Syphon Filter
Member
lol just let them get what they want,its their choice.You could ask them why they are getting an Xbone to begin with. Nothing is carrying over aside from friends list, achievements, and whatever gold sub you have remaining.
lol just let them get what they want,its their choice.You could ask them why they are getting an Xbone to begin with. Nothing is carrying over aside from friends list, achievements, and whatever gold sub you have remaining.
Just implying the game is going to look amazing, which was already a safe bet. Just look at Halo 4. If people will be searching for negative console wars fodder with that game, I don't suspect they will find it.
X
You could ask them why they are getting an Xbone to begin with. Nothing is carrying over aside from friends list, achievements, and whatever gold sub you have remaining.
Your points are all fine but are you willing to pay a premium for a lesser experience graphics wise? How set are your friends on sticking with XBONE?
If somehow (somewhat unlikely) Sony delivers a superior online performance would you still go with the One?
Especially when I will be getting a R9 280X for 300$ and will be able to play anything @ 1080p x 60fps.
Wtf... Forza still doesn't have AA?
I`ve asked. From what I've gathered it's mostly fear of change from what they're used to (the controller, the Live ecosystem, etc), combined with a genuine interest in the multimedia features.
They, like me, will end up owning both consoles eventually. They just seem pretty set on getting the Xbox One first.
I'll probably have both at, or close to launch.
Hell, I'm pretty much willing to jump over now. But I would pretty much be playing with strangers.
Which could be fine. At least some of my XBL buddies are people I met randomly online, so I could certainly do that again. Most are people I know IRL or through people I know IRL though.
AA is one of the biggest resource hogs. 60fps games on a 7770 will almost never be able to use AA, unless you want the rest of the game to basically have no effects / low texture resolutions
I get 45-60fps in BF4 @ 900p on Ultra with no AA ( I have the 6770 ). That drops to 20-30fps with AA on, into the teens during those wicked SP moments.
Killing AA destroys your IQ ( except for motionless screens ) but hey .. atleast you get your special 60fps.
You know something?Someone's in for a surprise.
they couldn't help themselves
AA is one of the biggest resource hogs. 60fps games on a 7770 will almost never be able to use AA, unless you want the rest of the game to basically have no effects / low texture resolutions
I get 45-60fps in BF4 @ 900p on Ultra with no AA ( I have the 6770 ). That drops to 20-30fps with AA on, into the teens during those wicked SP moments.
Killing AA destroys your IQ ( except for motionless screens ) but hey .. atleast you get your special 60fps.
You know something?
You know something?
Just implying the game is going to look amazing, which was already a safe bet. Just look at Halo 4. If people will be searching for negative console wars fodder with that game, I don't suspect they will find it.
Corrinne and the rest of 343 will do absolutely incredible work on that game. Of that there's no doubt in my mind. 60fps, amazing artwork, a technically brilliant game. The motion and performance capture stuff they worked on and used to such amazing result in Halo 4 will no doubt be on a whole other level on the Xbox One, and that alone is reason for excitement. And then the battles. Oh boy, I'm getting too excited too early. It's quite a ways off still, but, yea, I'm really anticipating the hell out of the next Halo. Halo 4 was my favorite campaign in the series by far.
Haha, yea, I'm digging my Ryse avatar. It's the game I'm most excited about for launch, so I thought it made sense as an avatar.
Pretty surreal seeing people defend 720p on a $500 machine in 2013.
No way, that would be crazy nuts. I don't believe it.Wait, Forza has no AA?
I would hope so. If you can render 1080p, you're already where you need to be to get 720p2xSSAA.from the link I posted in my previous post,apparently no AA in 1080p mode but there's in 720p mode.
Any AA method that can be done on consoles can be done on PC. There are console games that make use of fairly expensive AA techniques, and PC players have access to ridiculous garbage post-process methods that hardly impact framerate at all.I thought consoles use a less taxing version of AA?
1080p, 60fps and gorgeous, right?Someone's in for a surprise.
wow
I didn't even notice the ps4 square when I first looked at that.
I thought consoles use a less taxing version of AA?
I thought consoles use a less taxing version of AA?
1080p, 60fps and gorgeous, right?
I wonder if they'll look at Killzone's 30fps/60fps split and see something worthwhile.
I would hope so. If you can render 1080p, you're already where you need to be to get 720p2xSSAA.
Any AA method that can be done on consoles can be done on PC. There are console games that make use of fairly expensive AA techniques, and PC players have access to ridiculous garbage post-process methods that hardly impact framerate at all.
Remember when people were saying there would be little to no differences on multiplat games? Good times.
Think you mean MSAA. No console will be doing SSAA.
I thought consoles use a less taxing version of AA?
Ah yes... The people who know absolutely nothing about computer tech. For people who actually have some basic knowledge about the hardware, it's like watching people try to argue that $5 is more than $10. Hilarious.
What if it's 4K? The internet would explode.
Hell said:Greatness awaits
You know something?
No kidding? You should call them out on that via twitter or something. Would be interesting to see what kind of "defense" they would have then.
What if it's 4K? The internet would explode.
No, I don't. 1080p has more than twice the pixel count of 720p. So if you can render at 1080p, you should be able to do 720p2xSSAA with equivalent performance. Now, you might wind up deciding to do something different for 720p mode, but on the other hand you might not. There are plenty of PS360 games that effectively "use SSAA" when you play on an SD CRT; playing a 1080p game on a 720p TV should be no different.Think you mean MSAA. No console will be doing SSAA.
It will explode, alright.
4k Halo.
Pixels the size of your fist.
they couldn't help themselves
No, I don't. 1080p has more than twice the pixel count of 720p. So if you can render at 1080p, you should be able to do 720p2xSSAA with equivalent performance. Now, you might wind up deciding to do something different for 720p mode, but on the other hand you might not. There are plenty of PS360 games that effectively "use SSAA" when you play on an SD CRT; playing a 1080p game on a 720p TV should be no different.
there's still a chance microsoft will upload the extra p sauce to the cosmic cloud.
Can someone stick the XB1 logo on the mascot's jersey in this gif?
It really, really seems appropriate.
Baked lighting and no AA in a closed environment 1st party exclusive racing game. Unbelievable.
Upscaling is the process of which you convert a lower display resolution to a higher display resolution via an algorithm. Upscaling could either be hardware (Xbox One) or software (PS4). Main problem of upscaling is that it does not compensate for the loss of detail. Also, hard edges tends to be soft, textures become blurry, and colors become washed out.
Obviously, if the user is playing on a 1080p TV. If you really want the blurriness of downscale+upscale, you can always just apply a blur filter for cheaper (and possibly better-looking) results.If devs have the option, they'll choose 1080p over 720p with SSAA... There's no point in downsampling an image to 720p and then up scaling it again. It would blur the entire image. It's better to run at the native resolution of most displays.
Sounds like something I would say...
...but it wasn't me.
4K isn't even a whisper of a shadow of a thought in my mind. Feels like I haven't had a chance to properly explore 1080p for chrissakes.What if it's 4K? The internet would explode.
With that mentality, hardware wouldn't matter all and they could be saying the same about a hypothetical PS2 version. The point is, it's 2013 and 720p is not the standard that people have come to expect for games.