It was phantastic - no nostalgia involved
It had the best Battle Mode to date. I have no idea, why Nintendo avoided that particular kind of mode from that day on. 4 player mode with 3 balloons each, no time limit, loser gets to become a bomb and drive around on the map to blow up a remaining player. That combined with Block Fort and Double Deck was amazing. It just never got old.
It had the best voice overs. Toad, Wario, Yoshi and Donkey Kong never sounded that good again. They moved from a more animal sounding DK to a goofy one with DK64, Yoshi moved from noises to 'Yoshi' whenever he could, Toad got hoarse, and I have no idea what happened to Wario when I compare MK8D with MK64.
It was the last time till MK8 that MK had some kind of good item balance Maybe up for debate, but I hated the character specific items from DD and Wii was a mess all around. Flying blue shell? Bullshit!
You could use an item skillfully in almost all cases (blue-shell excluded). Best Bananas in MK with the multi-bananas.
The courses had a sense of scale. Many argue that it was courses full of nothing, but I just loved how grand everything felt.
It was the last 'pure' Kart racer in the series. No bikes, no baby buggies... I liked it more.
The sprites influenced the gameplay to be a particular kind. The game felt great, no last thanks to the use of sprites. Crashing into other characters and the items felt very satisfying and fast thanks to the sprite nature and the driving engine underneath the visuals. That's my personal opinion of course, but the core gameplay of the GCN and Wii versions didn't feel right to me.
IT HAD SOUND OPTIONS Wanna hear just the engine sounds, or lower the music volume? C-Buttons are your friend.
That's not to say that the game was flawless though.
It looked somewhat dated from the beginning.
The sound engine couldn't keep up. No music for more than 2 players and with 4 players, not everyone had their own sounds.
The speed bug - I don't remember if that's just in the re-releases, but 4 player and some courses, you suddenly had F-Zero on your hands.
Not too many courses, very few options.
Instable framerate.
I would take a rom or a remaster without these flaws over MK8D any day of the week.
well, maybe a little bit
It had the best Battle Mode to date. I have no idea, why Nintendo avoided that particular kind of mode from that day on. 4 player mode with 3 balloons each, no time limit, loser gets to become a bomb and drive around on the map to blow up a remaining player. That combined with Block Fort and Double Deck was amazing. It just never got old.
It had the best voice overs. Toad, Wario, Yoshi and Donkey Kong never sounded that good again. They moved from a more animal sounding DK to a goofy one with DK64, Yoshi moved from noises to 'Yoshi' whenever he could, Toad got hoarse, and I have no idea what happened to Wario when I compare MK8D with MK64.
It was the last time till MK8 that MK had some kind of good item balance Maybe up for debate, but I hated the character specific items from DD and Wii was a mess all around. Flying blue shell? Bullshit!
You could use an item skillfully in almost all cases (blue-shell excluded). Best Bananas in MK with the multi-bananas.
The courses had a sense of scale. Many argue that it was courses full of nothing, but I just loved how grand everything felt.
It was the last 'pure' Kart racer in the series. No bikes, no baby buggies... I liked it more.
The sprites influenced the gameplay to be a particular kind. The game felt great, no last thanks to the use of sprites. Crashing into other characters and the items felt very satisfying and fast thanks to the sprite nature and the driving engine underneath the visuals. That's my personal opinion of course, but the core gameplay of the GCN and Wii versions didn't feel right to me.
IT HAD SOUND OPTIONS Wanna hear just the engine sounds, or lower the music volume? C-Buttons are your friend.
That's not to say that the game was flawless though.
It looked somewhat dated from the beginning.
The sound engine couldn't keep up. No music for more than 2 players and with 4 players, not everyone had their own sounds.
The speed bug - I don't remember if that's just in the re-releases, but 4 player and some courses, you suddenly had F-Zero on your hands.
Not too many courses, very few options.
Instable framerate.
I would take a rom or a remaster without these flaws over MK8D any day of the week.