I knew X68000 was GOD himself. was used by Capcom to develop CPS Arcade games!
http://forums.shoryuken.com/showpost.php?p=3102801&postcount=1606
http://eab.abime.net/showpost.php?p=181255&postcount=26
http://eab.abime.net/showpost.php?p=181264&postcount=28
http://eab.abime.net/showpost.php?p=181270&postcount=30
http://eab.abime.net/showpost.php?p=210108&postcount=64
when you look at Street Fighter II Dash (Champion Edition) released back to X68000, you are basicly looking at the arcade game.
it's closer than even Saturn's Capcom Generation 5, PS1's Street Fighter Collection 2,
or the PS1-based version in Capcom Classics Collection Volume 2 on PS2/Xbox!.
X680X0 family of computers = GOD (circa 1987).
http://forums.shoryuken.com/showpost.php?p=3102801&postcount=1606
Another reason the x68000 is important to SF fans is that it was the Development machine that Capcom used to program all the CPS1 and CPS2 games!! More info here: http://eab.abime.net/printthread.php?t=16778&page=2&pp=40
"X68k were just more than conversion or ports, it's the machines capcom developpers used to create the games we love....."
Crayfish.
http://eab.abime.net/showpost.php?p=181255&postcount=26
the CPS 1 and 2 arcade PCB SDK was created on the X68000 for those who didn't know that. That's why the games are pixel perfect..... They just have to adapt the code a bit to remove the coin/dipswitches part and here we go.
The CPS1 / 2 were only "console stand-alone port of X680X0 machines"
http://eab.abime.net/showpost.php?p=181264&postcount=28
As i said all the cps1 and 2 games were programmed on X68k.
http://eab.abime.net/showpost.php?p=181270&postcount=30
Yep but i'm not the only one to know that and most of all Hiroaki Hondo one of the CPS2 engineers was doing his stuff on X68k.
"don't forget there are many X68k all around Japan" (copyright capcom 1987) so yes document yourself about CPS SDK you'll find it was running on X680X0
X68k were just more than conversion or ports, it's the machines capcom developpers used to create the games we love.....
http://eab.abime.net/showpost.php?p=210108&postcount=64
In fact i as have stated earlier, The X680X0 was the CPS2 workstation.
CPS1 and CPS2 are hardware board "console" derivated versions of the X680X0
CPS1 and CPS2 games were software created on X680x0.
when you look at Street Fighter II Dash (Champion Edition) released back to X68000, you are basicly looking at the arcade game.
it's closer than even Saturn's Capcom Generation 5, PS1's Street Fighter Collection 2,
or the PS1-based version in Capcom Classics Collection Volume 2 on PS2/Xbox!.
X680X0 family of computers = GOD (circa 1987).