January 11, 2008
The Xbox 360 may have Halo 3, but good luck if you ever get a tumor. Sony’s PlayStation 3, on the other hand, may now offer another helping hand to the medical world, according to researchers at the Mayo Clinic.
A chip originally created for the PS3 may be the key to greatly improving the way doctors monitor a tumor’s growth via computed tomography (CT) scans.
The number of images produced from just a single CT scan can overwhelm current computers. But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas. Researchers announced on Monday that the Cell chip might speed up CT scan results tenfold, providing earlier opportunities for diagnosis, treatment and preventative measures.
"We are at a point with standards in technology and new genomic based analytic techniques where we can achieve more in the next 10 years than we've achieved in the last 100,” said Mayo Clinic president and CEO Denis Cortese.
The team at the legendary non-profit medical coalition, however, stressed that the superscans were very much in the planning stage. Through a partnership with IBM, the Mayo Clinic will develop the Medical Imaging Informatics Innovation Center, which will focus efficient health screening and imaging.
But this isn’t the first time the PS3’s power has been employed for fighting disease. Last year, Stanford launched its Folding@Home program, which borrowed processing muscle from the Sony gaming system to create protein-folding programs for fighting—and possibly curing—cancer.
If the Mayo-IBM research proves successful, the fact that the Cell chips are already being so widely produced (PS3 sales hit 1.2 million during the holidays) could make it that much more affordable for smaller labs to improve their own image processing. Now you know why the system costs so much.... —Brian Lisi
:lol :lol
whats funny about it?Originally Posted by shagg_187
But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas.
:lol :lol
It takes 4 hours to view the different cars to use in motorstormOriginally Posted by B-Ri
whats funny about it?
I... I... *sigh* :(Originally Posted by B-Ri
whats funny about it?
which is because of loading and not processing power.Originally Posted by Grayman
It takes 4 hours to view the different cars to use in motorstorm
you dont see cars take forever to load midrace.
Are you including your travel time to and from Best Buy's demo station?Originally Posted by Grayman
It takes 4 hours to view the different cars to use in motorstorm
*** This would be very economical if they make it work.
Toshiba makes the chips. lolzOriginally Posted by Ploid 3.0
Sony to enter the catscan hardware business. Toshiba to follow suit.
:lolOriginally Posted by K0NY
Are you including your travel time to and from Best Buy's demo station?
Considering the limitations of a GPU I wish him good luck. Come to think about it, that's probably why it's still in the 'lab' and not at the Mayo clinic.Originally Posted by tokkun
I don't think this is particularly newsworthy. One of the guys in my lab has been working on adapting the same application to GPUs for a while.
For this imaging project, Mayo Clinic and IBM used 98 sets of images and ran the optimized registration application on the IBM BladeCenter QS20, in comparison with running the original application on a typical processor configuration. The application running on a typical processor configuration completed the registration of all 98 sets of images in approximately seven hours. The team adapted a "mutual-information-based" 3-D linear registration algorithm application optimized for Cell/B.E. and completed the registration for all 98 sets of images in just 516 seconds, with no registration taking more than 20 seconds.
The 3-D linear algorithm finds the best spatial positioning to maximize the amount of information gathered from the two images, thereby optimizing sampling quality while reducing sampling time. Greater efficiencies were achieved by caching data in cuboids or "bricks" so image sampling did not "waste" pixels. When sampling ratio was comparatively low, the team packed the sampled moving pixel images in a contiguous fashion (in an "image stripe") to speed retrieval when needed.
Same.Originally Posted by mio
OP's avatar scares the shit out of me :(
These two men will purchase every single one they can make..Originally Posted by Ploid 3.0
Sony to enter the catscan hardware business. Toshiba to follow suit.
[IMG]http://i11.************/729jbsz.jpg[/IMG]
Guys, he have a data shortage.Originally Posted by shagg_187
But, as anyone who’s played MotorStorm knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas.
:lol :lol
PS3 ownership is irresponsible.
"What does the scouter say about it's power level?"Originally Posted by WinFonda
The only way to truly gauge Cell's power is to buy a scouter. And even then the scouter may blow up in your face upon reading.
"IT'S OVER NINE THOUSAAAAAAAND!!!"
"WHAT NINE THOUSAND?!"
Agreed. Explicitly programming a GPU to do this kind of stuff (ie. GPGPU stuff) is just nuts. Even FPGA are easier!!Originally Posted by Truespeed
Considering the limitations of a GPU I wish him good luck. Come to think about it, that's probably why it's still in the 'lab' and not at the Mayo clinic.
FixedBut, as anyone who’s tried folding@home knows, the PS3’s Cell Broadband Engine processes data like a Hummer guzzles gas.