This was from a presentation about trying to enter the Japanese mobile game market as a foreign company and how that often goes poorly.
The same tends to be true for the retail market.
The same tends to be true for the retail market.
Source: http://venturebeat.com/2015/05/24/w...ing-market-isnt-great-for-foreign-developers/VentureBeat said:Its easy to look at Japan and assume that if youre making a game you should release it in there as well, but the raw data is deceiving, according to Kantan Games analyst Serkan Toto. At the Casual Connect Asia conference in Singapore earlier this week, Toto gave a presentation that highlighted some important points that he would want developers to know before entering the Japanese market. Most notably, he pointed out that its not nearly as easy to make money from gamers in that country as you might think it is.
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The average revenue per gamer who spends money on in-app purchases (ARPPU) in Japan is about $65 every month. Thats a very high number, but youre probably not going to capture even a dollar of that if you release your Western game in Japan historically speaking. The country has long preferred to consume Japanese-made products over foreign releases, and thats especially true in gaming.