Ranger X said:
Well, it's so fitting that I will tell you exactly what I said in the other thread. You guys really don't see what can and should be improved over LBP? This is pure blindness.
How about having a layer view in order to work on one layer at a time? How about linking something with more than one switch? How about a variable bank to use? How about rotating objects in the Z axis and not just X ( or Y whatever)? How about teleporting your characters? How about having hub levels to link and create your "adventure"? How about a creature creator? How about a costume editor? How about a music maker?
How about the game being server based instead of being a P2P bullshit lagfest? How about having an interface more effective and easily to navigate then the planet thing? How about a game that would actually promote your stuff so you don't have to PR for DAYS on the internet so someone plays your level?
How about REAL profile pages like YouTube with updates and maybe a blog-ish option or being facebook-like so the community REALLY is knitted together and levels really being played? How about having a real report system where you can actually write what you're complaining about? How about a real rating system that isn't forced in your face and also doesn't default on the current score? (so kids wouldn't hazardeously rate and people wouldn't rate bad in a impulsive way) How about the levels having more criterias to them so they can find their audience more easily like having a difficulty tag and a genre tag too instead of just a name and description?
Also, what about having ONE rating system instead 3 like right now? We could also have a REAL tag system aka keywords you write so it helps the search system.
Seriously, I am the biggest fan of LBP but each time there's a thread about this game, I can't help but feel that either people's imagination is dead or I am a super genius or something. There's A HUGE FUCKING MEGA TON of stuff that could (and should!) be improved over LBP. It's also one of the buggiest AAA this gen.
If I was to design LBP2 it seems I would freaking blow your minds off the stratosphere or something.
And you see, the thing is, this stuff is mostly easily achievable through patches to the original games. We've seen a lot change since launch.
The problem? Mm doesn't seem to be doing much with that opportunity. There have been features promised and there seems to be a lot of features that should obviously be tweaked with (the online search system) but for some reason Mm is not patching the game. They're releasing content very slowly on LBP, mostly rehashing last year's content for this year's holidays....and their current Beta involves testing new network code for stability. All pretty shallow stuff for having been 2 years since the launch of the game. The most substantial change was Online Create (a feature promised at launch) and water.
So, considering all that happening, it seems that Mm is "busy" with other projects in mind, which is why they haven't been performing too efficiently with updating LBP.
I wouldn't be surprised if they gave up with all their ambitions for patching LBP and just decided to start fresh with a new game (L4D2/L4D).
But the longer I played it, it became more and more boring.
This is the concept behind every video game....in fact, any entertainment.
Regardless, as time went on, levels only got better and bigger so eh.
And the controls became more and more annyoing...
Funny. Typically with controls, you get better the more you use them.
I got used to the controls in about 2 days so lol.