Spieler Eins
Member
Talk about a game being ahead of its time.
CTR is like modern Mario Kart, but more than a decade prior. The course interactivity, design and its obstacles are way more varied and flamboyant than the karting competition of its generation. The controls are super tight and make the title fun from the very first time you start it. However, on top of that, the mechanics underneath are very rewarding as you learn them. CTR provides bonus boosts for enhanced jumps, which Mario Kart copied way later. Manual, stackable boosts during drifting are also a great enhancement within this genre, which adds to the feeling of accomplishment, when pulled off properly. Many tracks are hence all about chaining boosts, big jumps and it hasn't aged at all. Even the presentation isn't all that bad, the game can still feel pretty fast.
Ultimately, only the story mode falls flat, which people usually bring up in comparison to Diddy Kong Racing. Unfortunately, the overworld map isn't necessary at all and the boss fights are completely throwaway. You also can't ever change the character you first chose in singleplayer. Still, it at the very least adds a decent amount of additional challenges and content.
Ironically, this might be the best Crash game, since it never loses focus of what's important (unlike say, bad racing stages in a platformer like Crash 3).
It in fact might be the only Crash title in which I don't lose motivation to go for 100%. Amazing game.
CTR is like modern Mario Kart, but more than a decade prior. The course interactivity, design and its obstacles are way more varied and flamboyant than the karting competition of its generation. The controls are super tight and make the title fun from the very first time you start it. However, on top of that, the mechanics underneath are very rewarding as you learn them. CTR provides bonus boosts for enhanced jumps, which Mario Kart copied way later. Manual, stackable boosts during drifting are also a great enhancement within this genre, which adds to the feeling of accomplishment, when pulled off properly. Many tracks are hence all about chaining boosts, big jumps and it hasn't aged at all. Even the presentation isn't all that bad, the game can still feel pretty fast.
Ultimately, only the story mode falls flat, which people usually bring up in comparison to Diddy Kong Racing. Unfortunately, the overworld map isn't necessary at all and the boss fights are completely throwaway. You also can't ever change the character you first chose in singleplayer. Still, it at the very least adds a decent amount of additional challenges and content.
Ironically, this might be the best Crash game, since it never loses focus of what's important (unlike say, bad racing stages in a platformer like Crash 3).
It in fact might be the only Crash title in which I don't lose motivation to go for 100%. Amazing game.