From the Etrian Odyssey series: Protector, Hoplite, Fortress, Shogun.
I love Saber's armors from Fate/Stay Night and spin-offs
I'm aware. I wore it on my female Arisen because of its stats (before finding dragonleather vest and later the patterned gambeson) but only because I could hide it with actual armour. Still gross though.The Silver Breastplate goes in the Clothing slot, and is worn under Armor.
Indeed. I now go out of my way to hire pawns who are a) male (the gender ratio is so skewed, it's absurd) or b) sensibly dressed. Way too many bikini-wearing pawns. -_-Of course, most female pawns decline to wear anything over it, same goes for the Silk Lingere.
Brass Set;
How can armor ever be functional for a woman if they can't comfortably pee without having to take it all off.
I feel Halo 3 had the better approach. The spartan 2s practically don't look human anymore thanks to their ridiculous augmentations.Not my favourite by a long shot but I liked the approach they took in Halo 3's multiplayer, where the player models were identical between male and female characters. They changed it up in later games to sexualize the female versions a bit, so maybe you can chalk this up to just not fully implementing it at the time, but it worked out for the better I think.
Whatever your feelings about Lightning as a character it's damn hard to deny she's got one badass design.
Absolutely love this!
Demon's Souls had distinct female-specific looks that were also 100% awesome (Although I prefer the male fluted armor).Unparalleled
Funny that you say that since...Absolutely. Beautiful concept and very well realised.
You can't see an inch of skin, and yet it still manages to be sexy.
Nakamura: To be honest I just made a mistake when I copied and pasted it.
Miyazaki: Yeah, I did say that didn't I. When I first saw that you'd made his head that size I thought you were a genius. Haha. But the fact that it was an accident, I was hoping you'd take that to your grave. Haha.
The ninja thread got me thinking about how silly (and hell, downright dangerous) "sexy" female body armor is. What are your favorite bits of functional female body armor?
Bonus points for good examples from FFXIV because I want even more reasons to love that game.
The purpose of utility in character design is to illustrate how the character is affected by the world and how the character intends to affect the world. The thing about "meta-designs" is that they sort of exist in a vacuum: the artist sat down and made something s/he thought looked good, and that's the end of that story. In contrast, a character's utility or justified lack thereof says a lot about how seriously they take their work. A character clad head to toe in armor reinforces the idea that armor helps avoid dying, which then reinforces the idea that dying is a bad thing, which - simple as it may sound - creates tension. A character who bundles up in an arctic environment is conveying the climate as something other than "the ground is white and there's flakes in the air". A character who is scarred is an obvious veteran; I mean, that's basically the simplest indicator of veterancy there is. If you took two characters and drew scars on one of them, bam, nothing else needed, the scarred one has seen some serious business. If there's a story behind each scar, even better. The elements of the design help tell a story with the character, and thus become relevant to the story.
Let's start with style as a reflection of the character. There's plenty of ways that a character's culture and background can be tied to their visual appearance; in fact, pretty much anything the character wears (or any modification they make to their body, such as piercings, tattoos, and hair styles) can be representative of a culture if done properly. Let's say a film is set during the Crusades. By contrasting European and Middle-Eastern fashions, it's easy to establish who belongs to each culture. Furthermore, due to the long-term nature of the Crusader Kingdoms, many crusaders became somewhat "nativized", adopting Middle Eastern customs out of either utility or simple appreciation for their culture. Hence it was often easy to tell the difference between a first-generation Crusader, new to the Holy Land, and a second-generation Crusader, born to those who'd been came before. This is only one limited example, but it illustrates the ways in which an aesthetic design can be used for something beyond simple audience reactions and actually provide context and clues for the audience as well.
Funny that you say that since...
http://www.giantbomb.com/profile/7f...esign-works-translation-weapons-and-eq/99682/
It is, incidentally, a beautiful set of armor though.
wait, so female chest armor really never had the boob accents? not even as a ceremonial/aesthetic choice in the same way male armor might have had pronounced pectoral muscles?
Not at all practical, but it sure is pretty.
Nothing beats this. Such a great design.
Loved Titania's armour, but to add one that hasn't been mentioned yet:
Viola from Radiant Historia.