TheMoon
Member
French interview with lemonde.fr, summarized and translated by L~A for perfectly-nintendo.com
Topics covered:
Some selected excerpts (read the full thing at the source):
la sauce: http://www.perfectly-nintendo.com/nintendo-switch-shinya-takahashi-nintendos-projects/
Topics covered:
- Nintendo Switch shortages
- Lack of games, number of projects Nintendo is working on
- On the number of employees
- Can Nintendo put as much effort in another game than they did for The Legend of Zelda: Breath of the Wild?
- About open-world games
- Innovations in 3D Mario games
- About collaborations
- The Nintendo Switch line-up at launch (and the following months)
- Nintendos realistic IPs, and their possible return
- Nintendo Switch controllers
- Third-party support
Some selected excerpts (read the full thing at the source):
please note: it's not a literal word-for-word translation but a summarized translation! so don't get hung up on minutiae!
Lack of games, number of projects Nintendo is working on
In order to avoid Software droughts like those that plagued the Wii U, Nintendo put a lot of effort into making the Nintendo Switch easy to develop for (citing engines like Unity or Unreal). For third-party developers and publishers, the platform was designed so as to be easy to use, allowing even small teams to create games for it.
Internally, Nintendo completely changed the way the various development projects are assigned to each team. He didnt say how many Nintendo Switch games Nintendo was working on, but he revealed that the company has 11 production units, and that each one is working on several projects at once.
Nintendos realistic IPs, and their possible return
1080°, Wave Race those are realistic IP that Nintendo once worked on, that feature radically different artstyle and gameplay from their other franchises. Those used to be pretty popular back in the days, but its now been years (more than a decade for some) since we last saw them. Is there any chance of them ever making a comeback?
For Shinya Takahashi, theres no real reason for Nintendo to simply abandon those realistic IPs but that doesnt mean hes going to reveal Nintendo is currently working on them at the moment. All he is willing to say is that Nintendo has a ton of projects going on for the Nintendo Switch, and no rule preventing one of them from being realistic.
The interviewer points out that without those realistic games, Nintendo consoles mainly offer cartoon-like worlds. Surprisingly, Shinya Takahashi actually agrees, though he reiterates that Nintendo hasnt gotten rid of those realistic games. If they ever get the opportunity to make a game thats both realistic and amusing, they will definitely make it.
[Translators note: here, the realistic bit applies almost exclusively to graphics, not realism in general. For example, The Legend of Zelda: Breath of the Wild has a pretty realistic physics engine, yet the graphics themselves are not really what youd call realistic]
Shinya Takahashi and Shigeru Miyamoto
Its thanks to Shigeru Miyamoto that Shinya Takahashi got to work at Nintendo. But now, hes basically the one supervising Miyamoto how does it all work?
This question certainly made Shinya Takahashi laugh, though he was quick to point out he was only his superior from a strictly hierarchical point of view. Shigeru Miyamoto is still his teacher (or sensei in Japanese). Basically, Takahashis role is to make sure Miyamoto can work as fluently as possible, and he really doesnt consider himelf his equal, let alone his superior (as far as game development goes).
la sauce: http://www.perfectly-nintendo.com/nintendo-switch-shinya-takahashi-nintendos-projects/