Sorry but this isn't on the side of opinions.
What matters is not your perspective on events but the reality of the events ..
If a game offer a non linear progression but you choose to ignore it and go to the next event , this isn't the game fault ... the fact remains that the game is not linear ..
there is a clear difference between "the game didn't tell me " and "the game told me but i didn't understand the hint" as seen in the dark/demon soul problem here...
Not getting the hint doesn't mean that no hints are given.
And in the same way , choosing to ignore the side stuff and then saying it's linear in the same problem... The game is not linear ... by logical means of understanding regular humans use.
YOu cannot just say " this is more linear than pong"and expect me to just agree to his opinion whenTROLLFACE.jpg
-The comparaison is unfair/dumb
-The argument/cause can be proven wrong by simple facts.
This is the line between opinions and unfairness/dumbness ...everyone opinions are their own , mine included but when its' not opinion but facts can prove you wrong , it becomes fair game and you HAVE to be able to backup your claims to be taken seriously.
Some of the stuff in here blows my mind. People complaining 999 had too much text, that the Souls games and Catherine were too hard...
What the fuck did you people read?
Did you just see someone say "THESE GAMES ARE AWESOME" and run out to buy them without a second thought?
The Dark Souls OT promised me a romantic comedy that would tug on my heartstrings and tickle my funny bone, delivered in the form of a cel-shaded point and click adventure game. Needless to say, I didn't get that, but I still like it.
Ace Attorney is the game you're referring to. Professor Layton is a much better game in my opinion, worth trying out if you like puzzle games - saying that now though, I can probably expect a post from you about how over hyped the PL games were
Scribblenauts: after the initial novelty wears off it's crap
Skies of Arcadia: Too many random encounters
Legend of Heroes: TiTs: Pacing was terrible
I'd recommend going into the game with realistic expectations. Don't go into the thing expecting the next best thing since sliced bread. Also, have patience but don't force yourself through something you're not enjoying. The game is not for everyone.I kind of regret trading in my copy of TWEWY. I wasn't a GAF member yet when I bought it, but I think hearing Nomura's name attached is what drew me to buy it in the first place. I just didn't understand it at the time and I was in a phase where I had been sick of JRPGs and the like, which I've since 180-ed. I might have to buy it again though even though I have Xenoblade and two DQ games to get through while waiting on The Last Story and KH3D.
I'd recommend going into the game with realistic expectations.
If you like BG&E you'll like this... The combat and platforming are not particularly difficult (it's simplistic in a way similar to stuff like BG&E, really), but that doesn't mean it isn't still enjoyable.
Combat definitely ramps up, however, and begins to require some real effort at points. You don't exactly have a huge wealth of moves, but what you have is fun to use and the combat focuses more on crowd control and dodging attacks.
The platforming is very simplistic, however, but it feels enjoyable simply due to the types of environments you'll be moving through.
What makes the game very BG&E like for me, gameplay wise, is how they mix and match a slew of gameplay concepts and present them in a very pure form. It's simple but effective.
Shit combat, shit framerate, shit story, shit controls, shitty controller lag, shit inconsistent visuals, shit soundtrack...
...um, good facial animation? FUCK you for tickling my weak spot and saying it's like BG&E, you fucking asshole. The two are nothing alike!
Between this and many on GAF's comically misleading analysis of Nier, I learned my lesson. Until the next time I am stupid enough to get caught up in the HYPE. Happens to me every. single. time.
Same. Or at least I try. Sometimes I just can't help myself. I avoid the GAF threads for games I'm interested in for this very reason though. I like to rely on gameplay videos, podcast personalities I tend to agree with, and reviews from certain outlets.this is how i approach almost everything i play. i don't let hype get to me.
if you know what you enjoy it's next to impossible to get let down. you people gotta LOOK INSIDE YOUR HEARTS.
INSIDE.
The pong line is going too far but I do agree that it's a linear game to me. You don't really have a choice to where you go in the main plot. You follow the quest marker to the next location. That's linear to me in comparison to other game where you at least have choices about how to tackle the story. For instance, DAO has you choosing which alliance to forge first and this in turn impact the order of which you tackle the game's dungeons. Some games also offers different pathways at some point in the game too like the Witcher or some of the SMT games. Xenoblade doesn't have these possibilities in its story.
The fact you can do 650 fetch quests and can explore huge areas doesn't affect the order you can tackle the story in Xenoblade. Linearity is not on my laundry list of issues with the game but I can understand the gripe if you play a lot of WRPG. Saying to someone is a dumb human being is certainly not the best way to validate your view point.
Post like these is essentially why I think we need these kind of thread. Can you imagine 20 people replying with stuff like I quoted in a OT when you don't agree with them? Whoa.
BG&E was a "time and place" sort of thing. Expectations for visuals and controls were different back when it was released than now (at least it was for me).
Ah yeah, that is the one. And no, I'm pretty open-minded with games, I try before I usually say anything about a game unless it's just discussion about upcoming games. Otherwise I have a different variety of games for sure in my top 10 lists.
I regularly go back and play PS2 era games all the time, so I don't like hearing excuses like this.
I really doubt I would have enjoyed the game even if I played it back in 2003. Some of the design choices in the game just blow me away at how little sense they make.
Did anyone else think El Shaddai was crap?
Did anyone else think El Shaddai was crap?
Don't know what to say since the game blew me away for the exact opposite reasons back in '03.I regularly go back and play PS2 era games all the time, so I don't like hearing excuses like this.
I really doubt I would have enjoyed the game even if I played it back in 2003. Some of the design choices in the game just blow me away at how little sense they make.
Did anyone else think El Shaddai was crap?
Total crap.Did anyone else think El Shaddai was crap?
It's admittedly linear... by the standards of several WRPGs. But at worst it's the same level of linearity older JRPGs had, where you unlocked more areas in a specific order but may have stuff to see and do in those areas. Only stuff like Radiant Historia that's come out recently could likely be called more non-linear (well, and the end part of NieR), but then Radiant Historia goes for a flavor of non-linear most games don't have at all.Xenoblade
GAF Said:
One of the best RPGs I've ever played.
I know I'm going to love Xenoblade just by the first 15 minutes I got to play so far. Time to dig in some more.
Ahhhh this game is so good. MonolithSoft is still amazing.
I Said:
It's probably a more linear gaming experience than Pong. Awesome game if you like exploring empty walls.
Total crap.
I want to but i wont start on the definition of linear ...Now give me a rpg that doesn't have moments that are mandatory ?
There are none .
The simple fact that you can just ignore the story , and do something else means that you have MULTIPLES EVENTS that aren't mandatory for you to find.. Not to mention all the cutscenes and stories when you reach a certain point of frienship with a companion ...That's just what it is non linear.
Now compare this stuff to ff13 first hours ..can you see the difference ?
The simple difference between :
"Forced to go from point A to point B "
and
" i can go to point B or i can go to gold saucer, raise chocobos( ff7 )" or in xenoblade case "i can raise my companion friendship , gain better gear by exploration quests"
See the difference ?
i spent 17 hours before changing areas after the possibility to do so in xenoblade ..that's how non linear it is...
I never said that the story is not linear , i said that the game isn't.
At least you agree that making the comparaison to pong is dumb ..
FF13-2 didn't rip anything they have 2 differents ways and rules regarding time travel.
What's the point of time travel if you can't go back in the same place to change things.??
What's more, you can avoid battle encounters and the encounters aren't even random !!
Sure you've played it ?
the game give you the opportunity to avoid/use the field battles as you please BUT hey let's complain about it !!!
Xenoblade is no less linear than any Jrpg before it ( except the extremes like ff13)Do I see the difference? Sure but both are still linear games to me. I gave you my example and you gave yours and we disagree on what we call a linear RPG. FFXIII is an entirely different can of worms though as the entire game is almost a straight line on top of having a linear story. You can also spend 17 hours in Gran Pulse exploring and doing hunts in FFXIII but the game is still linear.
Xenoblade is basically like DQ IX to me. The story is linear but you have many fetch quests. No matter what happens you will always do the dungeons in the same order or the story events in the same order and that's linear to me. Some games mentionned here like Alpha Protocol aren't linear as you choose which country you go to first and it influences the outcomes of other missions.
So yeah in my view Xenoblade is a linear RPG and I don't think that people think so are substandard human being that are not able to grasp the logic of the world linear.
Uhh.. FFXIII-2 completely stole Radiant Historia's time travel system. It's even called the Historia Crux, ffs.
And you can avoid normal encounters in Radiant Historia so they are not "random encounters" per se, but they took way too long to complete. All that pushing people around the grid and setting up combos just got exhausting after a while.
The game wore me down with the long-winded battle system (which has good ideas, just not snappy enough for my taste) and going through the same stages over and over.
Do I see the difference? Sure but both are still linear games to me. I gave you my example and you gave yours and we disagree on what we call a linear RPG. FFXIII is an entirely different can of worms though as the entire game is almost a straight line on top of having a linear story. You can also spend 17 hours in Gran Pulse exploring and doing hunts in FFXIII but the game is still linear.
Xenoblade is basically like DQ IX to me. The story is linear but you have many fetch quests. No matter what happens you will always do the dungeons in the same order or the story events in the same order and that's linear to me. Some games mentionned here like Alpha Protocol aren't linear as you choose which country you go to first and it influences the outcomes of other missions.
So yeah in my view Xenoblade is a linear RPG and I don't think that people think so are substandard human being that are not able to grasp the logic of the world linear.
Do you know what historia means ?
Time travel systems having "time" in their name doesn't make them similar..
The rules of time travel and how it affect the world itself are totally different.. in the 2 games. ( even if there are obvious common points )
I don't even remember the "Here, I'll show you" line and I've beaten that game like 6-8 times using different playstyles and different difficulties. I missed the train several times, and I'm bad at the timing on one of the bosses, but yeah.Mirror's Edge
"Here, I'll show you"
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"Here, I'll show you"
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"Here, I'll show you"
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"Here, I'll show you"
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"Here, I'll show you"
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"Here, I'll show you"
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"Here, I'll show you"
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QUIT