Pretty much how I expected people to react in this thread.
yup
but I don't have a paruru gif that's appropriate damnit
Pretty much how I expected people to react in this thread.
Excellent analysis of why Demon's has the best bosses in the series. Straight-up brawls are fun, but can get pretty tired when it's 90% of what you're doing. No need for the majority of bosses to just feel like souped-up regular enemies.
I like Matthewmatosis. The length he goes on at in his videos is hilarious. He did a Dark Souls video which was 6 hours long.
I disagree with his point about combat. Souls series compared to pure action game may have more simple combat but simplicity isn't necessarily bad. You can have a lot of moves and combos at the player's disposal but without necessary obstacles to make the player explore all of those moves it's pretty meaningless. Even though Souls games have simple controls and move sets, the obstacles really force the player to explore all of the combat system making it a more satisfying experience.
He just said Demon's Souls is most non-linear game in the series. I don't know what planet he lives on anymore.
He honestly sounds like he just puts Demon's on a pedestal because it's the first game he played and experienced the mechanics in for most of the video. I don't consider that a good criticism.
I'm not sure if he meant to imply they were a bat fit or shallow. He was merely highlighting that the boss variety decreased beyond their aesthetic as the series went on. They found some things that worked, and ended up reusing that overall structure again and again. It's probably clear why, as these bosses are still beloved in spite of the patterns they fell into. It should also be noted that most game series work this way, so it isn't an "issue" exclusive to the later Souls games. It is only a thing of note because the first game bucked this design philosophy and Miyazaki brought it up himself in an interview.There was room for more Demon's Souls-type unique fights, but he talks about the bosses as if they are a bad fit or shallow. They're not. He ostensibly plays games like DMC with similar boss design philosophies, so he should know better.
What he is arguing about is that the series has become way too focused on its action without really expanding any aspects associated with it. That focus on action is even carried over to things like level design and boss design (heck, in Dark Souls 3 most boss enemies are just strong enemies with different phases and cheap tricks - compare that to Demon's Souls mostly unorthodox boss design)
I tend to agree with him seeing how I didn't even bother to buy any of the DS3 DLCs or finishing the BB DLC because they don't do enough for me anymore; having played all of those games, at one point you just see through it all and know all the weaknesses of the Souls framework: you not only understand how the sausage was made but every ingredient of it
Besides, telling someone who likes a series and takes the time to produce a video to criticise it to look for a different experience just because you disagree with that person is so weak
Every fucking Souls game outside Dark Souls 1 is basically a sequel to Demon's Souls, LOLThis video is so on point I wish fanboys could actually change their mind on the quality of the Souls games.
Still waiting for my first real sequel to Demon's Souls.
"The battle happens so much as outside the fog door as inside." <-- this right here. <3
This video is so on point I wish fanboys could actually change their mind on the quality of the Souls games.
Still waiting for my first real sequel to Demon's Souls.
"The battle happens so much as outside the fog door as inside." <-- this right here. <3
This video is so on point I wish fanboys could actually change their mind on the quality of the Souls games.
Still waiting for my first real sequel to Demon's Souls.
"The battle happens so much as outside the fog door as inside." <-- this right here. <3
Your true squeal is not Demon's at all, but "unfiltered FromSoftware" and Miyazaki not afraid to fail.
Ugh I had just stopped daydreaming about a remaster of DS. Dammit!
Not saying I don't agree.
DeS was more thoughtful than the others. Yes, it was hard...but if you went slow enough and thought through it enough...it worked better. Dark still had that, but it wasn't quite as thoughtful...Dk2 and 3 almost not at all.Not saying I don't agree.
Where DeS had the deaths, difficulty as its main advertised feature, DkS just centres the whole game around it making it lose its significance.
I honestly have no idea what version of Dark Souls you played.Not saying I don't agree.
Someone else puts it best by use of a comparison.
DkS is basically what MvC3 tries to do. Take the most popular element of the game (flashiness for MvC2) and make it easy and frequent for everyone to experience.
Where DeS had the deaths, difficulty as its main advertised feature, DkS just centres the whole game around it making it lose its significance.
I dislike the games in that as popular as they get, we will move further away from the ability to have something quite as rewarding as DeS.
I hate the tendency stuff but it's a great fucking game, one of my all time favorites.
Still haven't got the Pure Bladestone drop though.
Patch in better drop rate From, plese.
No it's not, its a fucking NPC with Call Beyond and Auger of Ebrietas. The only "unique" part is that you run after Micolash for a while before fighting him. It's one of the laziest bosses From has ever designed.have to agree that Micolash is only fun that first time
he killed me with that tentacle spell of his and had to redo the fight. wanted to kill myself right there
it's true that it is a unique fight tho
Besides, telling someone who likes a series and takes the time to produce a video to criticise it to look for a different experience just because you disagree with that person is so weak
No it's not, its a fucking NPC with Call Beyond and Auger of Ebrietas. The only "unique" part is that you run after Micolash for a while before fighting him. It's one of the laziest bosses From has ever designed.
Lots of negatives, there but I think we want the same thing!
Its actually DeS concepts and design that are dominating the series.
Most of DaS' unique design decisions have been abandoned by comparison.
I would say DS3 and BB are particularly closer to being takes on DeS than DaS when it comes to core design.
Its actually Dark Souls 1 that is the lone child of the series.
I honestly have no idea what version of Dark Souls you played.
The most significant difference between Dark Souls and Demon's Souls is the world design, not death, and I find Dark Souls' world a hell of a lot more interesting.
Basically exactly my opinion. Demon's Souls is the most innovative and special game in the Souls series and to this day my favourite entry. Best bosses, best areas, best atmosphere and best gameplay concepts.
I think it needs to be specified that Maiden Astrea is an actual boss fight that does have boss mechanics. She only kills herself if you kill Garl Vinland first. If you attack her while he's still alive, she'll fight you with miracles. You can cheese her from far away but that's only if you fight through the baby swamp.
He just said Demon's Souls is most non-linear game in the series. I don't know what planet he lives on anymore.
"Prepare to die" was marketing, LOL. It wasn't part of the development of the game.If you don't think that DkS is clearly designed around killing the player, far more so than DeS ever did, I'm not sure what game YOU played.
"Prepare to Die" is all that needs to be said.
I think it needs to be specified that Maiden Astrea is an actual boss fight that does have boss mechanics. She only kills herself if you kill Garl Vinland first. If you attack her while he's still alive, she'll fight you with miracles. You can cheese her from far away but that's only if you fight through the baby swamp/followers and have high enough damage on your arrows to kill her before she heals.
How many different paths can you take at the start of Bloodborne or Dark Souls 3? 0 to 1.
How many can you take at the beginning of Dark Souls? 2 perhaps.
Demon's? Oh about 5.
Its actually DeS concepts and design that are dominating the series.
Most of DaS' unique design decisions have been abandoned by comparison.
I would say DS3 and BB are particularly closer to being takes on DeS than DaS when it comes to core design.
Its actually Dark Souls 1 that is the lone child of the series.
I love DeS to the end of the earth but there's no way it has the best bosses in the series. There's some great ones of course.
The thing is... Why on Earth would you ever want to fight through the hell of plague baby swamp when Garl Vinland is a complete joke of a boss?I think it needs to be specified that Maiden Astrea is an actual boss fight that does have boss mechanics. She only kills herself if you kill Garl Vinland first. If you attack her while he's still alive, she'll fight you with miracles. You can cheese her from far away but that's only if you fight through the baby swamp/followers and have high enough damage on your arrows to kill her before she heals.
It has some of the best bosses, but it's also full of bad bosses. Adjudicator, leech monger, dirty colossus - all more or less completely forgettable. Storm King is fantastic in theory and the setting is excellent, but the actual fight is really dull.
I don't get why people defer to him so much for his souls opinions.
They aren't that interesting.
I would agree but Demon's Souls doesn't really take good advantage of that fact as the other bosses that aren't the usual brawls are pretty mediocre/clunky mechanics wise.
There is so much room to improve here that another take on that would freshen up the series considerably.
It has some of the best bosses, but it's also full of bad bosses. Adjudicator, leech monger, dirty colossus - all more or less completely forgettable. Storm King is fantastic in theory and the setting is excellent, but the actual fight is really dull.
That's fair, though I don't think that goes against the point that it's subversive and I'm sure many players will defeat her by killing Vinland first and probably never figure that out. If anything, that you can fight her alone just gives a little thing for revisiting, experimental players to discover.I think it needs to be specified that Maiden Astrea is an actual boss fight that does have boss mechanics. She only kills herself if you kill Garl Vinland first. If you attack her while he's still alive, she'll fight you with miracles. You can cheese her from far away but that's only if you fight through the baby swamp/followers and have high enough damage on your arrows to kill her before she heals.