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New Atelier game reveal on May 24.

Atolm

Member
Lost my interest in the series with the artist change/shift in tone. Dusk was totally on point, it reminded me Spice & Wolf a lot.
 

TheChaos0

Member
For me, Totori is still the high point of the series, but I also like the Dusk games. Gust are great.

Absolutely.

High five, Durante. On both points.

It did help that the original Rorona wasn't all that great, mechanically, which made Totori a magical follow up.
 

Kudo

Member
Yet to play anything but Rorona but looking forward to this reveal.
Really dig the style and comfy feeling these games have.
 
After practically a decade of annual releases I'm still not sick of this series. Cannot wait for what gust puts out next.

Looking forward to my yearly dose of Atelier, have Sophie pre-ordered for next month too.

How I feel about it too. Though I agree with this as well:

For me, Totori is still the high point of the series, but I also like the Dusk games. Gust are great.

Totori was absolutely my favourite, I haven't enjoyed any of the subsequent games as much (Meruru was close), but it's still a series I love to pieces.
 

RurouniZel

Asks questions so Ezalc doesn't have to
I will pray for the return of time management and less book-chan esque designs. But so long as it's good I will be excited. :)
 

Famassu

Member
After practically a decade of annual releases I'm still not sick of this series. Cannot wait for what gust puts out next.
I'm the opposite. Atelier Iris on PS2 is the only one I got. Was originally interested in the franchise but then they started releasing a new one on PS3 before I even got around buying the previous one (these aren't priority releases for me so I was kind of slow getting around to even thinking about buying one) and then they started releasing the + versions on Vita and the more these games are released, the more it just feels like I'll probably never delve (back) into this franchise.
 

raven777

Member
CjMlvYUUkAAI8Pu.jpg:large
Atelier Firis
 
I like the designs. I've never played one of these games though. I'm thinking about picking up Sophie but I don't even really know what they're about (besides, crafting sutff..right?)
 

A.E Suggs

Member
I like the designs. I've never played one of these games though. I'm thinking about picking up Sophie but I don't even really know what they're about (besides, crafting sutff..right?)
Well if you want you can look up aterlier escha & lodgy. Got a few friendd on board that aren't really fond of the other titles outside the dusk series.
 

raven777

Member
5743FCAB4C5DA30007


Official artwork of Firis

CjNBNsQUkAAgcCI.jpg:orig


The cover art and character art feels way different... Maybe she grows up during the game to become more like cover?
 

SoldnerKei

Member
I like those designs, I am not really feeling Sophie that much and since I still have to finish the Dusk saga I doubt I'll play this anytime soon, still wanna see more thou, looks cute and stuff haha
 

raven777

Member
Some info from magazine:

-The girl on the left is Firis' older sister
-The theme of the game is travel. Firis doesn't have a set atelier. She travels around and does alchemy in many places
-There are many areas like mountain/snow areas. Biggest world in the series
-There are areas where city and mountain are all in single area
-As Firis travel, her outfits change accordingly. There is also concept of time progression (I don't think this is talking about time-limit)

Game system

-Choice: player's choice affect the game's world and progression

For example, there is a broken bridge in a lake.
A: you can ask a carpenter to fix the bridge. The residents will thank you and give you information on monsters
B: you can decide to find other way. You found a cave near the lake. The cave might have strong monster but you might also find good materials

-Bonfire system

There are bonfires around the fields. You can set a tent on any of those bonfires and starting doing alchemy there.

http://blog.esuteru.com/archives/8589885.html
 

Zolo

Member
That all sounds pretty interesting actually. Haven't played an Atelier game since Atelier Iris 2 though.
 
Some info from magazine:

-The girl on the left is Firis' older sister
-The theme of the game is travel. Firis doesn't have a set atelier. She travels around and does alchemy in many places
-There are many areas like mountain/snow areas. Biggest world in the series
-There are areas where city and mountain are all in single area
-As Firis travel, her outfits change accordingly. There is also concept of time progression (I don't think this is talking about time-limit)

Game system

-Choice: player's choice affect the game's world and progression

For example, there is a broken bridge in a lake.
A: you can ask a carpenter to fix the bridge. The residents will thank you and give you information on monsters
B: you can decide to find other way. You found a cave near the lake. The cave might have strong monster but you might also find good materials

-Bonfire system

There are bonfires around the fields. You can set a tent on any of those bonfires and starting doing alchemy there.

http://blog.esuteru.com/archives/8589885.html

Thanks for the info, sounds great and I like the characters design. Waiting for the official site to update now.
 

SarusGray

Member
Some info from magazine:

-The girl on the left is Firis' older sister
-The theme of the game is travel. Firis doesn't have a set atelier. She travels around and does alchemy in many places
-There are many areas like mountain/snow areas. Biggest world in the series
-There are areas where city and mountain are all in single area
-As Firis travel, her outfits change accordingly. There is also concept of time progression (I don't think this is talking about time-limit)

Game system

-Choice: player's choice affect the game's world and progression

For example, there is a broken bridge in a lake.
A: you can ask a carpenter to fix the bridge. The residents will thank you and give you information on monsters
B: you can decide to find other way. You found a cave near the lake. The cave might have strong monster but you might also find good materials

-Bonfire system

There are bonfires around the fields. You can set a tent on any of those bonfires and starting doing alchemy there.

http://blog.esuteru.com/archives/8589885.html
Omg. #day0
 

2+2=5

The Amiga Brotherhood
Some info from magazine:

-The girl on the left is Firis' older sister
-The theme of the game is travel. Firis doesn't have a set atelier. She travels around and does alchemy in many places
-There are many areas like mountain/snow areas. Biggest world in the series
-There are areas where city and mountain are all in single area
-As Firis travel, her outfits change accordingly. There is also concept of time progression (I don't think this is talking about time-limit)

Game system

-Choice: player's choice affect the game's world and progression

For example, there is a broken bridge in a lake.
A: you can ask a carpenter to fix the bridge. The residents will thank you and give you information on monsters
B: you can decide to find other way. You found a cave near the lake. The cave might have strong monster but you might also find good materials

-Bonfire system

There are bonfires around the fields. You can set a tent on any of those bonfires and starting doing alchemy there.

http://blog.esuteru.com/archives/8589885.html

I immediately had a dark souls x atelier firis fanart flash lol
 

kromeo

Member
Can't say I particularly like the character design, she literally looks about 10. Unless she's supposed to be?
 
Traveling around the world, bonfires and potentially a time-progression system that spans years and has her growing up?

Sign me up

EDIT: Thanks raven for the info <3

EDIT2 This sounds cool

Just like the previous game, this game uses a synthesis system in which you play with the ingredients you choose like a puzzle game. There is also a new kind of &#8220;Superdreadnought Alchemy&#8221; not possible previously that lets you make things while ignoring the size of your alchemy pot. With this you could create things like a boat.
Read more at http://gematsu.com/2016/05/atelier-firis-announced-ps4-ps-vita#V3eAlJBd092Xd60P.99
 
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