maniac-kun
Member
The best part of a console steambox is: Welcome to basic feature that every pc has and that consoles never had before: backwards compatibility forever!
Trials, Lumines Live, Trials Evolution, Shadow Complex, Ms Splosion Man, Splosion Man to name a few.
The best part of a console steambox is: Welcome to basic feature that every pc has and that consoles never had before: backwards compatibility forever!
Uh, OSX and iOS are pretty popular, and that's based off of BSD...The license for the kernel doesn't really matter that much. If it really did, BSD would be more popular in commercial applications than BSD would. The only time the license would really bother you is if you modified the kernel...
I mean, there's nothing stopping them from going with BSD; they could pick hardware that the kernel works with (though, it was never my impression that BSD had significantly more missing driver problems than Linux does). A lot of the libraries would work in BSD as well...
Both Trials games and Ms Splosion Man are coming to PC.
Both Trials games and Ms Splosion Man are coming to PC.
To Steam?
there's that dust game and splosion man, which are probably very good games but lol if that's supposed to be competitive to steams huge library.
it's probably better if it starts off with a fresh empty library. it makes it much more similar to a traditional console release with the slow drip
To Steam?
So, uh, Shadow Complex it is then :s
They have a daily deal and midweek madness 24/7. But that's beside the point. Why don't regular stores have a sale 24/7? After all, Christmas sales and shit are super duper profitable! Same reason. Some people are willing to buy at full price, then you do periodic mass sales to pull the crowds.
It extends nothing if straight out of the box you tell people that they can't play the same games Steam PC players have access to.
Trials began on PC.
Lumines is also available on Steam.
So, uh, Shadow Complex it is then :s
Forever like a dozen years but not much more without a lot of work?The best part of a console steambox is: Welcome to basic feature that every pc has and that consoles never had before: backwards compatibility forever!
The irony being right off the bat it doesn't have backwards compatibility to all those Steam games. Fantastic selling point, "Yer still gonna need that PC for those other games though. So keep that around. Just like you would that old console. Hmmm."
Forever like a dozen years but not much more without a lot of work?
It's something, indeed, but many of those who tried to play a 90s game know that it can REALLY be complex to make it run, even with the "compatibility options" in Windows... Probably because it was badly implemented but still.
Besides, in a couple of year, a x86 game using VGA or VESA will heavily rely on emulators to run on a modern machine...
Your existing Steam catalog likely won't run on the thing. And if it's a traditional console business model where the hardware is sold at a loss I wouldn't expect those famous Steam sales on this box for quite awhile either.
Does it make any difference?Forever like a dozen years but not much more without a lot of work?
Because computers frighten some people.Unless it's really cheap, and really powerful, what's the advantage of it over that Alienware console/PC that can run Steam and any other game on PC? Not being combative, just wondering why I'd choose something that's limited straight out of the box over something with no limitations (other than the capabilities of the components).
In one reply you talk about the huge library, and in another you say they don't need that huge library.
If it starts with an empty library, I don't really have any interest in it, considering I can just load up Steam on my PC. Maybe I'm not the target audience, but, weirdly, I am part of the target audience for PS4 and 720. Is Valve really going to do this and signal to their big fans that this isn't for them?
1) Based off, but still not actually BSD. It's like saying BSD is Unix.Uh, OSX and iOS are pretty popular, and that's based off of BSD...
And again, the problem isn't that they could pick hardware that BSD would work with, it's just that they aren't very concerned with hardware to begin with. They are interested in cultivating a software platform. See this post: http://www.neogaf.com/forum/showpost.php?p=46090365&postcount=621
Because computers frighten some people.
Lumines on Steam/PC is garbage. Missing modes and severely lacking in skins, which is the reason one buys Lumines.
Unless it's really cheap, and really powerful, what's the advantage of it over that Alienware console/PC that can run Steam and any other game on PC? Not being combative, just wondering why I'd choose something that's limited straight out of the box over something with no limitations (other than the capabilities of the components).
I don't have a good feeling about this given how few games on Steam will be linux compatible
That's a common misconception, neither OSX nor iOS are based on BSD. The XNU kernel is the bastard child of the outdated Mach 2.5 kernel and the equally ancient 4.3BSD kernel, with some FreeBSD code added in later.Uh, OSX and iOS are pretty popular, and that's based off of BSD...
And again, the problem isn't that they could pick hardware that BSD would work with, it's just that they aren't very concerned with hardware to begin with. They are interested in cultivating a software platform. See this post: http://www.neogaf.com/forum/showpost.php?p=46090365&postcount=621
I think you misunderstood me (probably my fault, sorry)Opengl are modern APIs used in lots of platforms. The most successfull engines support them. On windows directx are preferred but it won't be a problem to use opengl.
Also expect optimized drivers, whatever producer they choose it will support steamgox with great drivers. You are thinking of steambox as a pc with ubuntu. It will never be like that, probably it will use an heavily customised distro based on the linux kermel.
http://www.unrealengine.com/platforms/
Also star citizen is going to be released n linux and it uses cry engine 3 ... Guess what?
What if the Source Engine's successor can run on Linux or has built-in tools greatly aiding in porting games from Windows to Linux ? How great would that be ? Maybe a lot of developpers would adopt the engine and make their games also run on Linux if the Steambox proves to be popular. Valve would essentially be using either the engine or the Steambox as a trojan horse to force an explosion in popularity for Linux.
Linux? sounds awful.
I think they're doing more with the Steambox than just releasing a PC that can play Steam games. Probably something closer to a closed box console.Unless it's really cheap, and really powerful, what's the advantage of it over that Alienware console/PC that can run Steam and any other game on PC? Not being combative, just wondering why I'd choose something that's limited straight out of the box over something with no limitations (other than the capabilities of the components).
Who says they'll market it as a PC? It hasn't even been properly revealed yet. Even then, the original Xbox was basically a PC in a box, people still bought that, because it ran its own games and was marketed as a games console. Depending on how Valve wants to market the thing, this may be no different. It runs "its own games" (ie Linux ones, but the end user, unless they've read up on it, won't know that, they'll just seem them as "Steambox games"), and Valve may well manage to convince developers to release some exclusive games for the platform as well, which would make it appear even more like a separate console.Those people wont buy a box that purports to run PC games then. They'll buy from Nintendo/Sony/Microsoft like they're doing now.
Source already runs on Linux, so it's a given that Source 2 will. Thing is, Source isn't very popular with third parties. Maybe if it takes UE's position but that's a tough fight.
I don't own it, but looking at reviews it seems to be the exact same game as on XBLA but without leaderboards or multiplayer.
I don't think the Steambox is going to be a traditional console in any way whatsoever and it certainly won't be aiming to challenge the dominance of the big three, initially at least. I suspect the initial launch will be small scale and to demand, testing out the waters rather than setting sail on the console ocean.
I think you have it backwards.
Everyone (almost) interested in PC gaming has Steam.
They want to increase the amount of people using Steam. To people who only play games on consoles.
Valve wouldnt have done this before speaking to publishers.
i was responding to two completely different people saying completely different things. my messages aren't conflicting. try reading into context some.
they have a very large amount of goodwill even from people who don't use their platform. the target is those people.
And why would that be? Too many people are seeing this from the point of what's available for Linux on Steam right now and going from there. Android is based off Linux, there are plenty of games for that. The situations aren't comparable, what I'm trying to say is that it's a new platform - it will be closed and controlled by Valve. They may well be able to attract developer support for it and have devs develop exclusive Steambox games, or at least Steambox versions of multiplatform titles. The OS doesn't matter. If devs develop games for it, who cares what OS it runs?Linux? sounds awful.