For people who like programming better than actually playing a game I'm sure this system is great. I always loathed it, though. I'll be interested in seeing whether XII is received as an underappreciated gem or gets similar polarizing reviews this second time around.
For people who like programming better than actually playing a game I'm sure this system is great.
A 92% average review score is polarizing, huh.
http://www.metacritic.com/game/playstation-2/final-fantasy-xii
These things are not mutually exclusive
I wasn't a fan of XII because I didn't like the art style, the story, or the characters, but damn, that Gambit system was awesome. I can't believe no one else has made a game with it since.
I wasn't a fan of XII because I didn't like the art style, the story, or the characters, but damn, that Gambit system was awesome. I can't believe no one else has made a game with it since.
BioWare made Dragon Age Origins with it.
I do not understand why Gambits weren't brought back for FF15. What an absolute missed opportunity.
I love the nitty-gritty tweaking that the Gambit system makes available, but I've thought for a while that a great more accessible version of that idea would give each party member a strong "personality" to their AI such that some characters 'like' certain commands more than others, prioritize healing/offense/etc differently, and you'd have to equip abilities to them that best match their personality (or push it in a certain direction). Combining that with the ability to tell your party to attack wide/attack a single target/help you/help target party member could have a surprising amount of depth, I think (and it'd be a good tool for storytelling through gameplay). I'd love to see FF7R adopt this approach. Especially if when you call for help, some party members would prefer killing whatever's attacking you, some would prefer swooping in and tanking the hits for you, and some would prefer healing you (with, of course, subtle adjustments depending on what would actually be most helpful so you don't get annoyed by party members being stupid).If I recall, they mentioned something along the lines of gambits, but no such system really exists. Something as simple as being able to command your party members to use restoratives on their own, or use their stocked magic spells would have made XV a muuuuuuuuuch smoother experience.
Also, something as simple as a seperate "Party Tactics" option would have made all the difference in the world. The ability to make them drop their actions and come them to you, stop attacking and defend, spread out, ect.
I feel like the most optimal retweaking of XV's combat system would just be one that implements most of XII's features.
This is the only way to create a real time RPG that retains the strategy of the genre. I remember on my second play through, after really mastering gambits, the Gilgamesh fight that took me upwards of an hour was done in only a few minutes.
It speaks volumes about Hiroyuki Ito's game design acumen that in his first foray into the Real Time with Pause battle system he destroys every WRPG that used it up to that point.
I just wish they would give you the Gambits up front instead of locking them behind different shops as the story progresses.
Lol they marketed this towards Gaf. Come on Square, just confess#2
no lies detected
Might be in the minority but I barely used gambits. Controlled Ashe 100% manually and just used them for basic attack and crit heal for party members - threw in haste/shell/protect later in the game. Idk, but automating anything beyond that didn't seem fun.
Was there ever any debate? Balthier is the man.This trailer confirmed that FF XII main protagonist is Balthier. I approved.
Was there ever any debate? Balthier is the man.
I love how no one agrees on who is the 'real' main character of the game. Even Matsuno has a different answer (Basch) than anyone mentioned in this thread.
Ashe? YikesSorry, I think Ashe would disagree
Not all Americans are stupid Squenix!
That...is..a...strange...trailer.
As someone who never played FFXII I still have no clue what the gambit system in this game is about and what makes it so cool.
"Time to look at Balthier"? XD
I hated FFXII but I loved the bandit system.
I love FFXII, the gambit system is amazing.
I hate bandits.