Modern Persona has the greatest female character in gaming:
Way better than the two male leads.
Way better than the two male leads.
Certainly the case. I'm more interested in the rebuttals by other YouTubers like Thunderf00tYeah, though they are more entertaining than informative.
I told myself I wouldn't keep on with this, but...in an argument about stereotypes, is giving a specific description of an individual really the better way to examine things?
Some of the stereotypes in W101 are trains of thought. Pink is no different. She's not just girlish, she's also from Romania. Romania means vampires (and she actually has fangs as well). Vampires also mean Castlevania, and Castlevania means whips, so her weapon of choice is a whip (made of Belmont alloy - no, I'm not kidding). And whips are associated with dominas, so she's also a sadist.
As a queer man I actually appreciate that Kanji's character, at that point in his life, doesn't fit 100% onto either end of the kinsey scale. It's a subtle touch that kept him from being reduced into simply "the gay one."SMT is an ugly box to open though. You can't bring up Persona 4 without acknowledging that the gay character was the butt of a bunch of jokes until he conveniently became straight for the girl who wanted reassignment surgery but changed her mind.
I mean I adore Persona 4 and I think it acquits itself in the end, but that shit is mad complicated to try and unpack.
I am honestly a bit mindblowned by people thinking that people referring to female version of Shepard with the name "FemShep" as an indication of people intending to devalue the female version of Shepard as something *below* MaleShepard as an independent character.
I am sorry, but I honestly think such sentiments are overthinking stuff and makes a problem where there is really no problem. In other words, I honestly think it is an irrational exaggeration.
When did she speak on the intention of people referring to the female Shepard as "FemShep"?
More people really should play Catherine. And when they finish it they should go and find their local competitive Catherine scene, which is the hypest shit. https://www.youtube.com/watch?v=OCUT7Jrr6dEAs a queer man I actually appreciate that Kanji's character, at that point in his life, doesn't fit 100% onto either end of the kinsey scale. It's a subtle touch that kept him from being reduced into simply "the gay one."
And Naoto's gender issues didn't have to do with feeling biologically uncomfortable with her body, it was about discrimination against women in her chosen profession and her wanting to be treated with dignity.
The same team did however, touch BEAUTIFULLY on transgendered issues in Catherine, but sadly that may go unnoticed because a critic like Anita seem more willing to cite mobile games over japanese ones.
I am honestly a bit mindblowned by people thinking that people referring to female version of Shepard with the name "FemShep" as an indication of people intending to devalue the female version of Shepard as something *below* MaleShepard as an independent character.
I am sorry, but I honestly think such sentiments are overthinking stuff and makes a problem where there is really no problem. In other words, I honestly think it is an irrational exaggeration.
I can't agree with a lot of points.
She says that female characters are marked and males unmarked but constantly shows males that are stereotyped. Why is Sonic blue, why is the male Ice Climber blue. There are plenty of male stereotypes in many genres, notably shooters. Pretty much every male character is split into 2 categories, the strong alpha male or the smart, weakling.
Anita even admits in the video that "Femshep" was a nickname born out of adoration for the character. She was merely pointing out the unintended effect, and she has a point. Male Shepard gets to just be "Shepard."
The game themselves do not make that distinction, however. That is why I sometimes don't understand the argument of "FemShep is just a copy of MaleShep with breasts", because it is equally valid to say, from how the games themselves treat him/her, that "MaleShep is just a copy of FemShep with a (I apologize) penis."
FemShep is as valid as character as MaleShep. Judging solely by the games themselves, I just don't understand the rationale behind those who think otherwise, only because the "default" is John Shepard when it is equally valid to point that there is also a "default" Jane Shepard that everyone can freely choose should they want to.
Also, I have seen many in the fandom referring to him not as Shepard but MaleShep as well *shrugs*
The game themselves do not make that distinction, however. That is why I sometimes don't understand the argument of "FemShep is just a copy of MaleShep with breasts", because it is equally valid to say, from how the games themselves treat him/her, that "MaleShep is just a copy of FemShep with a (I apologize) penis."
FemShep is as valid as character as MaleShep. Judging solely by the games themselves, I just don't understand the rationale behind those who think otherwise, only because the "default" is John Shepard when it is equally valid to point that there is also a "default" Jane Shepard that everyone can freely choose should they want to.
Also, I have seen many in the fandom referring to him not as Shepard but MaleShep as well *shrugs*
The game themselves do not make that distinction, however. That is why I sometimes don't understand the argument of "FemShep is just a copy of MaleShep with breasts", because it is equally valid to say, from how the games themselves treat him/her, that "MaleShep is just a copy of FemShep with a (I apologize) penis."
FemShep is as valid as character as MaleShep. Judging solely by the games themselves, I just don't understand the rationale behind those who think otherwise, only because the "default" is John Shepard when it is equally valid to point that there is also a "default" Jane Shepard that everyone can freely choose should they want to.
Also, I have seen many in the fandom referring to him not as Shepard but MaleShep as well *shrugs*
her entire point for that section was to point out how the marketing for the game, completely apart from the game itself, did it's best to turn Femshep into a Ms. Male Character.
SMT is an ugly box to open though. You can't bring up Persona 4 without acknowledging that the gay character was the butt of a bunch of jokes until he conveniently became straight for the girl who wanted reassignment surgery but changed her mind.
I mean I adore Persona 4 and I think it acquits itself in the end, but that shit is mad complicated to try and unpack.
And yes... marketing. One can view it as BioWare intentionally did what they did with the marketing with the intention of making MaleShep "superior" to FemShep, but I disagree. I think they did what they did just for the simple sake of practicality and saving money.
As a queer man I actually appreciate that Kanji's character, at that point in his life, doesn't fit 100% onto either end of the kinsey scale. It's a subtle touch that kept him from being reduced into simply "the gay one."
And Naoto's gender issues didn't have to do with feeling biologically uncomfortable with her body, it was about discrimination against women in her chosen profession and her wanting to be treated with dignity.
The same team did however, touch BEAUTIFULLY on transgendered issues in Catherine, but sadly that may go unnoticed because a critic like Anita seem more willing to cite mobile games over japanese ones.
... Yeah I think a few of the portrayals in the game flew over your head.
I never understand feminists who like to shun or disallow of anything feminine. Is a bow, red lipstick, etc supposed to be bad? Wearing dresses, "being sexy", etc and pushing for gender equality aren't mutually exclusive. So what if a ms pac man has a bow and lipstick, what is the issue here?
She brings up several examples in the video that directly refute this. Around the point where she's discussing Smurfette Syndrome.
I agree totally on Catherine, I thought that character was great. Super well done. I think it's pretty easy not to cite it though, since virtually nobody's played the thing.
Catherine did 200k in the US. I'd say that's quite a lot.
Aaaaand missing the point so blatantly. Nicely done.This is what I'm thinking. I see this as a nonissue. I agree that women may be underclothed in some games, and it's overdone, but it's no different than walking outside. Bows and the color pink are a non insulting way of representing a female shape. (mizz pacman)
How dare you people be bothered by something that can't possibly bother me since I'm all catered for...?!I would think most developers of games are men, most gamers are men/boys, therefore most main characters are male. Honestly, I prefer my character as an accurate representation of my gender..
People get so bothered by the most insignificant things these days.
Maybe you should take time to watch the video.
The biggest Ms. Male has to be Lara Croft.
Modern Persona has the greatest female character in gaming:
Way better than the two male leads.
What makes her way better in your mind? I ask because I've played through both; Male MC in P3Fes and Female Mc in P3P. I thought they were both fine. They were almost identical except with the usual gender swaps (Male has Female love interests, Female has Male, etc). But way better? I don't know about that.
That being said, that being said, P3P definitely was a great update. Hopefully more games are able and willing to take the time to have tailor their stories to more than a single identity.
The solution is being more mindful of what you're doing. Eliminating these factors solves nothing. Branding bright colors and traditionally feminine symbols is a fools errend. You just have to be sure that when you're designing your characters, you don't dictate who they are by what they're wearing. Hearts aren't inherently bad. Pink doesn't inherently mean female.
A little bit more thought needs to go into things then blue = boy, pink = girl.
So ok, this is something mulling about in your head, but you've said this in other responses to her videos, have you since written any of that commentary that's expanded deeper into the subjects and how you would propose to fix them?
As for "solving" this, that's really the wrong way to think about it. Sexism isn't something that can be solved. Obama becoming president didn't end racism. A female hero in a Call of Duty game that's respectable won't end sexism in videogames. It's an ongoing issue that you have to continually grapple with, and in today's society you have to work pretty hard to escape a lot of the easy and lazy traps. Everyone, and I do mean everyone, has blind spots. There are gaps that we can't see in our everyday lives, things that we miss out on, intended or not, and a lot of this is what we are dealing with when we talk about empowerment relationships today.
It might be that you have a fantastic script for your character but the designers don't envision the female characters in the same manner as the script writers, and this can cause problems. Or maybe it's the artist and their designs, or the director making strange executive decisions. It takes a village to raise a child, but the same might be said of, particularly modern, game development. There are lots of voices and assuring that each is balanced and has input and insight into a lot of these issues is important to creating better games.
I think the idea of "solving" this is a very capitalist way of looking at the issue, but capitalism and morality only rarely make sociable bedfellows; approaching it from this direction is probably not the right direction, as a answers can only come from pushing against the impulse of appealing to the lowest common denominator.
That she disparages Dixie Kong is tragic, she is the superior character in 2 of the 3 DK Snes games. Has extra abilities, a different personality and is in no way Ms Diddy Kong.
Modern Persona has the greatest female character in gaming:
Way better than the two male leads.
the girl's name is Wonder Pink, and her personality is shallow, vain, materialistic, all stereotypes of women
Agreed. Hamuko is fucking awesome.Modern Persona has the greatest female character in gaming:
Way better than the two male leads.
Didn't know Maya was protagonist in a modern Persona gamewho's maya
PSP port.Didn't know Maya was protagonist in a modern Persona game
People who actually played the game wouldn't get confused. Because she's not the only female main characterBut you can see where the confusion is coming from, right? She's the only woman on the team and her design goes to great lengths to emphasize that she is the woman. So it's never really clear if her personality is supposed to represent a particular sort of person or a particular sort of woman or just women in general.
The problem with Dixie is the character's design, when compared to the design of Diddy.
Look at Dixie's design. The pink shirt. The pink hat. The pink nail polish. The long eyelashes.
The pink is clearly used as a shorthand to indicate "Dixie is a girl", as are the long eyelashes.
Now, look at Diddy's design. What items of clothing or design are in his character that are used as a shortcut to say "Diddy is a boy"? Well, none, really. The cap, maybe? But red isn't a boy colour. Stars aren't a boy shape.
A beret and kneepads are not really female stereotypes. It's a girly outfit, and yes it is pink, but it's certainly not diddy with a bow on. And all the kongs look completely different and have different styles, and she's not really more different than any of the others.
It begs the question exactly how would you design a female cartoony monkey without using any references from modern human society that could be interpreted as sexist, but still make it distinct enough?
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This is very strange.
Modern Persona has the greatest female character in gaming:
Way better than the two male leads.
A beret and kneepads are not really female stereotypes. It's a girly outfit, and yes it is pink, but it's certainly not diddy with a bow on. And all the kongs look completely different and have different styles, and she's not really more different than any of the others.
It begs the question exactly how would you design a female cartoony monkey without using any references from modern human society that could be interpreted as sexist, but still make it distinct enough?