Fragamemnon
Member
There's something new to play for everyone this week, it seems. While most of you will be enjoying the senseless depravity of GTA4, there is another game coming out that appeals to those of us that perfer to think just a tad bit grander-and certainly potentially more malevolent-scale.
That game is Galactic Civilizations 2: Twilight of the Arnor. The second official expansion pack to one of the best 4X games made in this modern epoch of PC gaming, Twilight of the Arnor adds tons of new features to the game:
- New campaign detailing the final chapter in the Dread Lord wars.
- The star destroying new unit, the Terror Star arrives
- Unique technology trees for all 12 civilizations
- Unique planetary improvements for each civilization
- New 3D engine powered map editor
- New Scenario Editor for creating highly detailed custom games
- New Campaign Editor for players who want to create their own custom epic campaigns for themselves or to share with others
- New Metaverse Tournaments: Specific Map & Scenarios recorded to the Metaverse with prizes for top players
- New Ship Component: Atlas. Makes ships in a fleet more lethal
- New Ship Component: Fortitude. Gives ships in a fleet have more hit points
- New Ship Component: Driver. Makes ships in a fleet move faster
- Unique weapons per civilization
- Updated Planetary Invasions
- New Enhanced textures and graphics for planets and ships
- New Galaxy Size: Immense (vastly bigger than current galaxy sizes)
Galciv2: Dark Avatar players already know about the huge difference in terms of species differentiation that was the result of the changes in that expansion-each faction really had a strong suit that you had to play towards and a weak area that you wanted to exploit if you needed to conquer and cleanse them from the galaxy. Arnor continues along that path and is really focusing hard on completely differentiating the factions, resulting in some very varied and wild gameplay when you swap from one faction to another.
The game is shipping with a simply staggering amount of editors, as has been mentioned in several places in addition to the list above. The idea is that this is the last hurrah for GalCiv for quite some time, and in order to give the game the legs that will keep it going (and selling, for that matter) for some time they wanted to ensure that the community had everything they need to make sure that new, cool stuff would be constantly coming out.
Metaverse tournaments are what have me really excited. When Dark Avatar came out, I engineered some strategies and was able to get some really good metaverse scores on the Masochistic difficulty level with just large galaxies. It will be fun to compete against other people using the same map and scenario settings, and see who can rack up the highest scores when everyone starts on the same footing.
Game is due out Wednesday, April 30th via digital distribution through Stardock. You can order it digitally and have a copy mailed to you at no extra charge.
Screens:
New planetary management screens and invasion screens. Looks like someone chose core detonation in their invasion!
Note the new techs for the Korath in this trade window.
I can't remember a 4x space strategy game that didn't, at least once, eventually devolve into me building massive hulled doomships and totally eliminating the one remaining alien's empire. The problem is that I then had to send in marines, occupy the worlds, and defend them, or set up an annoying array of influence starbases to convert the planets. That sucks, it's slow and requires huge micromanagement.
Terror Stars fix this endgame problem by allowing you to destroy the star and its systems completely. So if you want to conduct a campaign of rolling genocide with captures of one or two systems to keep supply lines open-purging everything else-you can do that. So awesome!
Note also that Stardock is selling an ultimate bundle pack of the game plus both expansions for $59.95, if you are LTTP and looking to jump in with all the bells and whistles.
That game is Galactic Civilizations 2: Twilight of the Arnor. The second official expansion pack to one of the best 4X games made in this modern epoch of PC gaming, Twilight of the Arnor adds tons of new features to the game:
- New campaign detailing the final chapter in the Dread Lord wars.
- The star destroying new unit, the Terror Star arrives
- Unique technology trees for all 12 civilizations
- Unique planetary improvements for each civilization
- New 3D engine powered map editor
- New Scenario Editor for creating highly detailed custom games
- New Campaign Editor for players who want to create their own custom epic campaigns for themselves or to share with others
- New Metaverse Tournaments: Specific Map & Scenarios recorded to the Metaverse with prizes for top players
- New Ship Component: Atlas. Makes ships in a fleet more lethal
- New Ship Component: Fortitude. Gives ships in a fleet have more hit points
- New Ship Component: Driver. Makes ships in a fleet move faster
- Unique weapons per civilization
- Updated Planetary Invasions
- New Enhanced textures and graphics for planets and ships
- New Galaxy Size: Immense (vastly bigger than current galaxy sizes)
Galciv2: Dark Avatar players already know about the huge difference in terms of species differentiation that was the result of the changes in that expansion-each faction really had a strong suit that you had to play towards and a weak area that you wanted to exploit if you needed to conquer and cleanse them from the galaxy. Arnor continues along that path and is really focusing hard on completely differentiating the factions, resulting in some very varied and wild gameplay when you swap from one faction to another.
The game is shipping with a simply staggering amount of editors, as has been mentioned in several places in addition to the list above. The idea is that this is the last hurrah for GalCiv for quite some time, and in order to give the game the legs that will keep it going (and selling, for that matter) for some time they wanted to ensure that the community had everything they need to make sure that new, cool stuff would be constantly coming out.
Metaverse tournaments are what have me really excited. When Dark Avatar came out, I engineered some strategies and was able to get some really good metaverse scores on the Masochistic difficulty level with just large galaxies. It will be fun to compete against other people using the same map and scenario settings, and see who can rack up the highest scores when everyone starts on the same footing.
Game is due out Wednesday, April 30th via digital distribution through Stardock. You can order it digitally and have a copy mailed to you at no extra charge.
Screens:
New planetary management screens and invasion screens. Looks like someone chose core detonation in their invasion!
Note the new techs for the Korath in this trade window.
I can't remember a 4x space strategy game that didn't, at least once, eventually devolve into me building massive hulled doomships and totally eliminating the one remaining alien's empire. The problem is that I then had to send in marines, occupy the worlds, and defend them, or set up an annoying array of influence starbases to convert the planets. That sucks, it's slow and requires huge micromanagement.
Terror Stars fix this endgame problem by allowing you to destroy the star and its systems completely. So if you want to conduct a campaign of rolling genocide with captures of one or two systems to keep supply lines open-purging everything else-you can do that. So awesome!
Note also that Stardock is selling an ultimate bundle pack of the game plus both expansions for $59.95, if you are LTTP and looking to jump in with all the bells and whistles.