They say this same shit every time.
Not specifics but every time they say they're switching stuff up and then people are disappointed anyways when it's not that different.
Yeah the problem is you can't seem to make the Zelda fanbase happy a a whole, and you can't make people who don't like Zelda happy because what they want, to be frank about it, is someone else's idea of an RPG. Not Zelda.
Skyward Sword did change a lot of things up, it did pack in a lot of fresh spins on ideas, and tons of fans still turned their nose up at it. Aonuma said here that SS didn't go as far as they wanted.
Now where the real joke will come in, is if they release an actual non-linear Zelda where you can tackle at least much of the game in a personal order (something like ALTTP level of non-linearity). Where, on paper, the game has everything that the conglomerated bitching of the fandom demands. And people
still single out something to say it's the same old shit and nothing new.
Like the fact that Link wears the same hat, the sword is called Master Sword, or maybe they reuse a few dungeon themes, or maybe it has bottles. Or maybe that it's just plain not exactly like _________ recent non-Zelda game that's so awesome.