wonderfuldays said:I need direct feed video.
DS 3D game pics make me sick:lol
SHOTEH FOCK OP said:LOL!
(no really, I started laughing a lot at your post)
Servizio said:I may have been the only one at E3 to play this for more than five minutes, according to the FASA guy they had tending the kiosk. It actually seemed like a very above average game--controlled nice, needed to think about how you were going to fight, big variety of vehicles and mechs to jack. Liked the hacking minigame too.
hm...ram said:wow, that looks uglier than mechwarrior 2 and this game was published in 1995?
FF3 and DQM look nice.chespace said:DS 3D.... god as much as I love my DS, the thing is a piece of shit when it comes to 3D graphics with possibly the exception of Viewtiful Joe.
:Motorbass said:
Fits in well. (didnt do the last one)
No, I don't think it looks that bad and I wouldn't mind playing games that look like UT99 as long as they play well and are fun.
What?Scrow said:looks good for DS
it looks good... for the DSjj984jj said:What?
No it doesn't. It looks like some mechs surrounded by a bunch of shit that looks horrible, even by DS standards.Scrow said:it looks good... for the DS
I think it's more a stylistic thing. Mario Kart DS for example looks great, but not because it's technically impressive. Its style is just executed very well. Also, 3D on the DS looks absolutely horrible in stills, but appears much better once you see it in motion.Phoenix said:Man that looks awful. If that looks 'good for DS', all the more reason to just not do 3D on the system.
One of the few DS titles I spent a significant amount of time with this year was MechAssault: Phantom War, a surprisingly full-figured 3D mech experience on the handheld. The game plays a bit like its Xbox counterparts, with you controlling a small armored suit which has the advantage of being able to hack other larger mechs and various facilities, such as gate locks and whatnot.
The controls took a minute to get a handle of, but were surprisingly smooth afterwards. Movement is done via the d-pad, with the face buttons controlling your reticule; jump is on the L button and fire control on the Right. You cycle through your various weapons by tapping a button on the touch screen, and activate your defensive mods and "The Claw" the same way. The claw is an ability that lets you cling to certain surfaces, usually while your boost jets recharge. It's also what lets you grab onto an enemy mech and begin the hacking minigame.
The hacking minigame varies depending on what you're hacking, but it generally remains along the lines of a timed match-up challenge. You'll have four nodes with symbols on them, and you'll have to catch the corresponding symbol out of a stream of symbols and drag it to the correct node to open it. Fast reflexes and quick eyes are mandatory.
All of the mechs seemed to be significantly different from one another, with different weapon loadouts, movement speed, and jumping ability. Some seemed better for one-on-one mech action while others were better suited to taking out squads of tanks and the buildings that spawned them.
Mario motha****in 64. But beyond that I can't think of much else. Oh, I know- Aminal Crossing. That's a game that meets us halfway in the graphics department.chespace said:DS 3D.... god as much as I love my DS, the thing is a piece of shit when it comes to 3D graphics with possibly the exception of Viewtiful Joe.
Rlan said:
Attack the Technodrome!!!
Gearharaden said:Why is it that this looks worse than the very first MechWarrior game made?