FINAL FANTASY XII: REVENANT WINGS
Official North American Thread
____________________________________________________________________
The Essentials
Publisher: Square Enix
Developer: Square Enix and Think & Feel
System: Nintendo DS
Genre: Real-Time Strategy RPG
The Staff
Director & Writer: Motomu Toriyama (Bahamut Lagoon; Final Fantasy X-2; Final Fantasy XIII)
Music Composer: Hitoshi Sakimoto (Final Fantasy Tactics; Final Fantasy XII)
Character Designer: Ryoma Ito (Final Fantasy Tactics Advance; Children of Mana)
Art Director: Toshitaka Matsuda (Final Fantasy X-2; Final Fantasy XIII)
The Release
NA: 20 November 2007
JP: 26 April 2007
EU: lol who cares about Europe?
____________________________________________________________________
OVERVIEW
Final Fantasy XII: Revenant Wings is a sequel/side-story to Final Fantasy XII, the sprawling epic which covered the conquered kingdom of Dalmasca's efforts to resist the dominance of the Archadian Empire. The rebels (led by the kingdom's Princess Ashe B'nargin Dalmasca and fallen knight Captain Basch fon Ronsenberg; orphans Vaan and Penelo; and sky pirates Balthier and Fran) sought to use the power of the magical crystals known as Nethicite to stop the ambitions of Archadia's ruthless Judges and Prince Vayne Solidor. Revenant Wings begins a year after the conclusion of events in the main game and covers the quest of Vaan and Penelo to figure out their futures as sky pirates.
Where the original FFXII was a semi-real time RPG with automated field combat, FFXII: Revenant Wings is actually a fully real time Strategy RPG. And where the original game took place in cutting-edge 3D visuals, Revenant Wings features 2D sprites over colorful, vibrant 3D backgrounds. Gone is the expansive connecting overworld; instead, Revenant Wings features, like Final Fantasy X-2, a mission-based strucuture and has an airship available from the start of the game to travel to different locations. Most of the cast of the original game appears in Revenant Wings, but the tone is decidedly different -- Final Fantasy XII featured a dark story of betrayals and assassinations, but Revenant Wings, written by the director of Final Fantasy X-2, is a bit more humorous. The game also features copious amounts of high quality CG, with movies after many of the game's battles to help tell the story.
____________________________________________________________________
MOVIES
E3 trailer
commercial
cutscenes & CG
gameplay trailer 1
gameplay trailer 2
____________________________________________________________________
GAMEPLAY
As mentioned before, FFXII: Revenant Wings is a real time SRPG. The player brings several leader characters (such as Vaan, Penelo, or Balthier) into battle, and they can summon groups of espers to help them fight. Battles play out in real time, with the player using the touch screen or button controls to target points on the map or specific groups of enemies. Like in Final Fantasy XII, characters will attack automatically when they move in range of enemies. You can also go into a menu to select spells and abilities for the characters to use. Characters acquire experience points and level up after battle.
Espers can be summoned into battle by way of gates placed around battlefields. If your espers die, it's important to summon new ones -- but you can't do that if your leader characters die as well. There are 51 espers in all that the player can learn to summon by mastering the game's License Grid. The summons are divided into several different combat types (melee, ranged, and flight) and six different elemental types. The three combat types form a triangle similar to Fire Emblem's rock-paper-scissors approahc. Each esper also has a rank from one to three, with rank three espers being the most powerful and the only type to be summoned individually rather than in groups.
____________________________________________________________________
NORTH AMERICAN CHANGES
It's becoming a recent tradition with Square Enix to make lots of little revisions and improvements for their games in the process of localizing them from Japanese for western audiences. Both Final Fantasy Tactics: War of the Lions and Dragon Quest VIII received high quality voice acting when there was no VA at all in the original releases. Dragon Quest VIII also got a menu overhaul and a symphonic soundtrack. Final Fantasy Tactics had its much criticized slowdown reduced. Dirge of Cerberus received a number of gameplay modifications. Dragon Quest Monsters: Joker has had a wifi mode added for its North American release.
So it's not a huge surprise that the company's also taken care to address some of the issues from the Japanese release of Final Fantasy XII: Revenant Wings... but it's still great news all the same. One of the primary criticisms the game garnered originally was poor balance and an overall lack of challenge. In localizing the game for the west, Square Enix has gone back and done some rebalancing and they've added a greater amount of difficulty to make the game more enjoyable. Having demoed the US version of Revenant Wings, I can say that they definitely have added substantially to the difficulty.
Square Enix also wanted to address concerns about replayability, so they've added a version of Midlight's Deep (originally called Deep Dungeon in Final Fantasy Tactics) as a more challenging sidequest for determined players to complete. Midlight's Deep will also come with the difficult optional boss Yiazmat from Final Fantasy XII.
For those of you who actually want to play in Easy Mode, there's unfortunately no option available.
____________________________________________________________________
IMAGES
____________________________________________________________________
REVIEWS
Media Reviews:
GamePro: 9/10
Gamezone: 8.5/10
Play: 8.5/10
Hardcore Gamer Magazine: 8.5/10
IGN: 8.3/10
Gamespy: 8/10
1up: 8/10
Game Informer: 7.5/10, 8/10
EGM: 8, 7.5, 6
Nintendo Power: 7.5/10
Gaming Age: B
Ars Technica: Buy
GAF Review:
Bebpo: 8.5/10
Aeana: 7.9/10
Duckroll: 7/10
Official North American Thread
____________________________________________________________________
The Essentials
Publisher: Square Enix
Developer: Square Enix and Think & Feel
System: Nintendo DS
Genre: Real-Time Strategy RPG
The Staff
Director & Writer: Motomu Toriyama (Bahamut Lagoon; Final Fantasy X-2; Final Fantasy XIII)
Music Composer: Hitoshi Sakimoto (Final Fantasy Tactics; Final Fantasy XII)
Character Designer: Ryoma Ito (Final Fantasy Tactics Advance; Children of Mana)
Art Director: Toshitaka Matsuda (Final Fantasy X-2; Final Fantasy XIII)
The Release
NA: 20 November 2007
JP: 26 April 2007
EU: lol who cares about Europe?
____________________________________________________________________
OVERVIEW
Final Fantasy XII: Revenant Wings is a sequel/side-story to Final Fantasy XII, the sprawling epic which covered the conquered kingdom of Dalmasca's efforts to resist the dominance of the Archadian Empire. The rebels (led by the kingdom's Princess Ashe B'nargin Dalmasca and fallen knight Captain Basch fon Ronsenberg; orphans Vaan and Penelo; and sky pirates Balthier and Fran) sought to use the power of the magical crystals known as Nethicite to stop the ambitions of Archadia's ruthless Judges and Prince Vayne Solidor. Revenant Wings begins a year after the conclusion of events in the main game and covers the quest of Vaan and Penelo to figure out their futures as sky pirates.
Where the original FFXII was a semi-real time RPG with automated field combat, FFXII: Revenant Wings is actually a fully real time Strategy RPG. And where the original game took place in cutting-edge 3D visuals, Revenant Wings features 2D sprites over colorful, vibrant 3D backgrounds. Gone is the expansive connecting overworld; instead, Revenant Wings features, like Final Fantasy X-2, a mission-based strucuture and has an airship available from the start of the game to travel to different locations. Most of the cast of the original game appears in Revenant Wings, but the tone is decidedly different -- Final Fantasy XII featured a dark story of betrayals and assassinations, but Revenant Wings, written by the director of Final Fantasy X-2, is a bit more humorous. The game also features copious amounts of high quality CG, with movies after many of the game's battles to help tell the story.
____________________________________________________________________
MOVIES
E3 trailer
commercial
cutscenes & CG
gameplay trailer 1
gameplay trailer 2
____________________________________________________________________
GAMEPLAY
As mentioned before, FFXII: Revenant Wings is a real time SRPG. The player brings several leader characters (such as Vaan, Penelo, or Balthier) into battle, and they can summon groups of espers to help them fight. Battles play out in real time, with the player using the touch screen or button controls to target points on the map or specific groups of enemies. Like in Final Fantasy XII, characters will attack automatically when they move in range of enemies. You can also go into a menu to select spells and abilities for the characters to use. Characters acquire experience points and level up after battle.
Espers can be summoned into battle by way of gates placed around battlefields. If your espers die, it's important to summon new ones -- but you can't do that if your leader characters die as well. There are 51 espers in all that the player can learn to summon by mastering the game's License Grid. The summons are divided into several different combat types (melee, ranged, and flight) and six different elemental types. The three combat types form a triangle similar to Fire Emblem's rock-paper-scissors approahc. Each esper also has a rank from one to three, with rank three espers being the most powerful and the only type to be summoned individually rather than in groups.
____________________________________________________________________
NORTH AMERICAN CHANGES
It's becoming a recent tradition with Square Enix to make lots of little revisions and improvements for their games in the process of localizing them from Japanese for western audiences. Both Final Fantasy Tactics: War of the Lions and Dragon Quest VIII received high quality voice acting when there was no VA at all in the original releases. Dragon Quest VIII also got a menu overhaul and a symphonic soundtrack. Final Fantasy Tactics had its much criticized slowdown reduced. Dirge of Cerberus received a number of gameplay modifications. Dragon Quest Monsters: Joker has had a wifi mode added for its North American release.
So it's not a huge surprise that the company's also taken care to address some of the issues from the Japanese release of Final Fantasy XII: Revenant Wings... but it's still great news all the same. One of the primary criticisms the game garnered originally was poor balance and an overall lack of challenge. In localizing the game for the west, Square Enix has gone back and done some rebalancing and they've added a greater amount of difficulty to make the game more enjoyable. Having demoed the US version of Revenant Wings, I can say that they definitely have added substantially to the difficulty.
Square Enix also wanted to address concerns about replayability, so they've added a version of Midlight's Deep (originally called Deep Dungeon in Final Fantasy Tactics) as a more challenging sidequest for determined players to complete. Midlight's Deep will also come with the difficult optional boss Yiazmat from Final Fantasy XII.
For those of you who actually want to play in Easy Mode, there's unfortunately no option available.
____________________________________________________________________
IMAGES
____________________________________________________________________
REVIEWS
Media Reviews:
GamePro: 9/10
Gamezone: 8.5/10
Play: 8.5/10
Hardcore Gamer Magazine: 8.5/10
IGN: 8.3/10
Gamespy: 8/10
1up: 8/10
Game Informer: 7.5/10, 8/10
EGM: 8, 7.5, 6
Nintendo Power: 7.5/10
Gaming Age: B
Ars Technica: Buy
GAF Review:
Bebpo: 8.5/10
Aeana: 7.9/10
Duckroll: 7/10
Jeremy Parish said:The chapter-based story sends players through a linear series of self-contained battles posted around the world map with optional diversions. Between the rigid narrative structure, the amusing tone with an undercurrent of imminent doom, and the gameplay's streamlined take on a previous adventure, Revenant Wings is actually pretty similar to Final Fantasy X-2 -- which makes sense, since they're both the creation of FFXIII director Motomu Toriyama. They're also both fairly lightweight adventures that don't really add much to their predecessors' respective stories.
Lightweight doesn't mean worthless, though. Thanks to some tough (but never unreasonably frustrating) battles, a healthy dose of fan service, and a quality localization, Revenant Wings is a thoroughly enjoyable hybrid. It's hardly the second coming of Final Fantasy XII...but somehow manages to turn that into a strength anyway.
Bep said:Personally I loved FFXII:RW. It captured the FFXII feel in an RTS for those who aren't really fans of the genre (aka, me). It's simple, with fast 5 min maps, but fun and filled with lush graphics, fantastic music and a nice FFXII-spinoff story. If you're a fan of FFXII and aren't a hardcore RTS buff who will hate the dumbed down RTS gameplay compared to PC RTS games, you should enjoy it.
ducky said:Overall I feel the game was well worth playing, but it just falls short of the high expectations. It lacks real depth even though there's strategy in parts of the game, and some of the interface flaws can get aggravating at times.
There're definitely many, many ways S-E could have made the game much better, and I think handing the game to Think and Feel was a serious misstep. But once you get pass the fact that it's not a real FF game, and it's going to be a short diversion with nice graphics and music, it's pretty enjoyable.
GameSpy said:Revenant Wings brings a lot of new elements to the table, but none of them are particularly excellent. The story is forgettable and the lack of strategy needed during battle is a bit disappointing, but far from game-ruining aspects. With the stellar control and the balance you must find for every battle made for a great experience. When you blend all of these things together, what you get is something that is an incredibly fun and capable title worth the time of FF XII fans or even those of the RTS persuasion.
Though it has a few blemishes, Revenant Wings still manages to be a good deal of fun. The way combat is handled is logical and enjoyable, making up for the missteps. If nothing else, we were happy to continue the adventure with some familiar faces and participate in some chaotic and tense battles. Thought it might not be what you were expecting, Revenant Wings is still a blast.
Gaming Age said:Overall, Final Fantasy XII: Revenant Wings is fun take on the series, especially if you can overlook some of the poor judgment in the control of the game. With how good the game looks, and all of the different types of espers that can be recruited, players can get really creative with their armies. If you are a fan of the Final Fantasy series, and like real time strategy games with a dash of RPG elements, definitely take a good look at the game.
IGN said:What Revenant Wings offers, however, is the next step in the story, complete with some inspiring music, beautiful visuals, impressive CGI, and some innovative RTS-like gameplay. Weve got a few gripes with the design, as units will often bunch together, enemy AI still isnt too bright, and the linear feel makes it easy to stock up on units and then run your blob of fighters from beginning to end with little challenge at least during the first half of the game but as an overall product Revenant Wings is nothing short of impressive. There are tons of side quests and hunts in the game, a huge amount of RPG depth in items, equipment, and skills, and an overwhelming amount of fan service for those that like us - cant get enough from the FFXII world.
Ars Technica said:Final Fantasy XII: Revenant Wings is definitely the stand-out title in both Square-Enix's holiday line-up and the DS line-up as a whole. The story is captivating and well-presented, the gameplay is tight and feels more natural than the PS2 game which it succeeds, and the product as a whole is highly polished. It may cost a couple bucks more than most DS games, but it's definitely a worthwhile adventure whether you're a fan of the first game or not.