dak1dsk1 said:You are missing all the euro-releases.
Anso said:[...]
To be fair, any shmups released in Europe before DC/PS2 will have ONLY 50Hz and thus aren't worth bothering with.[...]
j^aws said:Depends if the Schmuhps in question can run in 60Hz through hardware modifications. For example, I have a PAL version of Tempest 2000, running on a PAL Jaguar at 60Hz...
Anso said:If someone cares enough to modify their hardware they probably know what games they want to and can play.
j^aws said:Yeah, sure, but they don't have to do the modifications themselves; there's an aftermarket for 50/ 60 Hz switches on popular systems. E.g. Megadrives, SNES' and Saturns can be bought with these 50/ 60Hz switches, and someone new to the scene may not know that the PAL libraries can be upgraded to 60Hz.
I'm not saying that we need a complete PAL list, but bringing up the point that the PAL libraries, for various systems, can be upgraded to 60Hz pre-DC (you were saying "only 50Hz").
iconoclast said:Omega Five was cool but it's one of the easiest shooters I've ever played. Fun game for $10 though.
Don't spoil me with all four staaaages Natsume.
luminaire28 said:Raiden II and R-Type Delta are a couple of my favorite shoot'em ups.
luminaire28 said:Raiden II and R-Type Delta are a couple of my favorite shoot'em ups. I wish R-Type Leo would've been released in that R-Types collection at least.
A Black Falcon said:What about games where you do follow a railed path, though, but the screen only scrolls when you move forward? I mean games like In the Hunt, Twinkle Tale (Genesis, JP only), Legend off the Valkyrie (Arcade/TG16 JP only -- the only US release of the game is in Namco Museum 5 on the PSX. It has a script and they did translate it for the collection -- the original arcade game is Japanese language only.)... those ones are often counted as shmups. That's why Picky & Rocky is often listed as a shmuplike, too... but it's also why I might do that, I'd still might have to leave out Heavenly Guardian, because of how open the levels are that time. But anyway, stuff like Twinkle Tale and and In the Hunt are so close to being shmups that they're often listed with them despite not being auto-scrolling. Legend of the Valkyrie is a little bit more different, it has some platformer in it too. Great game, but because of that I wouldn't count it I think.
On that note, Bangai-O is also not auto-scrolling; you actually freely roam around the level blowing stuff up, in fact, so it's even less railed than an In the Hunt. If it does belong on the list, that should at least be noted...
A Black Falcon said:Nice... and yup, you got it right in the listing.
Looking at that though, why are Metal Slugs 1 and 2 listed as Neo-Geo games, while nothing else is? That is, if you're listing Neogeo games, there are a lot more you'd need to list, starting with the system's shmups... but you're not listing shmups for anything before the PS1 and Saturn. So why are there older games listed in the run & gun section, if there aren't in the main list (apart from titles in collections)?
I'm not saying remove them, they are in the VC, but maybe remove the "NEOGEO" word listing unless you're prepared to start listing 16-bit system shmups too, based on shmups.com's lists?
... Oh right, and if the PSX and Saturn are there, what about the other systems of that generation... not counting lightgun games or rail shooters and such there aren't too many on the rest of the systems, but for completion's sake I'll list them here at least...
Nintendo 64
--
US
--
Namco Museum 64 - Galaga, Galaxian
Star Soldier: Vanishing Earth
Robotron 64 (arena shooter)
--
Japan
--
Bakuretsu Muteki Bangaioh (with caveat I noted above)
Dezaemon 3D (shmup creator with a few built-in games)
Thanks to FMV games though there were a bunch of rail shooters early in that generation and late in the previous one... most aren't too much to speak about, though, average games at best -- Star Wars: Rebel Assault (partially), Star Wars: Rebel Assault II (partially), Novastorm, Microcosm, etc.
... On that note, there's also Robotron X on the PSX, which is pretty much Robotron 64, but worse.
Dr.Kirby said:The PAL version Gunbird Special Edition for the PS2 can be had pretty cheaply on ebay for an import. I just bought a copy of $9.15. Gigawing can also be had for about $30, but I am going to hold out and see if I can get it for less.
DCharlie said:are we open to doing PC E, duo, Snes, MD in this thread?
fatty said:I didnt know that In The Hunt followed a railed path anymore than a game like R-Type or Gradius. Its been so long since Ive played it, Ill have to pop it in again. The only difference I really remember is that it is not forced scrolling, which to me is not a big deal especially when you pretty much have the soul of what we consider a shooter.
When I think of games that are on rails, I think of those with a 3D feel like Starfox, Sin & Punishment and Rez. But for whatever reason, when I played Pocky & Rocky I never did think of it as a shooter as defined in the thread. Im not saying my reasoning is the correct line of thinking, I guess it was more or less a judgement call of where to draw the line.
As for the way that Neo Geo was shown for the Metal Slug games, they are listed as an accessible Virtual Console title (like the other shooters in the main list), I still wanted to give credit to the console that the VC was representing.
But since these are only in the last list of standout titles, I didnt feel having a complete list in our main section of each system shown was needed. Its more of a hey, if youre interested in this type of game you should really check out this game whereas the others are more of a complete list for reference. (hmm, maybe I should move the last list to the beginning of the third post to separate it a bit?)
Now thats not to say that I wouldnt like to eventually add some of the older systems in there at some point but Im still debating it. Im pretty sure Im running close to the text limit for the post, it would require quite a bit of work and Im also not sure there is much demand for it. I think Ill probably get around to it, just not sure when. At least in our resource links there are quite a few posts that go into detail on some of these older games.
Along with the N64 and Gamecube titles, there have been some other systems mentioned (DS, GBA, PSP) as well. Ill try to incorporate them this weekend.
Yeah, I was looking at trying to pick up Gigawing and its sequel (along with Bangai-o) off of ebay but after looking at some reviews it doesnt look like Gigawing reviewed too favorably. Some of that can be taken as shooters get a bad rap but Im still somewhat skeptical.
Drkirby said:Oh, here is something I just found out. Gunbird 2 is supposed to be rereleased for the PSP, on the PSN this month (World wide to boot from the looks of it)
It looks like its some enhanced remake too, but I am not seeing any screen shots ether. Hopefully this won't cost to much. And I will love PM Studios if they for some magical reason released the game as a Mini, so I can play it on my PS3. Ah, pipe dreams.
j^aws said:@fatty: I wouldn't get too concerned about trying to group all genres/ sub-genres; unless you're trying to create the Internets definitive guide or something... People can always try to search Youtube if they don't know what it is, or ask here...
Also, the Gigawings are worth trying out, including Mars Matrix (you can always try before you buy *cough*).
Anso said:AMAZING game. You're telling me it's released for home consoles?
Anso said:AMAZING game. You're telling me it's released for home consoles?
j^aws said:NTSC-J and NTSC-U, AFAIK. You've only played the Arcade version? I've only got the NTSC-U version, it's got Elite Mode and achievement-like unlockables, with additional controller mapping options (you can remap the single button system).
One of my favourite games... Makes awesome use of the 4:3 aspect ratio with the Mosquito system (absorbing bullets and 'flicking' them back, collecting cubes)...
Anso said:Bawww.. I have no Dreamcast and if I had I wouldn't have seen it because I'm from PAL-land. Interesting though, will keep in mind when I get rich.
Anso said:Bawww.. I have no Dreamcast and if I had I wouldn't have seen it because I'm from PAL-land. Interesting though, will keep in mind when I get rich.
A Black Falcon said:As for Pocky & Rocky, you didn't think of that as a shmup, really? Ever play the original arcade game, Kiki Kaikai (it's in Taito Legends 2, for instance)? I definitely think that they feel shmuplike, most of what you're doing is similar to shmup stuff except without the autoscrolling... Heavenly Guardian is a bit different because of how it's got big open levels you can roam around in instead of you always following a perhaps branching railed path, but otherwise the gameplay is similar. I at least think that the games are in a similar category to the other ones I've mentioned, but sure, it is a fuzzy area so there's plenty of room for debate here.
A Black Falcon said:Bangai-Oh is a must have of course, and Gunbird 2 is fun...
As for Giga Wing 2, though, it is a great game, definitely worth getting. The first game is a CPS2 game, the second Naomi -- so the first is 2d, the second 3d. Gameplay is bullet-hell, except like Mars Matrix (which is from the same studio) you have a bullet-absorption move. In the first game you could score trillions of points. They're very short games, but so fun...
Giga Wing 2 is the one I've mostly played, and it's crazy. First, it's short, very short -- like fifteen minutes at most of actual gameplay. There are anime style story cutscenes between every level, and they'll go differently depending on which character(s) are present. Unfortunately the US version removed all of the voice acting, so it's silent instead of fully voice acted as it was in Japan, but at least it was translated instead of being cut or something. The story's a decent anime-style plot. There are two endings, and you choose which you want at the end. Point totals were increased, so this time your scores can go up into the quintillions... yes, seriously. The game has four player simultaneous play, for perhaps the first time ever in a shmup. It's easy to finish thanks to the infinite at-point continues, but repeat play is encouraged because there's a lot of stuff to unlock. The music is a fantastic bombastic cinematic orchestral score that I think fits really well (the first game had a completely different musical style, but I like this more). The graphics are quite good and the game has some good art design. Somehow it succeeds at feeling like a great epic adventure every time. At the end you get a great end credits sequence that feels like it would fit the end of a much longer movie or something. Even if it only takes 20 minutes to reach, somehow it fits.
Overall, it's just great fun.
fatty said:Came across another good article, Doujin Shmups: An Introduction. Looking at their top ten lists, has anyone played Kamui? The website is all in Japanese so I'm not sure which link to download.
So I took a look at a youtube video of Pocky and Rocky to refresh my memory. I don't recall it being so fast paced, for some reason I remember it more along the lines of the overhead levels from Legend of the Mystical Ninja in the way it played, except that the perspective was more from above. Guess I was off, ha ha. Though I still think it is in that grey area, I can definitely see the arguments for it being a shooter.
Oh, and I just picked up Taito Legends 2, can't wait to play all the different games on it.
I got a chance to try out Bangai-O and I really like it, so much that I'm going to try and pick it up. I actually have Mars Matrix and Gunbird 2, but didn't really care for Mars Matrix the little that I did play it. But since then I've gotten more of an appreciation for manic type shooters so I need to go back to it and give it another chance.
A Black Falcon said:Giga Wing 2 is somewhat like Mars Matrix in gameplay, but doesn't use the one-button system, which is kind of odd, so it's not exactly like it... and of course there are the impressive graphics for the time and, the soundtrack, story, 4 player, etc.
I mean, Mars Matrix is amazing too, yeah, and if you don't like bullet hell at all you won't like either Giga Wing. But still, it's worth trying at least, to see if you like it. At least with the bullet absorber function these three Takumi games don't play exactly like standard bullet-hell, that I like... generally I find bullet-hell really frustrating and often not fun. I'm really not very good at them.
May I share your love for this game good sir? It is still one of the best current-gen shmups, and an easy purchase for any fan of the genre.SHOTEH FOCK OP said:Is this the thread where I spew forth from within my very soul my love for Omega Five? Allllllrighty then!
Awesome, awesome game from Natsume for XBLA, published by Hudson Soft. 800 points.
"The original score for Omega Five was composed by long-running Natsume employee Hiroyuki Iwatsuki. Most tracks include two versions: an original theme and retro remix. The latter category of songs were meant to simulate the electronic sound effects of 16-bit videogames and are played during the Retro Mode." - Wikipedia
Drkirby said:Are those 5 the only Shumps on the N64? I remember playing a pretty fun one years back on the system, but I can't seem to figure out what it was. Maybe it was a PS1 game. I am fairly certain it was in 3D though, and I know for sure you piloted a ship and it was at least 2 player if thats any help. Also remember 'bright and vibrant' graphics, and it should be a NA release.
There is a slim chance that it was a PS2 game, but I want to say N64 first, PS1 second, and PS2 as a distant 3rd.
So I spent some quality time with Mars Matrix and Gunbird 2 tonight. Forget what I said about Mars Matrix, maybe it's that I'm coming at these games with a different mindset now but I found it really fun this time around. I like that there is a little strategy in knowing when to use the different functions of your weapon like the Piercing Cannon and Mosquito that repels shots.
Very challenging though, couldn't make it past the second stage's boss but it was nice seeing that I was getting better in each play-through.
Popping in Gunbird 2 and playing the first stage I was thinking that it was a breeze compared to Mars Matrix. But that all changed when I made it to stage 2. From there on it was a constant stream of bullets. I honestly can't see how it is possible for someone to beat this game without continuing.
---
After watching some videos on youtube, it looks like the key is to be very aggressive, flying at the top and targeting the enemies just as they are coming out (which requires knowing the patterns and where they are entering the screen). Even so, it is very impressive. And during the boss battles, you have no choice but to dodge the raining bullets, but at least those have more of a pattern.
Shig said:Awesome.
I know the first is Scramble... what's the second?
A Black Falcon said:As much as I like the genre, if I had to guess, I'd say that probably the only shmup I've 1cc'ed is Gradius: The Interstellar Assault... which isn't exactly that hard. I did beat Gradius III on SNES on normal using just one continue, though. Same goes for Raiden Trad on SNES. Of course, Raiden Trad only gives you one continue in single player mode...
I don't know... Vanguard or Super Cobra
Well, my first guess was Space Firebird, so I wasn't far off thematically.DCharlie said:wow, surprised that people don't recognize PHOENIX!!!
but i've got old balls i guess !
fatty said:OK, I've gone back through the thread and tried to include ones that I've missed in the listing. I've also started to add links to the official threads for some of the games. I noticed that Shard has created a majority of the official threads. :lol (he's good at what he does)
Fixed the Bangai-O listing and added Tempest.
The closest thing I've come to 1cc-ing anything like this is the original Contra on NES. But that was beating the game without the 30 man code. I think I also came close to doing the same for Life Force.
US releases:
Danny Phantom - Urban Jungle
Gradius Galaxies
Iridion II
NES Classics Star Soldier
NES Classics Xevious
Phalanx
R-Type III
Sigma Star Saga (RPG with shmup battles)
Japan releases:
Twiinbee - Famicom mini (series 2)
Bio-Hazard Battle (GEN)
GLeylancer (MD)
M.U.S.H.A. (GEN)
Super Fantasy Zone (GEN)
Blazing Lazers (TG16)
Cho Aniki (TGCD)
Detana!! TwinBee (TG16)
Final Soldier (TG16)
Galaga 90 (TG16)
Gate of Thunder (TGCD)
Gradius II (TGCD)
Lords of Thunder (TGCD)
R-Type (TG16)
Star Parodier (TGCD)
Super Star Soldier (TG16)
A Black Falcon said:[...]Overall though I think that just shmups is best, because otherwise the list would just get far too long because of how "shooting things games" are probably just about the most common type of game.[...]
A Black Falcon said:[...]
The only question is, should Defender be on the list considering that it's got the 'you can go both ways' thing?[...]
The 19xx series is probably one of the more recognizable shmups in terms of a mass-market awareness, and certifiably one of the genre's largest successes from a historical quarter-munching perspective. But in the cult-ish, uberniche, and obsessive corners of the internet where people still actually talk about shmups in 2010, I doubt you'll find many die-hards.Rafaelcsa said:What's the general consensus about the Capcom shooters? I never see them being discussed that much. I've been playing Forgotten Worlds and 1941 and found them really cool, though not as good as the Konami shooters I've played.
I'm a newcomer to the genre so I've been trying to get to know the classic Konami, Hudson, Irem and Capcom shooters first. Life Force, Axelay and Soldier Blade so far have been my favorites. I've managed to beat Life Force with no continues used hehe, that's my only accomplishment so far.
Hunahan said:The 19xx series is probably one of the more recognizable shmups in terms of a mass-market awareness, and certifiably one of the genre's largest successes from a historical quarter-munching perspective. But in the cult-ish, uberniche, and obsessive corners of the internet where people still actually talk about shmups in 2010, I doubt you'll find many die-hards.
Rafaelcsa said:What's the general consensus about the Capcom shooters? I never see them being discussed that much. I've been playing Forgotten Worlds and 1941 and found them really cool, though not as good as the Konami shooters I've played.
I'm a newcomer to the genre so I've been trying to get to know the classic Konami, Hudson, Irem and Capcom shooters first. Life Force, Axelay and Soldier Blade so far have been my favorites. I've managed to beat Life Force with no continues used hehe, that's my only accomplishment so far.
A Black Falcon said:What kind of game are you thinking of? Those are indeed the only shmups on the N64, but the game has various 3d freeroam flight combat games, of course -- Rogue Squadron, Battle for Naboo, Aero Fighters Assault, etc. for instance. There's also the lightgun-style shooting game Knife Edge Nose Gunner. That one has four player support too.
There were a few more under development, such as Viewpoint 64, but sadly they were never completed or released.
As for what game that is, that's not much detail...
A Black Falcon said:Yeah, Capcom was a solid shmup game developer. Not the best perhaps, but plenty good. The 19xx games, Sidearms, Forgotten Worlds, and Legendary Wings (Arcade and NES, they are somewhat different) are definitely worth playing, particularly if you like classic 8/16 bit-style shmups. Those are some of my favorite kinds of the games, so yeah, I definitely would recommend anyone who might like older-style shooters try Capcom's shmups.
I got the TG16 version of Sidearms a month or two ago, pretty good game. It's a lot like Forgotten Worlds, which came after it, with the forward-and-back shooting style. On that note TGCD Forgotten Worlds is one player only and annoying controls unless you have a 3-button NEC Avenue pad, but has a spectacular soundtrack and pretty good graphics... of course the arcade versions of both, along with Legendary Wings' arcade version and more, are in the Capcom Classics Collection compilation, too, along with some other stuff. Those two collections would probably be the best way to get Capcom's classic shooters.
I suggest you pick up Futari first. It's pretty accessible and also one of the best games Cave has made. The scoring mechanics aren't too complicated so it's easy to get a hang of it. There's also the Novice mode which is very easy and a good place to start.fatty said:I'm thinking about picking up my first Cave shooter and I have no idea where to start. Death Smiles is coming to the U.S. and there is also Mushihimesama Futari Ver 1.5 and Espgaluda 2 which are/will be region free.
fatty said:[So has anyone played Otomedius G? Not until a couple of days ago did I find out it was an offshoot of the Gradius series (like Parodius) but I'm interested in some more Gradius-type shooter love. Hope this happens.