So Square announced that it was making a puzzle game for the DS, based on some web puzzle game called Yosumin. Supposedly pretty popular in some part of the world. You can play it RIGHT HERE AT THIS LINK so you know exactly what I am saying for the rest.
Now it may have sounded lame that they're probably doing some hasty port over job with a new mode or something, but in actuality this is the greatest thing since Metroid Prime III Corruption.
Basically, the game is a field of various shapes. At first if you don't understand Japanese, you'll be clicking like "why the heck isn't anything disappearing, this looks like an asian Zoo Keeper!"
But then you figure it out, and it clicks.
Basically, you must try to clear same colors that form a square, rectangle... basically anything with four even sides on a perimeter. Once you click the appropriate shapes, everything inside of the perimeter converts to this color and it goes into your counter.
CLEAR! This is the simple premise. But then, it adds twist. A piece to add more time, a giant shape that taunts you with its menace. Then they add more shapes, which at first seems cool but in actuality changes the functional strategy of the game completely since more shapes means more variety on the field which means it's much harder to find square/rectangle perimeters.
This starts slow, then consumes your soul. Only after two hours of play last night, I sleep and dream about shapes and perimeters. Confirmed 10,10,10,10 in Famitsu.
Now it may have sounded lame that they're probably doing some hasty port over job with a new mode or something, but in actuality this is the greatest thing since Metroid Prime III Corruption.
Basically, the game is a field of various shapes. At first if you don't understand Japanese, you'll be clicking like "why the heck isn't anything disappearing, this looks like an asian Zoo Keeper!"
But then you figure it out, and it clicks.
Basically, you must try to clear same colors that form a square, rectangle... basically anything with four even sides on a perimeter. Once you click the appropriate shapes, everything inside of the perimeter converts to this color and it goes into your counter.
CLEAR! This is the simple premise. But then, it adds twist. A piece to add more time, a giant shape that taunts you with its menace. Then they add more shapes, which at first seems cool but in actuality changes the functional strategy of the game completely since more shapes means more variety on the field which means it's much harder to find square/rectangle perimeters.
This starts slow, then consumes your soul. Only after two hours of play last night, I sleep and dream about shapes and perimeters. Confirmed 10,10,10,10 in Famitsu.