-PC gaming is more varied than console gaming. There are super big genres like Strategy that don't even exist in consoles, and indie games are more played (in comparison with the AAA bias in consoles). So with some exceptions, audience isn't as focused in 5-6 AAA games.
PC game selection is indeed varied, but player distribution seems very clustered and not spread. It looks like a small number of services are taking the majority of the players (such as PUBG, LoL, WoT, etc), see the dropoff from CS:GO to TF2:PC gaming has a lot more genres and games than console so players are spread out among many more games. If you look at FPS games alone there's a wider selection of active multiplayer games than there is on console.
One of these is not like the rest! Good for Divinity OS2 (excellent single-player/co-op PC only RPG).
http://store.steampowered.com/stats/
It is super clear now... PUBG, Dota 2 and CS:GO ate up all the competitive players. See the dropoff from CS:GO to Team Fortress 2. This shows that PC players tend to cluster around a small group of titans.
Maybe we PC gamers have a stronger herd instinct than other platforms?
On GAF, there's this common misconception that PC as a gaming platform is primarily a console with better performance that you don't need to pay an online fee for.
While it can be that for some people, the most popular PC games are very different from the most popular console games. When you look at the absolutely massive MOBAs, the long-running FPS titles like CS:GO and TF2, the recent survival games, things like the various Civilization games pulling >50k combined daily numbers consistently over years, or even the ~70k people playing Divinity:OS2 daily currently, what you notice is that being outstandingly graphically appealing and "pushing the platform" has very little impact on long-term popularity.
I've pretty much never paid attention to the size of a multiplayer game's active user base. But recently I upgraded my PC, which led me to download some of the best looking, recent AAA shooters like Battlefield 1, Star Wars: Battlefront, and Titanfall 2 (all games I own and still play on PS4). To my surprise, it seemed like barely anyone playing. I was forced to play the most popular mode or not play at all unless I got lucky.
Then, PUBG's concurrent user count was all over the news, making me very curious to see how other games were doing.
First off, Battlefield 1's numbers on PC are pretty disappointing. A new expansion just hit (In the Name of the Tsar) and tonight there were only 6 populated servers running Conquest, 1 running Domination, and 5 running Team Deathmatch (in NA). That seems insane to me. This is during a Premium Trial period and the game is also available on Origin Access. Even still, it's averaging somewhere between 20-30k CCU in the last 30 days. Meanwhile on PS4 it's around 85K in the last 30 days.
How about Star Wars: Battlefront? A 24 hour peak of 5k. Titanfall 2 seems to be around 3K.
Say what you want about Battlefront's quality, but Titanfall 2 and Battlefield 1 are quality games. Two of the best, in my opinion. What's going on here? Why are PC player counts so low? How does PUBG end up with such a disparate number (currently ~1,460,000)?
Are there too many games coming out now for a game to maintain its playerbase, even with content updates, for more than a couple months? Do these three EA game play too much like "console" games for them to get anywhere near the same numbers on competing platforms? Have the majority of PC gamers moved on to F2P/games-as-a-service? Or mostly just player whatever genre is hot at the moment (moba, survival, etc.)?
P|UBG numbers will go down, like BF. although a lot will still play it in the future, the number will go down. I have like 700 hours in PUBG, but am now playing only once a week. the " amazing" has gone.
First off, Battlefield 1's numbers on PC are pretty disappointing. A new expansion just hit (In the Name of the Tsar) and tonight there were only 6 populated servers running Conquest, 1 running Domination, and 5 running Team Deathmatch (in NA). That seems insane to me. This is during a Premium Trial period and the game is also available on Origin Access. Even still, it's averaging somewhere between 20-30k CCU in the last 30 days. Meanwhile on PS4 it's around 85K in the last 30 days.
Say what you want about Battlefront's quality, but Titanfall 2 and Battlefield 1 are quality games. Two of the best, in my opinion. What's going on here? Why are PC player counts so low? How does PUBG end up with such a disparate number (currently ~1,460,000)?
Big games tend to do very well at launch but rarely maintain a playerbase cause people end up going back to old favorites.
I'm reminded of when Team Fortress 2 came out and the handful of remaining TFC fans ran into every thread and insisted that it was a dead game and everyone was going back to TFC. People basing claims not on what's actually true but what they want to be true.
Battlefield 1 just isn't very good. Even on console, of the people I used to play it with, none of them still do. It got boring fast and the content updates haven't changed up the core gameplay enough to make a difference.
On top of that, I imagine the vast majority of PC players feel they can't run the game well enough to even play the MP at an acceptable frame rate whereas CS:GO runs on toasters.
I am a huge battlefield fan, but their dlc / premium model is so shitty that I decided to stop buying premium.
MAPS SHOULD BE FREE FOR ALL.
Rainbow six siege is doing much better in that regard.
The maps are subsidized by the monetisation models. And in the end they result in as many good maps as this terrible Premium model. Without dividing the userbase to boot.BF1 is just fine dude. There are bad maps like every single other FPS game out there. It's an amazing package. People are bored because they have literally been playing games like BF for over ten years every single year.
There is no shame in taking a break from pew pew games. There is more to life than simulated war.
Your idea that because a few of your friends don't play anymore is just your own situation. The numbers for the game are very high day to day.
On PC much less so.
You wouldn't get nearly the map expansions you do now if it were free dude. You would be looking at like 5 free maps over two years.
People say this without realizing it's basically the same vanilla game. They aren't simply going to make free maps for you.
Look at all the free models. They are mostly garbage in terms of free maps over time, and please don't bring up Valve.
The maps are subsidized by the monetisation models. And in the end they result in as many good maps as this terrible Premium model. Without dividing the userbase to boot.
Also do note that the majority of PC players (that is folks in Asia) plays on potato pc. They just want good game that is fun and can run on their modest rigs. People here on gafs tends to forget that most PC players don't have the budget to build tower rigs that can run The Witcher 3 on 4K ultra.On GAF, there's this common misconception that PC as a gaming platform is primarily a console with better performance that you don't need to pay an online fee for.
While it can be that for some people, the most popular PC games are very different from the most popular console games. When you look at the absolutely massive MOBAs, the long-running FPS titles like CS:GO and TF2, the recent survival games, things like the various Civilization games pulling >50k combined daily numbers consistently over years, or even the ~70k people playing Divinity:OS2 daily currently, what you notice is that being outstandingly graphically appealing and "pushing the platform" has very little impact on long-term popularity.
I would never trust Dice to release 5 great maps and all of them be free lol. And 5 maps over two years? Hell no. I would rather pay for premium and get the expansions and over 20 maps. It's that simple. Some games the freemium model works. Some it does not.
There is no monetization model that would ever pay for as much content as the premium pass by any stretch of the imagination. Gamers are living in dreamland.
And 5 maps over two years is basically what you would get for not splitting up the community. Why even bother? 5 maps in BF1 is nothing. I still play Vanilla maps a ton anyway.
WW1 is too big of a thing to warrant a free maps system. Gamers are cheap as hell and like to think this would work. But it doesn't for significant expansions. And it won't for this game.
There is no way I want 5 maps over two years for BF1. I'd quit playing. Premium friends works well enough if you ask me.
Yes, nobody ever buys those on PCGarbage, dumbed down, incomplete games with blatant moneygrabbing schemes aren't going to attract customers who have a library of games stretching back over two decades.
You should check your filters because I see way more than 6 servers in NA
No doubt that's part of the problem. But isn't it strange that some of the most beautiful games end up dwindling away when these often can push the platform the hardest?
Name a console game that has people playing that has been out as long as Team Fortress 2 , World of Warcraft or even league of legends?
And 1600 in Star Wars: Empire at War and 245 in Jedi AcademyAnd yet people are still playing the original Battlefront II from 2005. 700 people playing right now on Steam.
Ummm no not anymore
Pretty much every recent shooter has a higher skill ceiling than overwatch and they have far lower playercounts
The worst thing about this is owning a good PC and a console. You often have to choose between a shit framerate on console or dead playerbase on PC. Absolver, For Honor, Destiny 2 for example. Why publishers even release fighting games on the PC without crossplay is beyond me. They're all dead in a matter of weeks. People on this board were even telling others to get the PC version of Tekken 7 over the PS4 version! Stupid.
People on this board were even telling others to get the PC version of Tekken 7 over the PS4 version! Stupid.
Always depends on the game tbh. I've been very happy with how Tekken 7 has been holding up.I prefer to play PC but for 3rd party MP games I have to get them on console because the population dies within the first few days.
Thankfully Tekken 7 has a pretty active userbase so it worked out pretty wellThe worst thing about this is owning a good PC and a console. You often have to choose between a shit framerate on console or dead playerbase on PC. Absolver, For Honor, Destiny 2 for example. Why publishers even release fighting games on the PC without crossplay is beyond me. They're all dead in a matter of weeks. People on this board were even telling others to get the PC version of Tekken 7 over the PS4 version! Stupid.
Are For Honor and Absolver doing well on consoles? Destiny 2 isn't out yet but I think it will do well on PC.The worst thing about this is owning a good PC and a console. You often have to choose between a shit framerate on console or dead playerbase on PC. Absolver, For Honor, Destiny 2 for example. Why publishers even release fighting games on the PC without crossplay is beyond me. They're all dead in a matter of weeks. People on this board were even telling others to get the PC version of Tekken 7 over the PS4 version! Stupid.