More_Badass
Member
Been following this for a few months, devs finally released official screenshots and info. I love the look and the world-building they're going for.
http://devblog.fortressoccident.com/press-kit/
https://forums.tigsource.com/index.php?topic=52246.0
http://devblog.fortressoccident.com/press-kit/
https://forums.tigsource.com/index.php?topic=52246.0
"No Truce With The Furies" is a short form isometric role-playing game set in a fictional mid-20th century world. You explore Martinaise, a coastal district of the Revachol metropolitan area where some decades before a failed revolution dethroned the Monarchy, but left the city and its people susceptible to the self-serving influence of the international community and free-market capitalism.
The game is set in a time of cold war in a world that never was. Replace the futuristic science elements in sci-fi with modernity and you get.... Modernopunk? A world of Bauhaus and Dada, neo-grotesk fonts and transistors, communists and fascists and boring old democracies. Off the coast you can occasionally spot airbound coalition warships keeping the peace. They are kept afloat with magnetic levitation. Further beyond the horizon there is the Pale that divides the continents.
4) WHAT ABOUT COMBAT? DOES IT HAVE COMBAT?
NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.
There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didnt die) and the game registers it. Youre free to limp out of there and try a different approach.