Triggerhappytel
Member
It really shows that this is RaD's first attempt at a AAA TPS.
Please elaborate and tell me what you've fathomed from this isolated, context-less three minute gameplay trailer.
It really shows that this is RaD's first attempt at a AAA TPS.
Cool, good to get clarification.
Although it's mysterious that the YouTube stream glitches out precisely when there's a big explosion on the screen.
Perfect post.Whenever I watch these early gameplay videos I'm trying to get a sense of what I'll be doing - as the player - and the kind of choices I'll make, either from moment to moment or as part of a longer term strategy.
In this video, with me as the player, I watch a cut-scene which then puts me into a firefight on street level. Cover to the left with allied AI using it, cover to the right with allied AI, and cover forward in the street with another allied AI using it. I guess I'd use the big ole empty cover in the middle for this firefight then.
Now, I'm behind cover, what are my choices? There doesn't seem to be any real need to advance as the enemies are all at height, and no reason to look for alternative cover spots for angles or defensive moves since nothing the enemy is doing looks to affect me here. So my choices are really in which order to take the enemy positions down in.
Once that's done the game literally asks you to fire your special weapon attack into the building's second floor so you can see a canned explosion and advance the checkpoint forward.
Then policeman guy gets downed and you're asked to attend to him. You get to move up and hit triangle, at which point you're now stuck on rails while a line of enemies will walk on to a rooftop in the open and fire on you at point blank range with their pistols. The choice here is the same, to prioritize who to shoot, only now you've got no cover to work with.
Once you take down those enemies in whatever order since they're all the same, you get another cut-scene and the story moves forward.
So, as a showcase of visuals, this video is fine. As a showcase for gameplay, nothing that's come out for this game looks engaging in the slightest. No interesting choices to be made whatsoever.
If there's a fun game in there, I'd love to see it at some point.
I dont think its the segments, I think its how the game plays. It's just looks frustrating. The weapon, the feedback, the visibility, etc. It looks clunky, the way the main character aims, and the way the weapons shoot, it just doesn't look well designed in the gameplay front. The game looks great, but at what cost?
http://blog.eu.playstation.com/2014/02/26/10-things-need-know-order-1886/Alongside an arsenal of weaponry that offers a huge array of combat options, youll also have a number of gadgets at your disposal. Here, Galahad is surveying Victorian London with a monocular in search of a fire fight.
The Monocular was built for multipurpose use, explains Ru. We havent talked about all the different modes of gameplay in which it will be implemented, but what we showed in the latest demo is it being used as a looking glass, and to send Morse code. You can flash a signal to the airship to give your location.
We have a lot of other devices like this that were trying to implement. Of course, there are always more ideas than we can fit into the game, so its a question of which ones will stick
Yeah, there is something odd about the effects when he is shooting that sign. No visible damage being done, just sparks and some really peculiar looking smoke. While the visuals in general are impressive, the gameplay and stuff like this is anything but.
Whenever I watch these early gameplay videos I'm trying to get a sense of what I'll be doing - as the player - and the kind of choices I'll make, either from moment to moment or as part of a longer term strategy.
In this video, with me as the player, I watch a cut-scene which then puts me into a firefight on street level. Cover to the left with allied AI using it, cover to the right with allied AI, and cover forward in the street with another allied AI using it. I guess I'd use the big ole empty cover in the middle for this firefight then.
Now, I'm behind cover, what are my choices? There doesn't seem to be any real need to advance as the enemies are all at height, and no reason to look for alternative cover spots for angles or defensive moves since nothing the enemy is doing looks to affect me here. So my choices are really in which order to take the enemy positions down in.
Once that's done the game literally asks you to fire your special weapon attack into the building's second floor so you can see a canned explosion and advance the checkpoint forward.
Then policeman guy gets downed and you're asked to attend to him. You get to move up and hit triangle, at which point you're now stuck on rails while a line of enemies will walk on to a rooftop in the open and fire on you at point blank range with their pistols. The choice here is the same, to prioritize who to shoot, only now you've got no cover to work with.
Once you take down those enemies in whatever order since they're all the same, you get another cut-scene and the story moves forward.
So, as a showcase of visuals, this video is fine. As a showcase for gameplay, nothing that's come out for this game looks engaging in the slightest. No interesting choices to be made whatsoever.
If there's a fun game in there, I'd love to see it at some point.
so where are the destructible environments they've been touting about?
that sign should be absolutely destroyed.
sure, the art and graphics are gorgeous, but there's nothing cinematic or dynamic about not effecting the surroundings.
Cool, good to get clarification.
Although it's mysterious that the YouTube stream glitches out precisely when there's a big explosion on the screen.
I have noticed that too in recent reveals by Sony IP's. The Driveclub threads especially.I'm seeing a curious tendency here from some users last days.
DriveClub? soulless.
The Order? boring.
What have another generic tps that makes it special?
I know, that is exactly my point. All I have seen so far has been generic shooting. Why not show something better, if it is there.
I'm still hyped for the game, that clip just didn't do it any favors. Same thing happened with Driveclub. Now they (Evolution) have dropped about 4 or 5 videos recently that get me excited as fuck. I'm hoping this will go the same way. Maybe come E3 they'll have a stage demo with a GOOD player showing off the game's abilities.So many people writing this game off from a single three minute stream on twitch with horrendous streaming issues and compression.
Damn generic windows look at that guy just generically vaulting through it and then generic running for generic cover.
Rename the game The order Generic 1886;EVEN THE GADDAMN BUILDINGS ARE GENERIC!
Would this game be getting torn to shreds on GAF more if it didn't look very very pretty? I know we haven't seen a whole lot but it seems to have a lot of stuff GAF normally tears other games apart for.
I hope they show more of the horror elements and maybe a monster encounter at E3 as those things are what really have my interest
Please elaborate and tell me what you've fathomed from this isolated, context-less three minute gameplay trailer.
So salty...I think the OT should be called: generic dude doing a generic jump through a generic window.
Well they seem to have fixed the framerate according to Andrea.Interesting. Now if only we had an HQ version we could do screenshot comparisons with the media released last year.
Wow did anyone actually see the video?! Those graphics are just.... .... oh baby...
If they want to set the game apart from Gears, show the Damn gameplay that focuses on the beasts. They should've designed this game around supernatural enemies, not humans.
While I do think you're right that this is not representative of the final game, I really dislike this approach to dismiss any criticism as being invalid because "you can't form an opinion on such little footage". That's bullshit (no offense), they WANT you to form an opinion on what you're watching, it's just that they hope you form a positive opinion, even better if that opinion involves "I'm gonna pre-order this shit right now". If they didn't want you to think anything about the game from this footage, they wouldn't release it.
Sure, the final game may be completely different than what those short videos are leading us to believe, but that's on them, not us. There's nothing wrong with analyzing and criticizing a short video.
Would you be saying "come on guys, we didn't see anything" if everyone was super hyped about it and praising it to no end? Probably not, and you shouldn't, because there's nothing wrong with having an opinion on the footage they showed.
Of course, posts like "the game is gonna be garbage", "sony is doomed" and etc are ridiculous, but people have been saying this for every kind of criticism since the previous video.
Thermite is not explosive. The ignition of thermite creates intense heat that can be used to cut through metal. I don't know if this is a long enough time.
Thermite is not explosive. The ignition of thermite creates intense heat that can be used to cut through metal. I don't know if this is a long enough time.
I think the OT should be called: generic dude doing a generic jump through a generic window.
I think the OT should be called: generic dude doing a generic jump through a generic window.
Thermite wasn't even discovered until 1893, pretty sure he's just using generite.
Sure, but there should be some damage of some kind even just cosmetic. That just looks silly and last gen. You know when the visuals are this amazing as they are, these small things really bother and stand out.
But they are based on parts available in that time which is a nice detail.I don't think you can use this reasoning in a game that features a lazor gun being used in 1886.
Dude, I could go grab 50 random 2 minute clips of The Last of Us and throw em out there and they would make the game look " generic ".