Ok I just finished the game and saw the true ending .
The game surely ended on a big note and gave an over satisfaction about the story that the normal ending couldn't achieve, so was really glad with how they handled the story.
Only part about the story where i would have wanted to scratch a little was with the backstory of Veronica and Senya, but a that's more of a personal request than a critique.
I would like to mention though that there was one thing that i really disliked about the game and unfortunately it affected the overall enjoyment I had with it and that was that a lot of the story exposition in post game was locked behind filler stuff.
First of all there is the true final boss that even the best and well prepared players can't beat if they are under level 68 a level that you don't reach easily even if you do all the extra stuff in post game, unless of course you hunt for completing the bestiary which may be fun for some people but definitely boring to a lot of others.So a lot of the players will be forced to use the metal slime method which on the hand is easy to do and doesn't take a lot of time, but again to me it seems a very backwards method to use and not fun at all, adding also the fact that a lot of people, especially the newcomers will not now or not even look up.
Secondly there is the whole
where is also locked behind filler stuff,
and even though story wise it's not so important, in other DQ games like DQVIII that I played, these things happened without needing to do extra stuff.
So yeah, I really didn't like how they handled these kind of stuff and the funny thing is that it was the first DQ game that did it, it's like it's a tradition of the series so it was to be expected or something.I may be the only one that complained about this but I think it will be one of the criticisms some people will have with the game.