Courtesy of kotaku... Every game studio closed since 2006.
Along with this, the entirety of THQ will be closed soon.
With nex-gen right around I wonder how many more that are barely hanging on will close up.
Courtesy of kotaku... Every game studio closed since 2006.
Along with this, the entirety of THQ will be closed soon.
I have a question for all of the people who are saying they want to stay with roughly the technology level we've been using since 2005. When did you start gaming? I'm interested in knowing if there's a correlation between when a person started gaming and what they want from next generation hardware.
The last GT game you played was made at best on 2005 hardware. I don't care if they only put a single midrange 2012 GPU in the thing, the visuals will be better. But even if they put in a quad GPU solution you aren't going to see that drastic of a difference. Lighting maybe. Since that's the one area that GPU tech is making leaps and bounds on.Yeah, but will it be marginally more beautiful than GT5, or considerably more beautiful?
For me to invest in a new console, it needs to be the latter. I don't mind spending £400-£450 on a console if the tech is good enough to last a proper cycle (5-6 years).
Expensive consoles don't have to be high-priced. That is, Microsoft (not so much Sony!) are in a position to massively subsidise a system if necessary, and it's a move that *could* reap huge dividends if Epic are right. If Epic are wrong, however, it'll lose them billions.
Because the competition for your $60 is getting higher and higher.
What's being argued for here by some is that platform holders should put a cap on that competition with hardware.
If you are a consumer, why not wish for more competition for your dollar? I know a lot of people think that pubs will run themselves into the ground but I'm going to go out on a limb and suggest that they might retune their investments and find a better center of gravity if they don't work out. If company A cannot compete at the high end anymore it's because other companies can. If other companies can't, the high end will recenter at another point. But should hardware make that call? IMO, no.
It's the job of the platform holder to put as much capability at the disposal of creators, and make it as easy as possible to access. Not to tell the children to play nicely with a big stick of reduced capability. The only reason Nintendo was trying to do that is because they didn't want that competition for themselves.
I think that that kind of competition is only relevant at the blockbuster end of the market anyway. For everyone else, they'll actually lower their costs with better hardware. The devs making $5 and $6 games on the digital market will be able to do a lot more at the same cost with better boxes.
What about devs that don't want to make small games? The bar will be raised so high they can't possibly compete. Let's just completely kill off the rest of the mid tier developers while we're at it. They just want everyone to have to buy their engine to compete.
Cost in dollars is the number one reason for me.Devs no matter the engines can make fun games,but if the price is to high the i'm out.I got better things to do with the money i have.I feel wanting and requiring bigger/stronger/faster is what will kill consoles in the end. As a gamer I understand the want and need for it and would/will absolutely love to see crazy ass graphical masterpieces on my HD screen. But at what cost do we get this? Not cost as in dollars but cost as in overall enjoyment and variety overall within the hobby. The decline is already happening IMO. Could be i'm just getting older but I dont think so....sigh.
I feel like the development cost argument is getting around the main issue. High-priced consoles are bad for the industry because it depresses userbase growth.
Two reasons:
The first is that it's not simply what the hardware consists of that defines a console. The very way it's sold and advertised helps define its identity. In the specific cases of the 360 and the PS3 they were marketed on the basis of their immense graphical power, with the unspoken implication that if you could not compete on those graphical terms your game was not 'worthy' and should be relegated to XBLA or PSN. That's where the death of the 'A' and 'B' tier games came from - either they tried to compete in graphics and burnt to death in the process or they went 'fuck it' and aimed low.
Secondly, 'how much money can we spend on the production' was obviously not very well defined this past generation. The PS3 will never turn a profit for Sony and the 360 took a long time to actually get onto its feet. Should I just assume they'll get it right this time?
yea don't think you can make that statement from looking at some screens.
Thread http://www.neogaf.com/forum/showthread.php?t=474483 But yea i'm not that impressed either i'll hold of on my final judgment until i see it in motion.Hey guys, have you seen this? First images from UE4
http://www.wired.com/gamelife/2012/05/ff_unreal4/
My mind is NOT blown
Well, their self-interest is likely to prove extremely damaging to the very industry they need to sell their fancy new engine to - both with respect to escalating budgets and with respect to higher console launch prices slowing adoption of the very hardware that will run their engine - so it seems pretty myopic on their part.
I really hope they lose. A 'quantum leap' in console 'power' will put so many developers out of business, we're looking at 1, maybe 2 consolidated Japenese firms and EA and Activision. And they'll buy studios and convert them to social connected and mobile devices that have higher revenue growth, while only releasing a handful of very large franchise titles which will make insane amounts of money. What a barren console future we're looking at.
Processing power bad. Connectivity and services good. Entertainment and service-based industry is the future. Save us from ourselves.
Yeah, just like every Japanese developer with installed based of their games on PS2 suddenly found it quite easy to develop for PS3 and utilize it; not to mention how every PS2 owner quickly moved on to the cheap PS3 and PS3 built a strong installed based.Because the competition for your $60 is getting higher and higher.
What's being argued for here by some is that platform holders should put a cap on that competition with hardware.
If you are a consumer, why not wish for more competition for your dollar? I know a lot of people think that pubs will run themselves into the ground but I'm going to go out on a limb and suggest that they might retune their investments and find a better center of gravity if they don't work out. If company A cannot compete at the high end anymore it's because other companies can. If other companies can't, the high end will recenter at another point. But should hardware make that call? IMO, no.
It's the job of the platform holder to put as much capability at the disposal of creators, and make it as easy as possible to access. Not to tell the children to play nicely with a big stick of reduced capability. The only reason Nintendo was trying to do that is because they didn't want that competition for themselves.
I think that that kind of competition is only relevant at the blockbuster end of the market anyway. For everyone else, they'll actually lower their costs with better hardware. The devs making $5 and $6 games on the digital market will be able to do a lot more at the same cost with better boxes.
It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it - even if they don't know they want it.
I feel wanting and requiring bigger/stronger/faster is what will kill consoles in the end. As a gamer I understand the want and need for it and would/will absolutely love to see crazy ass graphical masterpieces on my HD screen. But at what cost do we get this? Not cost as in dollars but cost as in overall enjoyment and variety overall within the hobby. The decline is already happening IMO. Could be i'm just getting older but I dont think so....sigh.
It's the job of the platform holder to put as much capability at the disposal of creators, and make it as easy as possible to access. Not to tell the children to play nicely with a big stick of reduced capability. The only reason Nintendo was trying to do that is because they didn't want that competition for themselves.
You got me. If it's all the same to me, I'd rather Sony and MS wait a couple more years then pump out beast consoles when it's feasible to do so.If graphics don't get a huge improvement in the next gen consoles, then what the fuck is the point of making them? We may as well stay with our current gen until Sony and MS find it economically viable to make consoles with vastly improved graphics.
Why are there people in this thread actively rooting for a new gen with marginal graphical improvement?
Bigger issue is I personally think you can create a box for $400 with specs that won't blow everyone who's a tech guru away, but in terms of pure numbers is NOT a marginal upgrade.
Crytek makes a very good engine.Have been for years now.I like that Epic is pushing them to release better systems, I am all for more ram and Epic deserves all the success they have for pretty much making the goto engine but going forward I wish somone else made a decent engine just because I think right now Epic has to much power. At first I was against Silicon Knights lawsuit but the more facts that got out I kind of hope Epic loses and pays them something.
Yeah, just like every Japanese developer with installed based of their games on PS2 suddenly found it quite easy to develop for PS3 and utilize it
not to mention how every PS2 owner quickly moved on to the cheap PS3 and PS3 built a strong installed based.
They want to drive specs up so the higher end game releases look better so the market's expectations for visuals are raised so less rich developers are forced to buy a new engine license to compete rather than just relying on UE3 so they turn to the successor to the engine they're familiar with, and therefore help Epic make loads of money.
Same reason Crytek want ridiculously powerful consoles.
There's being cheap with a hardware refresh, being practical with a hardware refresh, and overengineering a hardware refresh.
Nobody is saying to cap the next generation at 360 levels. People want the next consoles to make the 'practical' jump in ability, so the consoles aren't $texas to buy and nobody ends up buying them, mooting the point of all the hardware sitting there.
Developers can make awesome games on a practical jump, but it'd be silly to just jump way too much just to please Epic for Unreal, who wants to get everyone off their UE3 license and onto a UE4 license. Previously, middleware developers made middleware for the hardware that existed, not the hardware they wanted. If Epic wants to pump the requirements up beyond where Sony and MS want to play ball, then it's Epic's problem and a middleware competitor will step in and provide a solution or engine that still provides a leap in graphics improvement.
This.
The level of graphics being put out in something like Uncharted is perfectly fine - just give people the ability to put more bodies on screen and some more interaction with the environment and we're good.
I do not need 'Avatar in real-time'.
They want to drive specs up so the higher end game releases look better so the market's expectations for visuals are raised so less rich developers are forced to buy a new engine license to compete rather than just relying on UE3 so they turn to the successor to the engine they're familiar with, and therefore help Epic make loads of money.
Same reason Crytek want ridiculously powerful consoles.
They're not gonna sell $500 hardware for $299/$399.
Crytek makes a very good engine.Have been for years now.
I'm surprised someone as bright as Tim Sweeney is saying this. Rendering near avatar in real time is like 2 or 3 generations away, let alone the next one. oO
I guess it's possible, if MS and Sony empty their banks, team up, and release a $2000 console.
And this is a problem because...?
There are a lot of games on the 'blockbuster' end that had a lot of money spent on them that deliver spectacular production values wrapped around great games.
If I come along and want to compete here but could not - because I didn't have big original ideas or couldn't match the experience being offered by others - I don't think it would be right for me to appeal to platform holders to handicap other pubs that can do those things. Why should I expect that?
And why would you, as a consumer, want that? Why would you want all pubs limited so that middling publisher #234 can still sell you games at $60?
This is competition. If that pub cannot find ways to compete (and IMO there are more ways to compete here than just reducing price or whatever), then why should we smooth the output of all devs into one middle-ground of mediocrity?
And I'm not sure I'm going to feel too sorry for those pubs. There are many opportunities now for the non-blockbuster developer. Distribution and promotion avenues are being totally revolutionised. And I for one would like those devs to have better boxes to work with because on a shoe string budget, you can lean on better hardware more for 'freebie' improvements to your game.
I mean publishers here, publishers figure out a budget and then do their best on that budget. If there are budget increases it's because someone thinks they can get a return on it. If no one is getting a return on those budgets they'll reduce. The market will provide the feedback pubs need here, and I for one don't think they're stupid enough not to adjust if they go too far. If they are, other companies that aren't so stupid will take their place and you'll have a revised 'high end'.
I'm surprised someone as bright as Tim Sweeney is saying this. Rendering near avatar in real time is like 2 or 3 generations away, let alone the next one. oO
I guess it's possible, if MS and Sony empty their banks, team up, and release a $2000 console.
that was cliffy
I guess it's possible, if MS and Sony empty their banks, team up, and release a $2000 console.
They're not gonna sell $500 hardware for $299/$399.