i started saying that i agree with the final point of the video about what makes this games great, but i don't agree with stating false things about the combat to fit the narrative about being shallow. The games play more and more like Monster Hunter againts big monsters and like his own version of zelda when agains humoid enemies, wich is far from shallow. Do i need to quote myself because you didn't read?
You did mix weak points with hit stun, both things happen, bosses do react to damage.
I like to talk about the technical aspect of these combat systems, but before we continue let's be certain that we're on the same page. I'm not defining these things to insult your intelligence, just to make sure we talk about the same things.
Because I don't believe any attack has hit-stun on... any Souls boss I can think of that's not entirely humanoid. At least, in BB, I remember that outside of staggering due to weak points, I could only attack a boss in their recovery frames, and whenever I did I could not finish a string because there was no hit-stun locking the boss in the combo.
If I'm wrong, could you tell me a boss where you can?
I don't believe there is any hit-stun when fighting the bigger bosses (a frustration I have).
As for Monster Hunter, I love Monster Hunter. Fuck at the very least, I love DeS and it's not like I'm trying to claim it has different combat.
FAKEEDIT: also, his point was that dodging was the "one and only defensive action", alluding to how blocking is not useful. It's true, but less of an important criticism of defence options and more of a criticism of IFs. He failed to notice that when making this video. I personally like IFs (how could I like NG2 without them?) but it would be nicer if Souls games had more ways to activate them if it's going to be the only defence.
I did watch the whole video, how you conclude i didn't?[/QUOTE]
I misread when you said you had wasted your time watching it, my bad.
It's not really a good system even if you wrap your head around it because you have to intentionally game it to get interesting results.
If you want a better example of how to do World Tendency, look at Dark Souls 2's NG+.
I didn't know about World Tendency until like NG+++ when I went for Plat. It explained why the game appeared to get easier but otherwise, I agree in that it was a fucking bitch to manoeuvre around. It shouldn't have required a guide to understand and make use of.
Character Tendency, or whatever it was called, was legit tho.