Funny how the majority of these threads are pure salt from those who can't afford it.
Obviously they want it and want it bad.
You just solved the conflict. Congratulations.
Funny how the majority of these threads are pure salt from those who can't afford it.
Obviously they want it and want it bad.
So you are saying there won't be any must-play games on VR? When you time travel again can you let me know, I'd like to join.
About the form factor and release price complaints, here are some historical examples from other "dead on arrival" techncologies.
Mobile Phones:
Motorola DynaTac - $10.000 USD
![]()
Television:
RCA 630 - TS - $7.481 USD
Personal Computer:
Apple II - $4816 usd
![]()
Prices are adjusted.
As is this thread. Boom heyo
Personally I think AR is the real future. Especially after the negative health effects of VR start cropping up.
I don't see the new iphones or Galaxies go down. Every year they cost the same 700+ dollars. New and better screens for VR (4K etc) will not go down anytime soon.
Inflation. Do you think $600 10 years ago is worth $600 now?I don't see the new iphones or Galaxies go down. Every year they cost the same 700+ dollars. New and better screens for VR (4K etc) will not go down anytime soon.
I beg to differ. There are already several compelling titles available right now:
Elite: Dangerous/Horizons
War Thunder
Project CARS
Assetto Corsa
Aliens: Isolation
Mostly flight/driving sims but they're there all the same.
All VR is Dead on Arrival
All VR is DOA
All VR is Dead or Alive
.
Now that we know Oculus is ridiculously priced, it should be no surprise to see PSVR priced around the $400/£349 mark. In addition to owning an expensive PC/PS4, you need additional peripherals so that VR can even function.
This is too much, certainly in a market segment which will scream out gimmicky experiences which highlight VR capabilities, all while core videogames continue to operate on non-VR devices. It'll be exciting for the first year, dominating news channels, but ultimately it will die out when that first impression has surpassed.
Essentially, must-have games will be non-VR for the next ten years, all while the super expensive peripheral seeks to find it's place in the market.
VR is dead on arrival, and as a core gamer, you already know this.
I don't see the new iphones or Galaxies go down. Every year they cost the same 700+ dollars. New and better screens for VR (4K etc) will not go down anytime soon.
There are a segment of gamers who don't want change outside of graphic fidelity.
ideas of controllers changing, games going digital and VR are their worst nightmare.
100% spot on. Best post in the entire thread.
Whoever likened it to Kinect was spot on.
Are any only possible or enhanced by VR? People can play those games on other cheaper platforms. I'm not saying it wouldn't be cool to play Alien Isolation in VR but is it $600 worth of cool? I prefer to just plat my existing PS4 copy.
This is one of the many reasons why the DK2 was not considered to be consumer-ready. Screen door effect is very obvious. The consumer headsets have eliminated this almost entirely with improved displays and optics.I tried the DK2 I think, and it still looked like I was staring at a screen through a lense (Zoomed pixel grid).
It is a fundamental aspect of the technology - without this, the headsets would be completely unusable. This FAQ has been on the Oculus site since the DK1 days.Where did you get that information from?
Future VR headsets will be capable of much higher brightness to match daylight levels. Each generation should move closer towards replicating comfortable, natural light.I'm no alarmist and I will use VR as much as the next guy but the fact your eyes focus to infinity doesn't detract from the fact your eyes are still exposed to the light from a screen located only two centimiters away.
The box will get smaller and more comfortable, to point where headsets are more like sunglasses. Many years before that happens, but the consumer Rift is already very light and comfortable.All I know is ive tried OR and i felt like a enormous berk with a box strapped to my face. That alone overrid any enjoyment I could get from the device.
That's because there is no one to sell that software outside of developers..
Give it time.
I've supported all kinds of tech that I new didn't have a snowballs chance of succeeding like the kinect and playstation move. still, those peripherals stood a far, far better chance of offering compelling gaming experiences and they failed miserably.
Inflation. Do you think $600 10 years ago is worth $600 now?
Why does it need a problem to fix? Why bother with 3D polygons, games are fine as 2D platformers?
and here lies the conundrum. there will be nonone to sell the software to in a years time because nobody is going to spend 600 dollars (not even mentioning pc upgrades) for tech with no games. so what we'll have is hardware with even worse adoption rate than any other gaming peripheral in history with no games outside of flight sims and racing. how is this not obvious to everybody? Also, the comparisions to cell phones and Television are hilariously shortsighted. those devices had obvious practical applications. they had a clearly defined use. I agree VR will probably have those too.....for non gaming purposes.
I don't see the new iphones or Galaxies go down. Every year they cost the same 700+ dollars. New and better screens for VR (4K etc) will not go down anytime soon.
It took 20 years for TV to reach mainstream adoption. I can see VR following similarly.Critics back in the 1930s when the first TV sets started appearing failed to see its practical application.
Not interested in buying VR for quite some time until the tech is very matured but boy are people fucking ignorant in this thread about new technologies.
also lol@people that"fear" total isolated immersion but can't even get usual immersion right. How are your experiences relevant when you can't game without talking to others, checking your smartphone etc
That is downright concern trolling
VR is dead on arrival, and as a core gamer, you already know this.
The clues are all there. All VR will be Dead on Arrival without Dead or Alive!!All VR is Dead on Arrival
All VR is DOA
All VR is Dead or Alive
It took 20 years for TV to reach mainstream adoption. I can see VR following similarly.
Weren't Blu-Ray players around $1,000 when they first hit the market? Now you can get one for less than $100About the form factor and release price complaints, here are some historical examples from other "dead on arrival" techncologies.
Mobile Phones:
Motorola DynaTac - $10.000 USD
![]()
Television:
RCA 630 - TS - $7.481 USD
Personal Computer:
Apple II - $4816 usd
![]()
Prices are adjusted.