Yeah that sample isn't very good. It seems she's over acting the "fragile, innocent" part of Zelda. Hope the French VA is better.
eh, listen to "open your eyes" clip from e3 again
Yeah that sample isn't very good. It seems she's over acting the "fragile, innocent" part of Zelda. Hope the French VA is better.
Do you only watch the first and last 10 minutes of a movie?
So the JP voices aren't on the disc at all. In the EU there are
German
Spanish
French
Italian
Russian
English
No System level switching will get you the weeb experience.
that's not zelda
I don't actually think that constitutes as a spoiler but just in case
If I only experienced the first and last 10 minutes of a Zelda story, I personally don't feel I'd be missing much.
Quite frankly I'm hype as fuck for this game, it's what I've been craving from zelda since the series fell flat for me in OoT
A big open world like Zelda 1 where you are left to figure things out
And a good solid challenge like Zelda 2
The series has been stale on the challenge side of things since ALttP to me so it's nice to hear about people getting absolutely wrecked
Fuuuuck, I shouldn't have clicked! It's a spoiler IMO. But no big deal.
So is this the place to post my general feelings on the soundtrack? No spoilers, apparently there are spoilers in some of the song titles but I listened to it in its entirety twice without looking at the track titles for the most part
Yeah I want nothing at all to do with that thread, oh wellPlease don't. If you already listened to the entire soundtack and want to talk about it, go to the spoiler thread.
But...he is on the Game Over screen. Of course there are plenty of other minor or even non-appearances like that in the franchise itself.Hell Zelda 2 doesn't have ganon in it
Most simultaneous release first party games still have inaccessible Japanese, US English (and sometimes even Latin America Spanish and Canadian French) scripts.I assume this is wii u version? obviously since there's no jp language in pal wii u
I can't do much irl physically so games have always been a place for me to exert energy and effort into and they give me a sense of wanderlust I just can't get irl anymore on my own do to health reasons.You love your challenge QTT!
I think a good way to put it is as a game it's a journey the player goes on, knowing the exact enemies you will fight and how they fight, the musical surprises, seeing environments and soaking them in for the first time as you play is a very different experience from knowing a bunch of things in advance and knowing they are there so you get a oh when is this gonna happen ah there it is passive feeling spoilers bring.
It's not just about the story that is written it's a video game half the story is your experience with the journey through its visuals music narative and your personal struggles and acoplishments from start to end.
So the JP voices aren't on the disc at all. In the EU there are
German
Spanish
French
Italian
Russian
English
No System level switching will get you the weeb experience.
But...he is on the Game Over screen. Of course there are plenty of other minor or even non-appearances like that in the franchise itself.
Most simultaneous release first party games still have inaccessible Japanese, US English (and sometimes even Latin America Spanish and Canadian French) scripts.
Of course that is a list of voices instead and I don't know the behind the scenes on that (like did SSB have similar, I know a song was missing from non-JP versions...the only "new" Wario Ware song at that :*( ) but I do know those recent Fire Emblem things have been excluding Japanese voices from non-Japanese versions so it could be rights related things due to voice cast used.
lol wut
Is this a VA contract issue again?
That's cool, I can understand that, but I guess I'm talking about the more conventional narrative. I'm not gonna feel emotion from chopping down a tree or getting through a dungeon. I personally don't ever see gameplay itself as the story. It doesn't evoke strong enough emotions within me.
When I play a Zelda game, I know for a fact the story isn't going to surprise me. The story of a Zelda game always reaches a middle bar and never goes past it, and that's okay, because I'm not asking for a deep story from Zelda; I have Xenoblade to provide me a story-focused experience.
Maybe someone could answer three questions:
- how would you compare performance on Wii U vs Dragon's Dogma on ps3?
- what does the gamepad screen display while playing on tv?
- if gyroscope aiming is still in, is it well implemented, does it feel necessary (if you enjoy that kind of control)?
I just read a Polygon article about how you can change the game's audio and text (including voice acting language) on Switch by switching the system's language (between nine different languages apparently, pretty cool). Any word on if this is possible on Wii U?
that's not zelda
I don't actually think that constitutes as a spoiler but just in case
I can't do much irl physically so games have always been a place for me to exert energy and effort into and they give me a sense of wanderlust I just can't get irl anymore on my own do to health reasons.
I've always loved the feeling of accomplishing something and figuring things out and I'm very competitive as well
Honestly I'm disappointed hard mode is locked away until summer
That's a huge spoiler.
I said I would avoid all Zelda threads but then I thought this would have no spoilers.
For those playing Wii U version, can I put headphones in the GamePad to get audio even though I'm not playing offscreen? Wondering cause TP HD allows this but WindWaker HD didn't.
I've played them, but those are just two exceptions. Every other Zelda game follows the same story: Ganon spreads his evil across da lands and you, the hero, must banish him and spread peace across Hyrule. It's a very 1980's video game story.
There's also a set number places you must visit and attain special items from yada yada yada.
that's not zelda
I don't actually think that constitutes as a spoiler but just in case
Had no idea man - must be great to have an outlet like gaming! If you haven't tried VR, that could be a really big thing for you.
Not to derail...
That's a massive spoiler man, not cool.
Ah fuck, I haven't even listened to the sample but read the spoiler tag and I think I can deduce what it means. Fuck this.
Absolutely NO SPOILERS should be posted in this thread, not even with spoiler tags. Go to the preview or spoiler threads with this shit.
Ah fuck, I haven't even listened to the sample but read the spoiler tag and I think I can deduce what it means. Fuck this.
Absolutely NO SPOILERS should be posted in this thread, not even with spoiler tags. Go to the preview or spoiler threads with this shit.
1. Oh man it's been ages since I played Dragon's Dogma so I can't compare. It's not great, but it's not terrible either. Dips usually happen in combat or when you're traversing through plains with a lot of grass or transparency.
2. Nothing except an icon letting you know how to switch between TV and Gamepad.
3. It's still in. Very well implemented and I love shooting arrows using it.
I've played the Wii U version for about 4h now.
If anyone has questions...
I've played the Wii U version for about 4h now.
If anyone has questions...
Is the game good?
I think rather "how good the game is"? Or how bloody amazing the game is?
I've played the Wii U version for about 4h now.
If anyone has questions...
I've played the Wii U version for about 4h now.
If anyone has questions...
I mention this before, but in case get lost my question. On offtv play on Wii U, is the menu inventory and other menus possible to use it with the touch screen? and how do you pass from tv mode to off-tv mode (which one button or menu, and is it quick)
Thanks!
Have you noticed any original uses of music? Zelda games often do cool stuff, like the Bazaar in Skyward Sword mixing the music from every seller depending on where you were, or the Spirit Tracks overworld theme adjusting to the train´s speed. I guess in BotW the music will change when an enemy´s nearby (it´s a staple of the series by now) but apart from that, is there anything else?
Thanks!
I don't really like the control scheme but I will get used to it and this may be the cause I don't really like the enjoy... Evading and engaging feels kind of floaty and not that great. Add to this, that I HATE breaking weapons(it's the worst mechanic in games because it leads you to not use awesome weapons you find). But well, I've only fought a handful of types so maybe there's more to this!
I've played them, but those are just two exceptions. Every other Zelda game follows the same story: Ganon spreads his evil across da lands and you, the hero, must banish him and spread peace across Hyrule. It's a very 1980's video game story.
There's also a set number places you must visit and attain special items from yada yada yada.
Agree.
control scheme is bad for me (playing with Pro controller) and weapon durability sucks, they break SO SO soon. Also limited storage for weapons is low, from time on time you have to empty it.
Or that, yeah. Or maybe: how's the sense of adventure. Did you ever feel lost or without direction? On the other hand I guess there are things to do but I hope game's progression is solved in a more dynamic way than "take this quest, go there, do this".
Agree.
control scheme is bad for me (playing with Pro controller) and weapon durability sucks, they break SO SO soon. Also limited storage for weapons is low, from time on time you have to empty it.