Genesis had smallest of 128kb and biggest of 4MB for retail,
I think SNES is the same except biggest retail cart is 5MB.
I think RE2 is the biggest N64 game. I'm probably wrong.
Columns is definitely 128kb. I think you're right on SNES games - my memory is off today. Perfect Dark and Banjo Tooie are both 32MB, the only other two 64MB games I know are Conker's Bad Fur Day and Pokemon Stadium 2 (US version)Wasn't Super Street Fighter II 5MBytes (40MBits) or so? And do you know what games were 128Kbyte (1MBit)? I guess stuff like Flicky or Columns
I always thought 512KByte (4MBit) was the smallest size.
That and Perfect Dark and Banjo Tooie iirc.
I stand corrected.I've read that Densha de Go! 2 is the largest GBC cart, weighing in at 64 megs or 8MB.
It's a train simulator, so maybe timetables took up all that memory.
I remember when Megabits was a thing..
Densha de go is on the game boy? Holy shit.I've read that Densha de Go! 2 is the largest GBC cart, weighing in at 64 megs or 8MB.
It's a train simulator, so maybe timetables took up all that memory.
Do you want LARGE cartridges ? xD
Columns is definitely 128kb. I think you're right on SNES games - my memory is off today. Perfect Dark and Banjo Tooie are both 32MB, the only other two 64MB games I know are Conker's Bad Fur Day and Pokemon Stadium 2 (US version)
I chuckled remembering that I paid $70 on release day for SNES Street Fighter 2 because the rom size made the cart more expensive.
Max size:
NES: 1MB (Kirby Adventure)
Mega Drive/Genesis: 5MB (Super Street Fighter 2)
SNES: 6MB (Tales of Phantasia)
N64: 64Mb (Resident Evil 2)
Game Boy (Color): 8MB (Densha de Go! 2)
Game Boy Advance: 32MB (Kingdom Hearts Chain of Memories)
Virtual Boy: 2MB (Virtual Boy Wario Land)
Jaguar: 4MB (Rayman) <- could be wrong
Game Gear: ?
Neo Geo: 89.5MB (KoF 2003)
Neo Geo Pocket: 4MB (SNK vs Capcom MotM)
WonderSwan: 16MB (Beatmania for WS)
DS: 512MB (Ni no kuni)
3DS: 4GB (Resident Evil Revelation)
I just put one example per system.Kingdom Hearts: CoM is not the only 32MB game for GBA. There's around 50 with that size, like Mother 3 or Spyro: The Eternal Night, for example.
DS has plenty of 512MB games as well, like Love Plus +.
Densha de Go was also on Neo Geo Pocket and WonderSwan.Densha de go is on the game boy? Holy shit.
This game is really awesome, by the way.
I've read that Densha de Go! 2 is the largest GBC cart, weighing in at 64 megs or 8MB.
It's a train simulator, so maybe timetables took up all that memory.
Hehe. Was there a special reason for Neo Geo cartridges being that huge, or was it just for bragging purpose?
A few more:Max size:
NES: 1MB (Kirby Adventure)
Mega Drive/Genesis: 5MB (Super Street Fighter 2)
SNES: 6MB (Tales of Phantasia)
N64: 64MB (Resident Evil 2)
Game Boy (Color): 8MB (Densha de Go! 2)
Game Boy Advance: 32MB (Kingdom Hearts Chain of Memories)
Virtual Boy: 2MB (Virtual Boy Wario Land)
Jaguar: 4MB (Rayman) <- could be wrong
Game Gear: ?
Neo Geo: 89.5MB (KoF 2003)
Neo Geo Pocket: 4MB (SNK vs Capcom MotM)
WonderSwan: 16MB (Beatmania for WS)
DS: 512MB (Ni no kuni)
3DS: 4GB (Resident Evil Revelation)
sörine;169862357 said:A few more:
MSX/2: 0.75MB (Genchou Hishi)
SMS: 0.75MB (Street Fighter II)
PC Engine/TG16: 1.5MB (Street Fighter II' CE)
Lynx: 0.25MB (Pit Fighter)
Game Gear: 1MB (Sonic Blast)
Pokémon Mini: 0.5MB (Togepi's Great Adventure)
PS Vita: 4GB (Uncharted: Golden Abyss)
And I believe Kirby's Adventure was only 6Mbit (or 0.75MB).
Hehe. Was there a special reason for Neo Geo cartridges being that huge, or was it just for bragging purpose?
Hehe. Was there a special reason for Neo Geo cartridges being that huge, or was it just for bragging purpose?
sörine;169862357 said:A few more:
MSX/2: 0.75MB (Genchou Hishi)
SMS: 0.75MB (Street Fighter II)
PC Engine/TG16: 1.5MB (Street Fighter II' CE)
Lynx: 0.25MB (Pit Fighter)
Game Gear: 1MB (Sonic Blast)
Pokémon Mini: 0.5MB (Togepi's Great Adventure)
PS Vita: 4GB (Uncharted: Golden Abyss)
And I believe Kirby's Adventure was only 6Mbit (or 0.75MB).
The controls of the DS one are awful (content, too) and the series is dead T_T Thanks, Squenix...Densha de go is on the game boy? Holy shit.
This game is really awesome, by the way.
While most of the information on the two discs was identical, it's still absolutely amazing to think they managed to squeeze a 700MB-ish game onto a 64MB cartridge while adding a bunch of new content and completely revamp the audio. The compression companies were capable of back in the day blows my mind.N64: 64MB (Resident Evil 2)
sörine;169862357 said:A few more:
MSX/2: 0.75MB (Genchou Hishi)
SMS: 0.75MB (Street Fighter II)
PC Engine/TG16: 1.5MB (Street Fighter II' CE)
Lynx: 0.25MB (Pit Fighter)
Game Gear: 1MB (Sonic Blast)
Pokémon Mini: 0.5MB (Togepi's Great Adventure)
PS Vita: 4GB (Uncharted: Golden Abyss)
And I believe Kirby's Adventure was only 6Mbit (or 0.75MB).
Oh I thought this was going to be a thread about physical sizes. I've damn near lost my Vita cartridges countless times.
A few more:
MSX/2: 0.75MB (Genchou Hishi)
SMS: 0.75MB (Street Fighter II)
PC Engine/TG16: 1.5MB (Street Fighter II' CE)
Lynx: 0.25MB (Pit Fighter)
Game Gear: 1MB (Sonic Blast)
Pokémon Mini: 0.5MB (Togepi's Great Adventure)
PS Vita: 4GB (Uncharted: Golden Abyss)
And I believe Kirby's Adventure was only 6Mbit (or 0.75MB).