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PS3 Chip Takes on Cancerous Growths

Ripclawe

Banned
http://www.popularmechanics.com/blogs/science_news/4244295.html

January 11, 2008

The Xbox 360 may have Halo 3, but good luck if you ever get a tumor. Sony’s PlayStation 3, on the other hand, may now offer another helping hand to the medical world, according to researchers at the Mayo Clinic.

A chip originally created for the PS3 may be the key to greatly improving the way doctors monitor a tumor’s growth via computed tomography (CT) scans.

The number of images produced from just a single CT scan can overwhelm current computers. But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas. Researchers announced on Monday that the Cell chip might speed up CT scan results tenfold, providing earlier opportunities for diagnosis, treatment and preventative measures.

"We are at a point with standards in technology and new genomic based analytic techniques where we can achieve more in the next 10 years than we've achieved in the last 100,” said Mayo Clinic president and CEO Denis Cortese.

The team at the legendary non-profit medical coalition, however, stressed that the superscans were very much in the planning stage. Through a partnership with IBM, the Mayo Clinic will develop the Medical Imaging Informatics Innovation Center, which will focus efficient health screening and imaging.

But this isn’t the first time the PS3’s power has been employed for fighting disease. Last year, Stanford launched its Folding@Home program, which borrowed processing muscle from the Sony gaming system to create protein-folding programs for fighting—and possibly curing—cancer.

If the Mayo-IBM research proves successful, the fact that the Cell chips are already being so widely produced (PS3 sales hit 1.2 million during the holidays) could make it that much more affordable for smaller labs to improve their own image processing. Now you know why the system costs so much.... —Brian Lisi
 

B-Ri

Member
shagg_187 said:
But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas.


:lol :lol

whats funny about it?
 

B-Ri

Member
Grayman said:
It takes 4 hours to view the different cars to use in motorstorm

which is because of loading and not processing power.

you dont see cars take forever to load midrace.
 
Considering the Cell can be stamped out of the factory at about $60 a pop...
*** This would be very economical if they make it work.
 

WinFonda

Member
The only way to truly gauge Cell's power is to buy a scouter. And even then the scouter may blow up in your face upon reading.
 

tokkun

Member
I don't think this is particularly newsworthy. One of the guys in my lab has been working on adapting the same application to GPUs for a while.
 

Truespeed

Member
tokkun said:
I don't think this is particularly newsworthy. One of the guys in my lab has been working on adapting the same application to GPUs for a while.

Considering the limitations of a GPU I wish him good luck. Come to think about it, that's probably why it's still in the 'lab' and not at the Mayo clinic.
 

Truespeed

Member
From April, 2007

For this imaging project, Mayo Clinic and IBM used 98 sets of images and ran the optimized registration application on the IBM BladeCenter QS20, in comparison with running the original application on a typical processor configuration. The application running on a typical processor configuration completed the registration of all 98 sets of images in approximately seven hours. The team adapted a "mutual-information-based" 3-D linear registration algorithm application optimized for Cell/B.E. and completed the registration for all 98 sets of images in just 516 seconds, with no registration taking more than 20 seconds.

The 3-D linear algorithm finds the best spatial positioning to maximize the amount of information gathered from the two images, thereby optimizing sampling quality while reducing sampling time. Greater efficiencies were achieved by caching data in cuboids or "bricks" so image sampling did not "waste" pixels. When sampling ratio was comparatively low, the team packed the sampled moving pixel images in a contiguous fashion (in an "image stripe") to speed retrieval when needed.
 
Ploid 3.0 said:
Sony to enter the catscan hardware business. Toshiba to follow suit.

These two men will purchase every single one they can make..

729jbsz.jpg
 

Evander

"industry expert"
shagg_187 said:
But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas.


:lol :lol

Guys, he have a data shortage.

PS3 ownership is irresponsible.
 

Stridone

Banned
WinFonda said:
The only way to truly gauge Cell's power is to buy a scouter. And even then the scouter may blow up in your face upon reading.

"What does the scouter say about it's power level?"
"IT'S OVER NINE THOUSAAAAAAAND!!!"
"WHAT NINE THOUSAND?!"
 

SRG01

Member
Truespeed said:
Considering the limitations of a GPU I wish him good luck. Come to think about it, that's probably why it's still in the 'lab' and not at the Mayo clinic.

Agreed. Explicitly programming a GPU to do this kind of stuff (ie. GPGPU stuff) is just nuts. Even FPGA are easier!!
 
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