http://www.developmag.com/news/29122/THQs-development-revamp-hits-full-swing
THQ has announced a number of changes to its product portfolio and internal development business, including the decision 'not to pursue' certain IPs and the closure of a studio in California, in a bid to boost its slate of owned property and begin a new product quality strategy.
The publisher said it was to close its Concrete Games studio, which was established in 2004 and was working on one of the unannounced titles. THQ said it "expects a substantial number of the studio's employees to be offered positions in its other studios".
Also, the firm said its Frontlines: Fuel of War PS3 SKU, and the PS2 SKU of an upcoming Destroy All Humans title were cancelled, and two unannounced 360 and PS3 games have also been given the chop, as have the Juiced and Stuntman IPs.
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At the same time, the firm has appointed two games industry veterans to newly-created roles at THQ Studios to drive forward its slate of owned intellectual property and quality of all product made at its studios.
Former EA creative director and VP of IP development Danny Bilson joins as VP of creative development at THQ worldwide studios. Bilson played a key role in building The Sims, Medal of Honor and Harry Potter franchises and boasts over 20 years of writing and direction experience in a variety of entertainment fields from film and TV to comic books.
Meanwhile THQ vet Roy Tessler has been named vice president, production, worldwide studio. He joined the publisher in 2003 as GM of THQ Studios Australia and then served as boss of Rainbow Studios.