Crysis 3 runs like ass on last gen consoles and GTA V, while being quite an accomplishment for such outdated hardware, runs possibly even worse. Nintendo games are usually locked 60fps, use advanced shader and we've seen some display of radiosity global illumination (which i don't recall was ever used in any last gen game) in combination with hd textures and a fair amount of polygons (nothing super impressive, but not underwhelming either all things considered). The only two 30fps first party games are Xenoblade X, which features maybe the biggest non-procedurally generated world ever, with zero loading screens and locked 30fps despite its giant areas full of elements on screen and despite it was made with a mid tier budget, and Zelda U, which isn't out yet but it showed things never seen on last gen hardware, especially in an open world game.
All these games are not without problems, image quality is usually poor and lack of AA in so many games is quite baffling, not to mention the generally poor (or lack of) anisotropic filtering. I think that for a console that came out in 2012 they should've aimed at least for hardware that allowed this level of fidelity at 900p-1080p, but that doesn't make Nintendo games worse than last gen best accomplishments by any mean. They just use resources differently.
Or
We know Xbox 360 GPU was 240 gflops and PS3's GPU was 192 glfops, It's really hard to believe the Wii U GPU is that much higher, with 352 glops.
176 glops seems a lot more believable.
While not specific on specs, Gamesindustry.biz and Eurogamer article from early 2012 citing developer sources would be right in line with the lower number.
http://www.eurogamer.net/articles/2012-04-03-wii-u-not-as-capable-as-ps3-xbox-360-report
http://www.gamesindustry.biz/articl...ess-powerful-than-ps3-xbox-360-developers-say
This is the RV770 (radeon 4870) die. Latte is based on RV770 (although very cut down) but the basic VLIW5 uarch is the same.
This is the latte GPU.
The Rv770 has 180 lots of 5 shaders giving a total of 900 shaders of which only 800 were enabled on the full fat die as the other 100 were spares to increase yields.
Looking at the latte die it appears to have 32 lots of 5 shaders which is 160 cores meaning 176 GLOPS is the correct answer.
The 4670 was the closest thing to the 3870 which was just a lower power respin of the 2900 XT which is the basic uarch of the Xbox 360. Generally the 4670 was slightly behind the 3870 which itself was around 10% faster than the 2900XT meaning the 4670 was likely on par with the 2900XT (despite fewer ROPS and a much narrow memory bus). Bottom line is that despite the Wii U having a more updated architecture it was no where near enough to overcome a 64Gflop deficit.