Little Old Man
Member
If you're rocking a phone with a wii u sized screen I feel bad for you son
You got 99 consoles but a WiiU ain't one?
If you're rocking a phone with a wii u sized screen I feel bad for you son
Gamepad wireless streaming in Steam games would be phenomenal.
So, this is currently the best wireless option for PC gaming, right?
- no awful dpad (oh MS)
- you don't need (difficult to find) MS wireless adapters
- drivers are (presumably) less shady than MotionInJoy for Dual Shock 3.
How difficult is it to re-pair with Wii U after using on PC? I find this a big hassle on a lot of Bluetooth devices.
So, this is currently the best wireless option for PC gaming, right?
- no awful dpad (oh MS)
- you don't need (difficult to find) MS wireless adapters
- drivers are (presumably) less shady than MotionInJoy for Dual Shock 3.
How difficult is it to re-pair with Wii U after using on PC? I find this a big hassle on a lot of Bluetooth devices.
So, this is currently the best wireless option for PC gaming, right?
- no awful dpad (oh MS)
- you don't need (difficult to find) MS wireless adapters
- drivers are (presumably) less shady than MotionInJoy for Dual Shock 3.
Well that would be a fly in the ointment. I wouldn't put anything past hardware hackers though, sounds like the guy who got the Wii U GamePad working for basic controls is trying to get streaming going as well.
Are you aiming to get ultra RSI with that? jesus
Pretty much none of this is true from my experience. The 360 stick placement is still by far the best I've ever used for games that use all 3 dimensions.Along with a layout that's arguably better for games that are heavy on both movement and camera control, and triggers that are also arguably better for anything that isn't a racing game.
Yes this is definitely true. The 360 d-pad is the worst I've ever used and the transforming D-pad isn't much better.Oh, and a good d-pad.
EDIT: I don't see why the stick placement is poor. Lots of modern games have you using the sticks together most of the time. Why not put them in the "default" positions? Does it blow your mind to reach down to press face buttons instead of reaching up?
please..It's a 360 controller with funny buttons... and poor stick placement.
did you ever think that maybe the Wii classic controller is just shit...?
And possibly a non-shitty DPad. But yes, Nintendo uses inverted A/B and X/Y from what's standard for PC/360.
Get that pad streaming from my computer and emulators for old games will be working overtime.
The bottom face button is now the top face button. Problem solved.Because having your right thumb at a neutral position (on the stick) so much further from the bottom face button is weird.
Yeah, technically the button standard was changed by Sega, and Microsoft just adopted it.Yep, Nintendo sure changed the button standard.
Oh wait
I don't want to start an argument, and correct me if I'm wrong, but I'm fairly sure Nintendo came out with their config first. I'm just wondering why it was changed for PC/Dreamcast in the late 90s?
Yeah, technically the button standard was changed by Sega, and Microsoft just adopted it.
That said, I prefer Sega's take on it. With Nintendo's, the jump button often winds up on the right instead of the bottom, which never feels correct.
Shame. My personal ideal controller would be a 360 with a Nintendo D-Pad, wireless through Bluetooth, and no battery pack hump.For patent infringement. It's the same reason why Dual Shock controllers have four separate buttons for the d-pad, why Microsoft used a circular hat for their d-pad and different colors for their xaby buttons to not come in conflict with the Dreamcast controller, etc.
Shame. My personal ideal controller would be a 360 with a Nintendo D-Pad, wireless through Bluetooth, and no battery pack hump.
Interesting that third-parties can get away with cribbing from designs.
Pro pad has all that, except being a 360 controller.Its also extremely light and the battery lasts 80hrs
Some people(most "hardcore" gamers) are averse to change. They've been playing with the right stick where it is since the PS1. I bet most would really like it if they used it and gave it a chance to change their mind instead of going in trying to prove how wrong Nintendo is.
Not a valid argument. I said it often does, not it always does, so one counterexample doesn't knock down my argument.Nope, jump buttons in SMW are B for normal and A for whirl
It's a 360 controller with funny buttons... and poor stick placement.
Yep, Nintendo sure changed the button standard.
Oh wait
Yep, Nintendo sure changed the button standard.
Oh wait
Not a valid argument. I said it often does, not it always does, so one counterexample doesn't knock down my argument.
All the Kirby games on the DS use A for jump, including Super Star Ultra, despite Super Star on the SNES using B. Paper Mario: Sticker Star uses A. Mario Kart DS and 7 use A to accelerate instead of B (but, at least in 7's case, you can use Y, too). Wii VC and 3DS VC use A as the A button, despite B being more comfortable (Wii U VC finally lets you customize button controls, something I would wish would carry back to 3DS VC as well, although I'm not holding my breath).
So yes, this happens. And when it happens, it sucks.
Your argument is invalid because it doesn't address the argument I made at all.But Paper Mario: SS sucks, so my argument is valid
Now seriously, NSMB, NSMB2, NSMBU, Super Mario 3D Land...
I can't remember any main Mario game you can't jump with B, not counting of course the special controls in the Wii with SMG/SMG2 with the Wiimote
And 1.2:New features:
Added turbo buttons, press desired button + home to active, then again to deactivate, home button cannot be made turbo.
Analogs can now be used to control the mouse.
Each analog can now have 4 of its own custom button mappings.
Added a analog calibration feature.
Buttons can now simulate mouse clicks.
Fixed mouse movement, no longer limited to 45 degree angles.
Fixed R button mouse click option.
I don't think any data is sent across the cable.Can this controller work through the USB charging cable instead of Bluetooth? I haven't tried it yet, but I'd prefer not to use Bluetooth if possible.
Can this controller work through the USB charging cable instead of Bluetooth? I haven't tried it yet, but I'd prefer not to use Bluetooth if possible.