Deku said:
Reading your rant, I get the impression that you've already made up your mind long ago you don't want to play differently.
You're right, I really
don't want to play differently, at least not purely for the sake of being different. I'm not a big advocate of change for change' sake--if I feel something new is quantifiably
better than the thing it's meant to replace, I'll gladly commit the time and effort to learn to use it. I'm still waiting for someone to tell me why pantomiming slashes to make my character swing a sword (for example) is supposed to be
better than pressing a button to perform the same action.
Deku said:
You mention intuitiveness in your writing. It's really a value judgement as there are plenty of games using traditional controls that are anything but intuitive. The Revolution controller may infact be more intuitive by being straightforward. Swing the controler = swing the sword. It's never apparent that pressing A on the control pad swings the sword. And some games have you pressing B or a different button.
Again, this sounds like something that's great for people who have no experience with videogames. Do you honestly believe that pressing a button to swing a sword
isn't just as (and possibly even
more) intuitive for someone who's been playing games for years?
Deku said:
Each game has a learning curve regardless of the controller. PC games also have learning curves where they're usually up to 20 to 24 new keystrokes to learn on an average MMORPG , FPS or strategy game.
Yes, but now we're talking about an
added learning curve--a
meta-curve, if you will. Now, instead of already knowing the basics of how a controller works and just learning each new game, there's an entirely new control
method that must be mastered in
addition to learning to play each game. I'm looking at the prospect of being gimped across the board, in
all games that require this new form of control.
Deku said:
And your argument that it would be significantly harder to learn to controls for Revolution games doesn't really stand up to scrutiny. So far, it seems to indicate that Nintendo is leaning in the oppositibe direction to make things more intuitive than with a traditional controller by making the action by the player translate direction into action on creen.
My point is that people who have been gaming for decades already
have well-established reflexes with regard to games, and something like hammering a button to chop wood as fast as possible would come just as intuitively to them (if not moreso) than pantomiming a chopping motion to perform the same action. No one's arguing that this controller isn't handy for people who
have no gaming experience. But for the people who
do, who are conditioned to think things like, 'tap the button to run faster', 'hold button and release to fire a powered-up attack', 'qcf + punch = fireball', etc., and have come to see them as second nature when playing, where is the big
advantage to learning this new control method? In fact, I'd say that for someone like me who's used to playing games the traditional way, having to trigger actions by waving a 'magic wand' around in particular patterns/places is actually
counterintuitive.
Deku said:
I think your personal biases has clouded your judgements with the revolution.
Given the unstinting praise Nintendo fans here are lavishing on the controller and the ruthless attacks on anyone who's skeptical, I could easily argue that their judgement's just as clouded, you know.
Vashu said:
So? You're not the only one, everyone has to adapt to this new style of play. I think you are too worried about your 'status' as elite gamer (no offense by the way) and rather not be considered a 'noob' as you play the games. I could be wrong though, if I am ignore that part.
It's not a matter of whether or not
other people would consider me a noob. It's a matter of going from being an experienced gamer who can sit down and get straight to the meat of a new game to a noob who 'can't work the controller' anymore, and has to struggle to make the character onscreen do the simplest things. To me, it seems more like a recipe for frustration than fun.