Yeah, that's quite a bad one too.Are driveatars still a thing?
Yep, even by nameAre driveatars still a thing?
This was THE WORSTRemember when second screen apps on phones and tablets were supposed to enhance the experience?
Pretty sure games journalists did not invent that term. It's also not 'wanky' as it describes a very real phenomenon. Whether or not that really matters to you as a player is up to you, but it's a real thing.Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
Lol damn man that shit took up a lot of time to be talked about back in 2013-2014 kinda died down after thatRemember when second screen apps on phones and tablets were supposed to enhance the experience?
bounceTek
Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
"Visceral"
Was Transfarring used outside of the MGS HD collection?
Are driveatars still a thing?
Remember when second screen apps on phones and tablets were supposed to enhance the experience?
Thats a general media criticism termNot quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
Levolution's were awesome and I miss them
Does Zandatsu count?
Pretty sure games journalists did not invent that term. It's also not 'wanky' as it describes a very real phenomenon. Whether or not that really matters to you as a player is up to you, but it's a real thing.
Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
This one bothers me, because it's a word for a real thing, but it's been misapplied enough that it's unusable now.
I hate these two, especially since 99% of the time, ludonarrative dissonance is used as a fancy way to say "Nathan Drake kills a lot of people and makes jokes."
Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
Not quite the same but ludonarrative dissonance. A really wanky phrase coined by games journalists which somehow spread like wildfire.
Unfortunately the concerns raised by these three critics seem to be attacking something else entirely mostly a disconnect between literal gameplay and literal story, where things dont make sense. In Carbonis case, he refers to it as occurring when the game isnt talking to you, its acting like a video game, asking if West Side Story breaking into song results in Musonarrative dissonance. Sterlings example cites Booker DeWitt going through trash cans and finding money and eating food off of the ground. Chipman claims that a player that keeps bumping into walls and jumping into bottomless pits when theyre supposed to be a badass is a quintessential example of the idea.
But while each of these may be amusing, the idea that they encapsulate ludonarrative dissonance is disingenuous. No one is claiming that throwing rocks at Eli Vances face is ludonarrative dissonance because Gordon Freeman wouldnt do that; thats just subversive play. This wacky gameplay contrivance doesnt make sense in the context of the games narrative! was never the point of the term. Health-as-an-integer, infinite stamina and pain resistance, and a ridiculous carrying capacity have long been jokes about video games when framed in the context of an actual narrative, but theyre so far removed from the ideas of a thematic and tonal conflict that theyd represent some other issue entirely. So Im worried theyre tearing down a strawman no one ever purported and in so doing moving the debate away from useful criticism of the term and towards a push for mindless snark against a vaguely related idea.
Speaking of snark my other concern is that these criticisms seem to stem from a place of anti-intellectualism (a long-standing force in the gaming community). The word itself is a target of ridicule all three videos poke fun at the words roots and length. Again, its a long, complicated, unwieldy word but the problem is that it excludes people from taking part in games criticism, not that its a wacky word thats hard to say.
Heh, just wanted to post this. The technology is obviously very real and probably pretty nice, but I can't help but feel that the marketing department came up with the name and the idea to highlight it so much.
Ludonarrative dissonance is real though
Emergent gameplay is as well
Levolution was a very specific feature to level design where the name worked.
Blast processing however....
Which is what? I've never heard the term before.You might call it stupid, OP. But as far as buzzwords go, Levolution conveys exactly what it does with a single word. I dont see anything wrong with it.
Which is what? I've never heard the term before.
Which is what? I've never heard the term before.
..... Well that's just dumb.The evolution of a level. How battlefield did it when it was first coined.
The evolution of a level. How battlefield did it when it was first coined.