IrishNinja
Member
Did you press R2 at your storage to actually change into your storage ?
i totally do, and ill see everything else, but not the flasks/vials. it's weird.
Did you press R2 at your storage to actually change into your storage ?
100% agree with you. I really like bloodborne, but it just doesn't have the legs dark souls 1 or 2 had.
You're only supposed to play one way: aggressive and fast
Do you want to do a run where you tank it up and try dealing with your slowness and huge stamina penalty? nope
want a deep magic system as a different way to fight? nope
want to try for a ranged build? Well there's guns, but the game clearly isn't designed for an all-gun playthrough even though it can be done
The consumables really is a step backwards from the estus system and ditto for the hub world design
Likewise, I love the atmosphere but at the same time wish there was a little more variety. Not that I think there should have been a lava/crystal/disease/desert/snow areas like the souls games, but just something to have the mood branch out some. Being night time the entire game probably doesn't help that, but it seems like they took something like New Londo Ruins and made a whole game out of just that environment.
The chalice dungeons sounded really cool when first announced, but after playing them I feel like I'm playing oblivion dungeons. I just don't want to - it's a chore of bordom and the bosses there are mostly forgettable - not to mention repeated a million times. They all feel like the reject bosses who are just randomly shoved in there just cause.
New Game Plus scales the difficulty up much higher than the souls games which I like, but I just can't help feel bored with the game after playing through it twice.
Those storage changes are a godsend. I wonder if they'll buff my kawaii Blades of Mercy too? Not that they really need it or anything.. but it would be neat.
The Blades of Mercy have the highest dps in the game, it's the last weapon in the game that needs a buff.
The Rifle Spear is the weapon in most need of a buff.
Oh really, I had no idea. Well, that's pretty cool.
Monday (25/5)
They also apparently said on the SCEJ stream that 'the Expansion/DLC will be big, bigger than what people probably expect.
-Snip-
Removing the level range for co-op sounds horrible.
Level 50 invader invades level 50 host with level 300 buddy. Unless there is some kind of mechanic that downscales the level of the co-op partner, this would suck. As if the invasion system in this game was not cumbersome enough...
There's too much here that's too subjective to respond to (you're welcome to all of your opinions, but that's as far as they go) so I'm just picking one part.
Souls games have never had "deep magic systems". Please. They've had magic as an option, yes, but the systems have never, ever been deep. They range from "herp, projectiles" to "derp, buffs" for...you guessed it, MELEE WEAPONS. Or even worse, the "set it and forget it" spells like Homing Soul Mass and its variations. These systems are extremely shallow.
Still, options are never a bad thing, which is why, again, you're entitled to your opinion that Bloodborne is a weaker game for lacking magic.
Just as I'm entitled to my opinion that melee combat is the only satisfying way to fight in every Souls game.
I will be incredibly disappointed if the next Souls type game by From slows combat back down. Add more options, by all means, but don't slow it back down. Dark Souls and Dark Souls 2 were already slower than Demon's. I'd be sad if they slowed it down again.
I think slower combat is absolutely okay. I love BB's fast combat, but what really makes it special is the incredible depth and variety of attacks you have with the weapons. Even without the high speeds, if the animations are this good, the variety of attacks you can do this good, etc. then I think slow or fast, the game will be fun and satisfying to play. Obviously enemies would have to be rebalanced to fit that, but I wouldn't say that taking the speed down a notch for the next game would necessarily be a bad thing, so long as the responsiveness, precision and depth remain at top tier levels.
"A notch" is fine. Bloodborne back down to Dark Soul 1 speed isn't just "a notch", though.
But DS1 had amazing combat so I don't see anything wrong with a return to DS1 speeds since presumably with the PS4's power and with all the improvements the engine has gotten, surely it'll still be an upgrade?
How possible is it to play Dark Souls similarly to Bloodborne?
I'm thinking about getting DS2, but I have no interest in constantly holding a shield button.
I wonder if this means we can now do password PvP if one guy is vile blood and the other is an executioner. That would definitely make me play the game a lot more.
But haven't people already done that? PVPs in Hunter's Dreams are using that method right? Although by using beckoning/resonance bell instead of sinister.
"A notch" is fine. Bloodborne back down to Dark Soul 1 speed isn't just "a notch", though. And no, I'm not saying I can no longer play DkS1 and DkS2 after Bloodborne. I'm not that ridiculous or hyperbolic. All of the Souls games still feel amazing to play. Bloodborne's or Demon's speeds are my preference, though.
The thing is, putting the speed of Bloodborne into Dark Souls would make it incredible easy, can you imagine having fast rolls AND shields?
Anyway, I understand your point, the combat in Bloodborne is so satisfying that I don't want to think how much slower Dark Souls 3 is gonna be.
I hope the Dark Souls 2 team learned a lot from Bloodborne, perhaps they can add some of the expanded moveset found in Bloodborne while keeping the speed intact? I don't know, & to be honest, I'm glad I'm not in their shoes, a lot of people are going to expect the combat depth from Bloodborne in Dark Souls 3 despite it not being possible due to the lack of transformation.
Anyway, I'm excited for what they're up to, especially after reading the Famitsu interview with the Dark Souls 2 director, it looks like he learned a lot from his mistakes.
Anyway, I'm excited for what they're up to, especially after reading the Famitsu interview with the Dark Souls 2 director, it looks like he learned a lot from his mistakes.
Not really related to your post, but I wonder.
If a level 30 password matches with a level 150, what level could possible invaders be? Because if it's just people in the level 30's range... poor invaders.
Can you be invaded if you're using a password? I think the invaders must know the password as well.
do you have a link to this? I love developer post-mortems.
Can you be invaded if you're using a password? I think the invaders must know the password as well.
100% agree with you. I really like bloodborne, but it just doesn't have the legs dark souls 1 or 2 had.
You're only supposed to play one way: aggressive and fast
Do you want to do a run where you tank it up and try dealing with your slowness and huge stamina penalty? nope
want a deep magic system as a different way to fight? nope
want to try for a ranged build? Well there's guns, but the game clearly isn't designed for an all-gun playthrough even though it can be done
The consumables really is a step backwards from the estus system and ditto for the hub world design
The game looks remarkable - really nice, but since this is a game where speed and reflexes are paramount, the gameplay is asking for 60fps
Likewise, I love the atmosphere but at the same time wish there was a little more variety. Not that I think there should have been a lava/crystal/disease/desert/snow areas like the souls games, but just something to have the mood branch out some. Being night time the entire game probably doesn't help that, but it seems like they took something like New Londo Ruins and made a whole game out of just that environment.
The chalice dungeons sounded really cool when first announced, but after playing them I feel like I'm playing oblivion dungeons. I just don't want to - it's a chore of bordom and the bosses there are mostly forgettable - not to mention repeated a million times. They all feel like the reject bosses who are just randomly shoved in there just cause.
New Game Plus scales the difficulty up much higher than the souls games which I like, but I just can't help feel bored with the game after playing through it twice.
However, I see this game as being an actual a modern castlevania, much more so than the new castlevania games which is cool. So good job to them on that at least.
The thing is, putting the speed of Bloodborne into Dark Souls would make it incredible easy, can you imagine having fast rolls AND shields?
Anyway, I understand your point, the combat in Bloodborne is so satisfying that I don't want to think how much slower Dark Souls 3 is gonna be.
I hope the Dark Souls 2 team learned a lot from Bloodborne, perhaps they can add some of the expanded moveset found in Bloodborne while keeping the speed intact? I don't know, & to be honest, I'm glad I'm not in their shoes, a lot of people are going to expect the combat depth from Bloodborne in Dark Souls 3 despite it not being possible due to the lack of weapon transformation.
Anyway, I'm excited for what they're up to, especially after reading the Famitsu interview with the Dark Souls 2 director, it looks like he learned a lot from his mistakes.
love Bloodborne now, every game stands on its own for me.
Why do you assume the enemies would be exactly the same as in the existing games? If that new game had a faster tempo enemies would attack faster as well, which means dodging and blocking their attacks would be harder too. The game would only be "incredibly easy" if it was poorly designed.
It's not that great at low level due to its low initial base damage, so I understand your confusion, but a +10 BoM has phenomenal scaling with skill, a +10 50 skill BoM melts through enemies like butter.
Removing the level range for co-op sounds horrible.
Level 50 invader invades level 50 host with level 300 buddy. Unless there is some kind of mechanic that downscales the level of the co-op partner, this would suck. As if the invasion system in this game was not cumbersome enough...
Why do you assume the enemies would be exactly the same as in the existing games? If that new game had a faster tempo enemies would attack faster as well, which means dodging and blocking their attacks would be harder too. The game would only be "incredibly easy" if it was poorly designed.
Why are you invading somebody with a password who is going to be a dick about it?
I don't see the negative with this change at all.
Preach it, brother
Not that it really matters, I'd use BoM even if they had mediocre damage. Love the playstyle. ^_^
Why are you invading somebody with a password who is going to be a dick about it?
I don't see the negative with this change at all.
Wonder why they can't fix the frame pacing issue, it's not a performance thing that they need to optimize the code for, only technical procedure, what is taking them so long?!
Oh, they're already at +10, I just don't have any other high level weapons to compare it to. Burial Blade and Whip +7 are my strongest secondary weapon.
My skill is around 40ish.
Not that it really matters, I'd use BoM even if they had mediocre damage. Love the playstyle. ^_^
Sigh, this news comes two days after I got my platinum :lol Are there any videos showing this framepacing thing? Never noticed it in 80+ hours.
They also apparently said on the SCEJ stream that 'the Expansion/DLC will be big, bigger than what people probably expect.
The game runs almost 30 locked, it's just that the frames are not displayed properly, EA fixed issues like that in NFS, it's fixable and not related to system's resources.Really? How do you fix it, then? I'd love to know.
Chalice dungeons XXtreme edition.
How possible is it to play Dark Souls similarly to Bloodborne?
I'm thinking about getting DS2, but I have no interest in constantly holding a shield button.
The game runs almost 30 locked, it's just that the frames are not displayed properly, EA fixed issues like that in NFS, it's fixable and not related to system's resources.
To be honest, I never had a problem with frame pacing except for some parts of Old Yharnam. What I want is for them to fix the framerate when cooping with 2 people in busy areas.