I've pretty much never paid attention to the size of a multiplayer game's active user base. But recently I upgraded my PC, which led me to download some of the best looking, recent AAA shooters like Battlefield 1, Star Wars: Battlefront, and Titanfall 2 (all games I own and still play on PS4). To my surprise, it seemed like barely anyone playing. I was forced to play the most popular mode or not play at all unless I got lucky.
Then, PUBG's concurrent user count was all over the news, making me very curious to see how other games were doing.
First off, Battlefield 1's numbers on PC are pretty disappointing. A new expansion just hit (In the Name of the Tsar) and tonight there were only 6 populated servers running Conquest, 1 running Domination, and 5 running Team Deathmatch (in NA). That seems insane to me. This is during a Premium Trial period and the game is also available on Origin Access. Even still,
it's averaging somewhere between 20-30k CCU in the last 30 days. Meanwhile on PS4 it's around
85K in the last 30 days.
How about Star Wars: Battlefront?
A 24 hour peak of 5k. Titanfall 2 seems to be around 3K.
Say what you want about Battlefront's quality, but Titanfall 2 and Battlefield 1 are quality games. Two of the best, in my opinion. What's going on here? Why are PC player counts so low? How does PUBG end up with such a disparate number (currently ~1,460,000)?
Are there too many games coming out now for a game to maintain its playerbase, even with content updates, for more than a couple months? Do these three EA game play too much like "console" games for them to get anywhere near the same numbers on competing platforms? Have the majority of PC gamers moved on to F2P/games-as-a-service? Or mostly just player whatever genre is hot at the moment (moba, survival, etc.)?