actually make the games would be more defensive when that's not really the case.
Consumers who conflate their identity with a product they like are not actually responding logically, whatever emotional response they might have, and I'm not entirely sure it's the responsibility of a critic to explain to people on the internet that they are not their video games.