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Epic knows PS4/NEXTXBOX specs - [Giving recommendations w/ commercial mindedness]

They want to drive specs up so the higher end game releases look better so the market's expectations for visuals are raised so less rich developers are forced to buy a new engine license to compete rather than just relying on UE3 so they turn to the successor to the engine they're familiar with, and therefore help Epic make loads of money.

Same reason Crytek want ridiculously powerful consoles.
I think there is cynical truth to this.
 
So long as Unreal is still the hyper-dependable post for which developers without the resources to build their own engines can dance around, helping prop up the industry, then I'm happy. That's what Unreal means to me. Hopefully they realise too that they are proponents of industry efficiency first and foremost, not industry evolution.
 

pramath

Banned
I've been saying this for a very long time now, the next generation of home consoles will be a modest leap over the HD twins at best. It will be a 'super' gen, a cooldown generation, where the harcware power consolidates, and software development costs come under control. This just reaffirms that belief.
 

Kunan

Member
None of the things you mention is inherently negatively impacted by more powerful hardware. PC has more developers, more games, more niche genres and the most powerful hardware.
PC is also dominated by word of mouth and a steam interface that pushes indie games through deals. Console sales are dominated by 30 second TV spots.
 
News flash cliffyB gamers don't want to pay $600+ for a system that's the size of a fridge.
I'm pretty sure someone posted that already.
 

Ponn

Banned
This is why I believe Cloud gaming is the future...Cheaper costs and your console will never be outdated.

I still have a feeling MS will release a cloud box.

Not even close to that yet. Infrastructure is not there to support it, heck its not there to support a DD only future yet. And you have to get everyone on board for DD before you can even think of going that route.
 
I'm not. The amount of subtle (and not-so-subtle) lobbying against high-end gaming over the past years has been staggering, particularly on this forum. Unsurprisingly, it started when Nintendo released the Wii. I can't recall gamers on message boards worrying incessantly about development costs before that.

I wonder how different this thread would be had that never happened.
Sure it hasn't got anything to do with $600 PS3, PSP with no games, PSV being DOA, etc., RROD, Japanese developers becoming mostly irrelevant, western devs shutting down, etc.?
 

Durante

Member
PC is also dominated by word of mouth and a steam interface that pushes indie games through deals. Console sales are dominated by 30 second TV spots.
So consoles adapt or die. Either way is fine, and better than limping along as mediocre half-measures.

Sure it hasn't got anything to do with $600 PS3, PSP with no games, PSV being DOA, etc.?
Yes, I'm quite certain that particular line of "hardware performance = development costs and therefore weak hardware = good for developers" argument has little to do with those. It was introduced during (and has been championed since) the Wii release.
 

kuroshiki

Member
why are we worrying about the manufacturers by the way? Why do we care if it costs them a couple hundred more to make a console? Thats how its worked in the past and they can make it work now - MS have things like LIVE fees, and you cost engineer anyway, so those subsidies are only for the first year or two, where your volumes aren't that high. By the time you're hitting the mainstream, you want a break-even console.

Wii changed everything. That model no longer is desirable by console manufacturers.

To be honest $299 or $399 60fps, 1080p with A LOT better texture is all I want for next gen.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
For the sake of the industry, I hope Sony and Microsoft tell Epic to go away.
 

gcubed

Member
I've been saying this for a very long time now, the next generation of home consoles will be a modest leap over the HD twins at best. It will be a 'super' gen, a cooldown generation, where the harcware power consolidates, and software development costs come under control. This just reaffirms that belief.

unfortunately for Sony thats a much bigger problem for them than for MS. Abandoning the cell to go more to a PC architecture is going to be a huge PR problem for them and for their PSN service.

The next generation of at least the HD twins seems to be going more for a reset, which is good, i'm just curious to see how Sony handles it.
 
If anyone's worrying about price, there are worse ways to increase it. Xbox costs $100 more with Kinect. Wii U already requires its tablet controller, and if Durango requires Kinect and PS4 requires its 'unique' add-on, I'm guessing the baseline cost for MS/Sony's consoles will be north of $400 by a fair amount. Next gen is going to be expensive.
 

Mr Swine

Banned
Because old gens were big leaps in terms of technology.
2D->some 3D->full scale 3D, advanced lighting->shaders, motion capture, full voice acting, high res models and textures that are downsampled for maintaining framerate.

But new gen will be about using those advanced assets in their full potential and better lighting, interaction etc. It wont increase cost exponentially, because there is no planned feature to do so [like full voice acting or million poly models].
They are already making games like CG movies, with almost the same technology.


Guys think first, comment later, because we will just repeat the same argument over and over in every page.

And budgets are still getting higher and higher for each gen despite everyone saying "well they are making games like CG movies and they dont need to scale down the graphics no Moreno they will save lots of monies!" type of BS that gets said every gen
 

kuroshiki

Member
unfortunately for Sony thats a much bigger problem for them than for MS. Abandoning the cell to go more to a PC architecture is going to be a huge PR problem for them and for their PSN service.

The next generation of at least the HD twins seems to be going more for a reset, which is good, i'm just curious to see how Sony handles it.

X86 architecture has nothing to do with PSN.
 
If they were actively involved with the next-gen they would be so NDA'd up the ass that they would not DARE talk shit like this, or say a fucking word to anyone about anything, never mind the press.
I call bullshit, yet again. EPIC bullshit.

Eh? They're not giving away anything close to concrete details at all. And to certain extents Epic has a good amount of leverage over Sony and MS- they can do stuff like this. It's called lobbying.
 
Yes, I'm quite certain that particular line of "hardware performance = development costs and therefore weak hardware = good for developers" argument has little to do with those. It was introduced during (and has been championed since) the Wii release.
A few championed it before. *cough*

But I could see the writing on the wall when devs were projecting next-gen engine development to cost on the order of 20-30 times prior costs.
 

Ponn

Banned
I'm not. The amount of subtle (and not-so-subtle) lobbying against high-end gaming over the past years has been staggering, particularly on this forum. Unsurprisingly, it started when Nintendo released the Wii. I can't recall gamers on message boards worrying incessantly about development costs before that.

I wonder how different this thread would be had that never happened.

I believe it has more to do with seeing good studios close, the rest consolidated under a few "evil" corporations, $60 games, $60 games not being enough so you have to pay extra for endings, quests, the rest of the character roster, etc etc, online passes, developers and publishers pushing to kill the used market and companies outright saying development costs are driving them out of business.

Reasonable people given a choice of "whoa, lets reign this is in" or seeing it crash and burn will choose the reign it in option.

I'm not reasonable though, the way the industry has been acting so blindly, foolishly and extremely, blatantly and flaunting its anti-consumer i say let it burn.
 

Erethian

Member
Yes, I'm quite certain that particular line of "hardware performance = development costs and therefore weak hardware = good for developers" argument has little to do with those. It was introduced during (and has been championed since) the Wii release.

Well in this case a lot of people see correlation as causation. HD systems come out, revenues go up, more and more companies either make smaller profits or lose hundreds of millions year on year, a slew of studios close.

Under that context, attributing it entirely to the introduction of the Wii is absolutely ridiculous.
 

angelfly

Member
Wii changed everything. That model no longer is desirable by console manufacturers.

To be honest $299 or $399 60fps, 1080p with A LOT better texture is all I want for next gen.

720p at a locked 30fps is going to be the target for most devs next gen.
 
So consoles adapt or die. Either way is fine, and better than limping along as mediocre half-measures.
The issue seems to be (at least in my case) those that believe they can compete, and those that don't.

I know consoles can't compete. Unless case sizes and power usage increases on a scale we've never seen, consoles will not just be behind, but by a metric fuckton.
 
If graphics don't get a huge improvement in the next gen consoles, then what the fuck is the point of making them? We may as well stay with our current gen until Sony and MS find it economically viable to make consoles with vastly improved graphics.

Why are there people in this thread actively rooting for a new gen with marginal graphical improvement?

Because they would rather pay 400 dollars for a console than 600 or more?
 

Durante

Member
I believe it has more to do with seeing good studios close, the rest consolidated under a few "evil" corporations
This has been happening since the early 90s. Was the 486DX2 too powerful or could it be that a variety of different reasons are responsible for the closure/consolidation of great development studios?
 

DR3AM

Member
I'm pretty sure both Sony and MS want their next gen system to be as powerful as possible but if it means a $500+ system, they simply wont do it. Sony cant afford it and MS doesn't want to do it.
 
Tim Sweeney said:
They need to damn near render Avatar in real time, because I want it and gamers want it - even if they don't know they want it.
Stop your BS Sweeney, you don't know what I want.

What I want is something reasonably more powerful than my PS3 and I also want it reliable, silent, affordable and not requiring half the output a Nuclear plant produces. Plus, I also don't want it to destroy the gaming industry so I can enjoy more games on my next console.

So stop Tim. Stop now. I can afford and build a super powered PC if I want RT Avatar stuff but I don't care. The thing I want are good games, not technological demoes.
 
Yes, I'm quite certain that particular line of "hardware performance = development costs and therefore weak hardware = good for developers" argument has little to do with those. It was introduced during (and has been championed since) the Wii release.
Yes, but that's only one of the reason people don't want next gen consoles to use high end tech (and obviously cost proportionally more).

Also, I believe we just recently have two comments regarding next gen dev costs, one from Ubisoft and one from Warren Spector; I guess there are definitely more insightful than some random people arguing whether costs will increase or not.

http://www.eurogamer.net/articles/2012-05-16-ubisoft-discusses-next-generation-game-budgets
http://www.gamezone.com/products/xbox-720/news/warren-spector-worried-by-next-gen-costs
(sorry at random sites, just linked whatever google brought up)
 
This has been happening since the early 90s. Was the 486DX2 too powerful or could it be that different reasons are responsible for the closure/consolidation of great development studios?

Earlier than that actually.

Consolidation has been a mainstay of this industry for nearly as long as it has existed.
 
I'm not. The amount of subtle (and not-so-subtle) lobbying against high-end gaming over the past years has been staggering, particularly on this forum. Unsurprisingly, it started when Nintendo released the Wii. I can't recall gamers on message boards worrying incessantly about development costs before that.

I wonder how different this thread would be had that never happened.

And at the same time, it was only during the advent of the PS3/360 era where being a graphics whore became something to be lauded instead of something to be mocked. So I don't see how that's a relevant issue.
 
I'm not. The amount of subtle (and not-so-subtle) lobbying against high-end gaming over the past years has been staggering, particularly on this forum. Unsurprisingly, it started when Nintendo released the Wii. I can't recall gamers on message boards worrying incessantly about development costs before that.

I wonder how different this thread would be had that never happened.

Courtesy of kotaku... Every game studio closed since 2006.

3D Realms - 2009
7 Studios (Activision) - 2011
Backbone Vancouver
BigBig (Sony) - 2012
Bizarre Creations (Activision) - 2010/2011
Black Rock (Disney) - 2011
Blue Fang Games - 2011
Blue Tongue (THQ) - 2011
BottleRocket - 2009
Brash Entertainment - 2008
Budcat (Activision) - 2010
Castaway Entertainment - 2008
Cheyenne Mountain - 2010
Cing - 2010
Clover Studios (Capcom) - 2006
Codemasters Guildford - 2011
Cohort Studios - 2011
Concrete Games - 2008
Deep Silver Vienna - 2010
DICE Canada - 2006
EA Chicago - 2007
EA Bright Light - 2011/2012
EA Japan - 2007
Eidos Manchester - 2009
Eidos Hungary - 2010
Ensemble Studios (Microsoft) - 2008
Factor 5 - 2009
FASA (Microsoft) - 2007
Fizz Factor - 2009
Flagship Studios - 2008
Flight Plan - 2010
Frozen North Productions
FuzzyEyes - 2009
Gamelab - 2009
Game Republic - 2011
GRIN - 2009
Helixe (THQ) - 2008
Hudson Entertainment - 2011
Humannature Studio (Nexon Vancouver) - 2009
Ignition London - 2010
Ignition Florida - 2010
Incognito Entertainment (Sony) - 2009
Indie Built (Take-Two) - 2006
Iron Lore - 2008
Juice Games (THQ) - 2011
Kaos Studios (THQ) - 2011
Killaware - 2011
Killspace Entertainment - 2011
KMM Brisbane - 2011
Krome Studios (might still be operating on skeleton crew) - 2010
Kuju Manila - 2009
Kuju Chemistry - 2009
Kush Games - 2008
Locomotive Games (THQ) - 2010
Luxoflux - 2010
Mass Media (THQ) - 2008
Monte Cristo - 2010
Monumental Games - 2012
Midway Austin - 2009
Midway Newcastle - 2009
MTV Games - 2011
Multiverse - 2012
NetDevil - 2011
Ninja Studio - 2009
Outerlight - 2010
PAM Development (Take-Two) - 2008
Pandemic Australia (EA) - 2009
Pandemic LA (EA) - 2009
Paradigm Entertainment - 2008
Pi Studios - 2011
Pivotal Games (Take-Two) - 2008
Propaganda Games (Disney) - 2011
Pseudo Interactive - 2008
Rainbow Studios (THQ) - 2011
Realtime Worlds - 2010
Rebellion Derby - 2010
Red Octane - 2010
Rockstar Vienna - 2006
Sandblast Games (THQ) - 2008
SEGA San Francisco - 2010
Shaba Games (Activision) - 2009
SOE Denver - 2011
SOE Seattle - 2011
SOE Tuscon - 2011
Stormfront Studios - 2008
Straylight Studios - 2009
Team Bondi - 2011
The Code Monkeys - 2011
Titan Studios - 2009
THQ Studio Australia - 2009
THQ Digital Warrington - 2009
Transmission Games - 2009
Universomo (THQ) - 2009
Venom Games (Take Two) - 2008
Vicarious Visions California - 2007
Visceral Australia (EA) - 2011
Wolfpack Studios - 2006
Yuke's Company Of America - 2010
Zoe Mode London - 2009

Along with this, the entirety of THQ will be closed soon.
 

Durante

Member
^^ I won't get into a list war, but there were tons of companies closed and/or bought up before 2010.

Earlier than that actually.

Consolidation has been a mainstay of this industry for nearly as long as it has existed.
Probably, the early 90s is just as far back as I know for certain that it has been happening. (Fuck 90s EA)

And at the same time, it was only during the advent of the PS3/360 era where being a graphics whore became something to be lauded instead of something to be mocked. So I don't see how that's a relevant issue.
What are you even talking about? Enjoying good graphics in games has been something that was just completely normal for every single gamer -- at least until the introduction of the Wii. That's how I remember it.
 

tinfoilhatman

all of my posts are my avatar
Unless it's a big enough jump in power there's no reason for me to purchase, might as well go fulltime iOS gaming or back to PC gaming.

I want native 1080p with good quality AA and texture filtering, is that really to much to ask for?
 

Izick

Member
The stronger the consoles, the better for me. Just because there's more power there, it doesn't mean that it has to be utilized. Plus, as devs learn the consoles, the games won't hit a graphical ceiling as quickly. I'm not exactly sure why anyone wouldn't want more powerful consoles. I would rather pay another 100$ then have a console with games that don't look as good as they could have.
 

1-D_FTW

Member
I've been saying this for a very long time now, the next generation of home consoles will be a modest leap over the HD twins at best. It will be a 'super' gen, a cooldown generation, where the harcware power consolidates, and software development costs come under control. This just reaffirms that belief.

It's my opinion this is true. And it'll be in the form of an iOS device with bluetooth controller support.

Which is why Epic wants MS and Sony to go big. Because if they can't outclass them on the graphics front, the 60 dollar AAA game will go the way of the middle tier games.

People are easily baited by these news outlets.

I mean come on : "We're much more in sync with the console makers than any other developer is. That means we can give detailed recommendations with a complete understanding of what is going to be commercially possible."

To this from Eurogamer: Apparently Epic has seen the specs of the PS4 and next Xbox and is "actively lobbying" for them to be more powerful.

Critical thinking and reading skills go out the window in this thread. Bunch of fishes
.

More like people who aren't backwards thinkers. It's obvious to anyone who sees the industry clearly. This is a desperate attempt to defend the 60 dollar blockbuster market (of which certain developers make a whole lot of money on). The day the 60 dollar game looks no different than your average iOS game, is the day the 60 dollar market collapses unto itself.
 

FoneBone

Member
Yes, I'm quite certain that particular line of "hardware performance = development costs and therefore weak hardware = good for developers" argument has little to do with those. It was introduced during (and has been championed since) the Wii release.
Yeah, that's nonsense. It's increasingly obvious that the industry's headed for another crash if it can't drop the AAA arms race - it has nothing to do with championing Nintendo.
 

KKRT00

Member
And budgets are still getting higher and higher for each gen despite everyone saying "well they are making games like CG movies and they dont need to scale down the graphics no Moreno they will save lots of monies!" type of BS that gets said every gen

Thanks for not reading my post ...

Earlier gen was PS2 era, there was no shaders and they werent doing milion poly models that they've normal mapped!
 
Here's a sobering figure for those who think all is rosy in AAA HD Land:

It's obviously silly to blame every single problem on developer costs, it's certainly been a primary driver of this generation's issues.

Just as a simple example, EA had multiple years last generation with net income above 500 million dollars. This generation, no publisher has achieved that total in all 6 years of this generation combined, or even come close to it.

Profits are way, way down across the board for the traditional big publishers, whether you're making good games or not.
 
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