It's been noted the difficulty curve was smoother post-patching, and the 360 version IS the end result of CD Projekt Red updating over the year.console version of Witcher 2 must be different (or patched) cause the beginning was smooth sailing.
Skyrim. I remember being chased by a Yeti aka Snow Troll at the beginning of the game. He followed he halfway across the map. It was scary as shit. Another time I had to creep in the bushes along the road to avoid a bear. 30 hours later and the game was easy as shit .
Skyrim. I remember being chased by a Yeti aka Snow Troll at the beginning of the game. He followed he halfway across the map. It was scary as shit. Another time I had to creep in the bushes along the road to avoid a bear. 30 hours later and the game was easy as shit .
Secret of Mana - Gets easier.
Minecraft.
I really wish there was bigger risks after the first night or two.
Actually since this is a big RPG problem I wonder what solutions there are to the issue that are satisfying, I don't find level scaling to be particularly satisfying. If you're creating a linear game and limiting character progression then it's relatively easy to balance. At the same time even with those games you don't want a situation where you need to build your character a certain way in order to succeed which means that you can't really have much of a power variance (at any specific point in the game) in the choices of character building and gear accumulation.
Also, the first few missions of Final Fantasy Tactics always seem harder to me.
Resident Evil 4. The village is specifically designed to kick a new player's ass.
Got to the village, and man. It just went perfectly. I dived on in, having absolutely no frame of reference for what to expect because this situation was entirely unlike anything I'd ever experienced in a Resident Evil game. I was taken by surprise when the entire village mobbed me, and I barreled around like a madman. I ran out of ammo only to find more right as I was about to get swamped. Climbed all over buildings, kicked down the ladders, smashed through windows, shot through doors, ran out of pistol ammo and found the shotgun. Fuck yeah!
All good things come to an end though and eventually I was surrounded by enemies, completely out of ammo, backed into a corner, having just thrown the only grenade I had, the chainsaw dude was advancing on me, I had a sliver of health left and I knew it was all over and - BONG goes the bell. Cutscene starts up, enemies bugger off, I let out my breath and the people behind me who were watching started clapping.
FUCK, what an awesome experience.
I agree with Demon's Souls but not Dark Souls.
A lot of the later stuff in Dark, especially Anor Londo, was far more annoying and hard than the beginning.
I felt Dark's beginning sections did a pretty good job of easing players in, in comparison to Demon's.
Resident Evil 4. The village is specifically designed to kick a new player's ass.
After Anor Londo the trend curve starts to sink. (Maybe aside from Tomb of the Giants)
For VoD it's more that enemies hit surprisingly hard, the swamp is poisonous, and it's just not a visually pleasant place to be. I'm sure an aesthetic overhaul alone would change people's opinions on the area as ridiculous as that may seem, otherwise it's more a mildly annoying place where mistakes are less easily forgiven.Demon's Souls stayed pretty consistent after the initial couple of hours really. Only the Valley of Defilement is an outlier. And personally I think the VoD is pretty overrated in hardness.
I remember my first time fighting him, I somehow managed to get behind him through some accidental damage boosting where none of his attacks could hit me except for his body. So much for the difficulty there.In my experience, Symphony of the Night is like this. Everyone warned me about Garamoth (Galamoth?) and by the time I got to him he was hitting me for 1hp or something.
XIII was probably one of the few RPGs that actually got harder towards the end, outside of the Eidolon fights.Final Fantasy XIII
For VoD it's more that enemies hit surprisingly hard, the swamp is poisonous, and it's just not a visually pleasant place to be. I'm sure an aesthetic overhaul alone would change people's opinions on the area as ridiculous as that may seem, otherwise it's more a mildly annoying place where mistakes are less easily forgiven.
Yeah FFT definitely. As soon as you get Orlandeau that game enters easy mode, that is, if you hadn't already made your previous units broken
Lost Odyssey's first two bosses may be the toughest in the entire game.
Also, the first few missions of Final Fantasy Tactics always seem harder to me.
EDIT: And I don't just mean due to unfamiliarity with the game. These bosses in Lost Odyssey and missions in FFT are simply harder IMO.
Resonance of Fate as well
Darksiders
Tiamat, the first dungeon boss (Cathedral).